635 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			635 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#region Apache License 2.0
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/*
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Nuclex Foundation libraries for .NET
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Copyright (C) 2002-2025 Markus Ewald / Nuclex Development Labs
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#endregion // Apache License 2.0
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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#if !NO_SPECIALIZED_COLLECTIONS
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using System.Collections.Specialized;
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#endif
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using Nuclex.Support.Collections;
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namespace Nuclex.Avalonia.Collections {
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  /// <summary>
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  ///   List which fires events when items are added or removed, whilst also
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  ///   lazily fetching items as needed (for example from a socket or database)
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  /// </summary>
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  /// <typeparam name="TItem">Type of items the list manages</typeparam>
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  public abstract class VirtualObservableReadOnlyList<TItem> :
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    IList<TItem>,
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    IList,
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    ICollection,
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#if !NO_SPECIALIZED_COLLECTIONS
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    INotifyCollectionChanged,
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#endif
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    IObservableCollection<TItem> {
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    #region class Enumerator
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    /// <summary>Enumerates over the items in a virtual list</summary>
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    private class Enumerator : IEnumerator<TItem>, IEnumerator {
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      /// <summary>Initializes a new virtual list enumerator</summary>
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      /// <param name="virtualList">List whose items will be enumerated</param>
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      public Enumerator(VirtualObservableReadOnlyList<TItem> virtualList) {
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        this.virtualList = virtualList;
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        this.currentItemIndex = -1;
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        this.lastMoveNextResult = false;
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        Reset();
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      }
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      /// <summary>Immediately releases all resources owned by the instance</summary>
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      public void Dispose() {
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        this.virtualList = null!; // Only to make life easier got the GC
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      }
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      /// <summary>The item at the enumerator's current position</summary>
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      public TItem Current {
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        get {
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#if DEBUG
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          checkVersion();
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#endif
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          if(this.lastMoveNextResult == false) {
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            throw new InvalidOperationException("Enumerator is not on a valid position");
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          }
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          this.virtualList.requireCount();
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          this.virtualList.requirePage(this.currentItemIndex / this.virtualList.pageSize);
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          return this.virtualList.typedList[this.currentItemIndex];
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        }
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      }
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      /// <summary>Advances the enumerator to the next item</summary>
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      /// <returns>True if there was a next item</returns>
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      public bool MoveNext() {
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#if DEBUG
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        checkVersion();
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#endif
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        this.virtualList.requireCount();
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        // Go forward if there potentially are items remaining. The count may still be
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        // unreliable at this point (due to the uncertain count mechanism that truncates
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        // the list when fetching items finds an earlier end of the list)
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        if(this.currentItemIndex < this.virtualList.assumedCount.Value) {
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          // If the enumerator's 'Current' property is never used an the virtual list
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          // uses the dynamic truncation features (for unknown list sizes), then this
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          // enumerator could be moved way past the last element via 'MoveNext()'.
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          this.virtualList.requirePage(this.currentItemIndex / this.virtualList.pageSize);
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          ++this.currentItemIndex; // Accept potentially advancing past the end here
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        }
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        // Are we on a valid item? If so, return true to indicate the list continued,
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        // otherwise we must have hit the end (or are already past it).
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        return this.lastMoveNextResult = (
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          (this.currentItemIndex < this.virtualList.assumedCount.Value)
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        );
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      }
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      /// <summary>Resets the enumerator to its initial position</summary>
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      public void Reset() {
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        this.currentItemIndex = -1;
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#if DEBUG
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        this.expectedVersion = this.virtualList.version;
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#endif
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      }
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      /// <summary>The item at the enumerator's current position</summary>
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      object IEnumerator.Current {
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        get { return Current!; } // No idea what the compiler's issue is here
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      }
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#if DEBUG
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      /// <summary>Ensures that the virtual list has not changed</summary>
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      private void checkVersion() {
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        if(this.expectedVersion != this.virtualList.version)
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          throw new InvalidOperationException("Virtual list has been modified");
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      }
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#endif
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      /// <summary>Virtual list the enumerator belongs to</summary>
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      private VirtualObservableReadOnlyList<TItem> virtualList;
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      /// <summary>Index of the item the enumerator currently is in</summary>
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      private int currentItemIndex;
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      /// <summary>The most recent result returned from MoveNext()</summary>
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      private bool lastMoveNextResult;
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#if DEBUG
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      /// <summary>Version the virtual list is expected to have</summary>
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      private int expectedVersion;
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#endif
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    }
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    #endregion // class Enumerator
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    /// <summary>Raised when an item has been added to the collection</summary>
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    public event EventHandler<ItemEventArgs<TItem>>? ItemAdded;
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    /// <summary>Raised when an item is removed from the collection</summary>
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    public event EventHandler<ItemEventArgs<TItem>>? ItemRemoved;
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    /// <summary>Raised when an item is replaced in the collection</summary>
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    public event EventHandler<ItemReplaceEventArgs<TItem>>? ItemReplaced;
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    /// <summary>Raised when the collection is about to be cleared</summary>
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    /// <remarks>
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    ///   This could be covered by calling ItemRemoved for each item currently
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    ///   contained in the collection, but it is often simpler and more efficient
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    ///   to process the clearing of the entire collection as a special operation.
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    /// </remarks>
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    public event EventHandler? Clearing;
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    /// <summary>Raised when the collection has been cleared</summary>
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    public event EventHandler? Cleared;
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#if !NO_SPECIALIZED_COLLECTIONS
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    /// <summary>Called when the collection has changed</summary>
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    public event NotifyCollectionChangedEventHandler? CollectionChanged;
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#endif
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    /// <summary>
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    ///   Initializes a new instance of the ObservableList class that is empty.
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    /// </summary>
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    /// <param name="pageSize">
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    ///   How many items to download in one batch
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    /// </param>
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    /// <remarks>
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    ///   The <paramref name="pageSize" /> can be set to one to request items
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    ///   individually or to a larger value in order to improve efficiency when
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    ///   the source of the items is a database or similar source that gains
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    ///   performance from requesting multiple items at once.
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    /// </remarks>
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    public VirtualObservableReadOnlyList(int pageSize = 32) {
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      this.typedList = new TItem[0];
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      this.objectList = (IList)this.typedList;
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      this.pageSize = pageSize;
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      this.fetchedPages = new bool[0];
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    }
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    /// <summary>
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    ///   Marks all items as non-fetched, causing them to be requested again
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    /// </summary>
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    /// <param name="purgeItems">
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    ///   Whether to also clear the items that may already be in memory but would
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    ///   get overwritten on the next fetch. If items consume a lot of memory, this
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    ///   will make them available for garbage collection.
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    /// </param>
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    public void InvalidateAll(bool purgeItems = false) {
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      if(this.assumedCount.HasValue) { // If not fetched before, no action needed
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        int pageCount = this.fetchedPages.Length;
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        for(int index = 0; index < pageCount; ++index) {
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          this.fetchedPages[index] = false;
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        }
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        if(purgeItems) {
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          int itemCount = this.assumedCount.Value;
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          for(int index = 0; index < itemCount; ++index) {
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            this.typedList[index] = default(TItem)!; // not going to be exposed to users
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          }
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        }
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      }
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    }
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    /// <summary>
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    ///   Marks an items as non-fetched, causing it to be requested again on access
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    /// </summary>
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    /// <param name="itemIndex">
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    ///   Index of the item that will be marked as non-fetched
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    /// </param>
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    /// <param name="purgeItems">
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    ///   Whether to also clear the items that may already be in memory but would
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    ///   get overwritten on the next fetch. If items consume a lot of memory, this
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    ///   will make them available for garbage collection.
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    /// </param>
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    /// <remarks>
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    ///   Since the list works in pages, this will actually mark the whole page as
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    ///   non-fetched, causing all items in the same page to be requested again
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    ///   when any of them are next accessed.
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    /// </remarks>
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    public void Invalidate(int itemIndex, bool purgeItems = false) {
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      if(this.assumedCount.HasValue) { // If not fetched before, no action needed
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        int pageIndex = itemIndex / this.pageSize;
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        this.fetchedPages[pageIndex] = false;
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        if(purgeItems) {
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          int count = Math.Min(
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            this.assumedCount.Value - (this.pageSize * pageIndex),
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            this.pageSize
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          );
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          for(int index = itemIndex / this.pageSize; index < count; ++index) {
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            this.typedList[index] = default(TItem)!; // not going to be exposed to users
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          }
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        }
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      }
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    }
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    /// <summary>Determines the index of the specified item in the list</summary>
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    /// <param name="item">Item whose index will be determined</param>
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    /// <returns>The index of the item in the list or -1 if not found</returns>
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    public int IndexOf(TItem item) {
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      requireCount();
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      requireAllPages();
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      // TODO: this won't work, it will compare the placeholder items :-/
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      IComparer<TItem> itemComparer = Comparer<TItem>.Default;
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      for(int index = 0; index < this.assumedCount.Value; ++index) {
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        if(itemComparer.Compare(this.typedList[index], item) == 0) {
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          return index;
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        }
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      }
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      return -1;
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    }
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    /// <summary>Inserts an item into the list at the specified index</summary>
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    /// <param name="index">Index the item will be inserted at</param>
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    /// <param name="item">Item that will be inserted into the list</param>
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    public void Insert(int index, TItem item) {
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      throw new NotSupportedException("Cannot insert items into a read-only list");
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    }
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    /// <summary>Removes the item at the specified index from the list</summary>
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    /// <param name="index">Index at which the item will be removed</param>
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    public void RemoveAt(int index) {
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      throw new NotSupportedException("Cannot remove items from a read-only list");
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    }
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    /// <summary>Accesses the item at the specified index in the list</summary>
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    /// <param name="index">Index of the item that will be accessed</param>
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    /// <returns>The item at the specified index</returns>
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    public TItem this[int index] {
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      get {
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        requireCount();
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        requirePage(index / this.pageSize);
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        return this.typedList[index];
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      }
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      set {
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        // Make sure the page is fetched, otherwise, the item would only suddenly
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        // revert to its state in the source when the pages around it is fetchd later.
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        requireCount();
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        requirePage(index / this.pageSize);
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#if DEBUG
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        ++this.version;
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#endif
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        TItem oldItem = this.typedList[index];
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        this.typedList[index] = value;
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        OnReplaced(oldItem, value, index);
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      }
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    }
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    /// <summary>Adds an item to the end of the list</summary>
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    /// <param name="item">Item that will be added to the list</param>
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    public void Add(TItem item) {
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      throw new NotSupportedException("Cannot add items to a read-only list");
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    }
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    /// <summary>Removes all items from the list</summary>
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    public void Clear() {
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      throw new NotSupportedException("Cannot clear a read-only list");
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    }
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    /// <summary>Checks whether the list contains the specified item</summary>
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    /// <param name="item">Item the list will be checked for</param>
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    /// <returns>True if the list contains the specified items</returns>
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    public bool Contains(TItem item) {
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      return (IndexOf(item) != -1);
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    }
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    /// <summary>Copies the contents of the list into an array</summary>
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    /// <param name="array">Array the list will be copied into</param>
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    /// <param name="arrayIndex">
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    ///   Index in the target array where the first item will be copied to
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    /// </param>
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    public void CopyTo(TItem[] array, int arrayIndex) {
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      requireCount();
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      requireAllPages();
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      this.typedList.CopyTo(array, arrayIndex);
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    }
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    /// <summary>Total number of items in the list</summary>
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    public int Count {
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      get {
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        requireCount();
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        return this.assumedCount.Value;
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      }
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    }
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    /// <summary>Whether the list is a read-only list</summary>
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    public bool IsReadOnly {
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      get { return this.typedList.IsReadOnly; }
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    }
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    /// <summary>Removes the specified item from the list</summary>
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    /// <param name="item">Item that will be removed from the list</param>
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    /// <returns>
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    ///   True if the item was found and removed from the list, false otherwise
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    /// </returns>
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    public bool Remove(TItem item) {
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      throw new NotSupportedException("Cannot remove items from a read-only list");
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    }
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    /// <summary>Returns an enumerator for the items in the list</summary>
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    /// <returns>An enumerator for the list's items</returns>
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    public IEnumerator<TItem> GetEnumerator() {
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      return new Enumerator(this);
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    }
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    #region IEnumerable implementation
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    /// <summary>Returns an enumerator for the items in the list</summary>
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    /// <returns>An enumerator for the list's items</returns>
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    IEnumerator IEnumerable.GetEnumerator() {
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      return this.objectList.GetEnumerator(); // TODO
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    }
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    #endregion // IEnumerable implementation
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    #region ICollection implementation
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    /// <summary>Copies the contents of the list into an array</summary>
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    /// <param name="array">Array the list will be copied into</param>
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    /// <param name="arrayIndex">
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    ///   Index in the target array where the first item will be copied to
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    /// </param>
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    void ICollection.CopyTo(Array array, int arrayIndex) {
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      requireCount();
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      requireAllPages();
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      this.objectList.CopyTo(array, arrayIndex);
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    }
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    /// <summary>Whether this list performs thread synchronization</summary>
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    bool ICollection.IsSynchronized {
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      get { return this.objectList.IsSynchronized; }
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    }
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    /// <summary>Synchronization root used by the list to synchronize threads</summary>
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    object ICollection.SyncRoot {
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      get { return this.objectList.SyncRoot; }
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    }
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    #endregion // ICollection implementation
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    #region IList implementation
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    /// <summary>Adds an item to the list</summary>
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    /// <param name="value">Item that will be added to the list</param>
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    /// <returns>
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    ///   The position at which the item has been inserted or -1 if the item was not inserted
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    /// </returns>
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    int IList.Add(object value) {
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      throw new NotSupportedException("Cannot add items into a read-only list");
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    }
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    /// <summary>Checks whether the list contains the specified item</summary>
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    /// <param name="item">Item the list will be checked for</param>
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    /// <returns>True if the list contains the specified items</returns>
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    bool IList.Contains(object item) {
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      requireCount();
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      requireAllPages();
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      return this.objectList.Contains(item);
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    }
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    /// <summary>Determines the index of the specified item in the list</summary>
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    /// <param name="item">Item whose index will be determined</param>
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    /// <returns>The index of the item in the list or -1 if not found</returns>
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    int IList.IndexOf(object item) {
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      requireCount();
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      requireAllPages();
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      return this.objectList.IndexOf(item);
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    }
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    /// <summary>Inserts an item into the list at the specified index</summary>
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    /// <param name="index">Index the item will be inserted at</param>
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    /// <param name="item">Item that will be inserted into the list</param>
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    void IList.Insert(int index, object item) {
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      throw new NotSupportedException("Cannot insert items into a read-only list");
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Whether the list is of a fixed size</summary>
 | 
						|
    bool IList.IsFixedSize {
 | 
						|
      get { return this.objectList.IsFixedSize; }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Removes the specified item from the list</summary>
 | 
						|
    /// <param name="item">Item that will be removed from the list</param>
 | 
						|
    void IList.Remove(object item) {
 | 
						|
      throw new NotSupportedException("Cannot remove items from a read-only list");
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Accesses the item at the specified index in the list</summary>
 | 
						|
    /// <param name="index">Index of the item that will be accessed</param>
 | 
						|
    /// <returns>The item at the specified index</returns>
 | 
						|
    object IList.this[int index] {
 | 
						|
      get {
 | 
						|
        requireCount();
 | 
						|
        requirePage(index / this.pageSize);
 | 
						|
 | 
						|
        return this.objectList[index];
 | 
						|
      }
 | 
						|
      set {
 | 
						|
        // Make sure the page is fetched, otherwise, the item would only suddenly
 | 
						|
        // revert to its state in the source when the pages around it is fetchd later.
 | 
						|
        requireCount();
 | 
						|
        requirePage(index / this.pageSize);
 | 
						|
#if DEBUG
 | 
						|
        ++this.version;
 | 
						|
#endif
 | 
						|
        TItem oldItem = this.typedList[index];
 | 
						|
        this.objectList[index] = value;
 | 
						|
        TItem newItem = this.typedList[index];
 | 
						|
        OnReplaced(oldItem, newItem, index);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    #endregion // IList implementation
 | 
						|
 | 
						|
    /// <summary>Fires the 'ItemAdded' event</summary>
 | 
						|
    /// <param name="item">Item that has been added to the collection</param>
 | 
						|
    /// <param name="index">Index of the added item</param>
 | 
						|
    protected virtual void OnAdded(TItem item, int index) {
 | 
						|
      if(ItemAdded != null) {
 | 
						|
        ItemAdded(this, new ItemEventArgs<TItem>(item));
 | 
						|
      }
 | 
						|
#if !NO_SPECIALIZED_COLLECTIONS
 | 
						|
      if(CollectionChanged != null) {
 | 
						|
        CollectionChanged(
 | 
						|
          this,
 | 
						|
          new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item, index)
 | 
						|
        );
 | 
						|
      }
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Fires the 'ItemRemoved' event</summary>
 | 
						|
    /// <param name="item">Item that has been removed from the collection</param>
 | 
						|
    /// <param name="index">Index the item has been removed from</param>
 | 
						|
    protected virtual void OnRemoved(TItem item, int index) {
 | 
						|
      if(ItemRemoved != null) {
 | 
						|
        ItemRemoved(this, new ItemEventArgs<TItem>(item));
 | 
						|
      }
 | 
						|
#if !NO_SPECIALIZED_COLLECTIONS
 | 
						|
      if(CollectionChanged != null) {
 | 
						|
        CollectionChanged(
 | 
						|
          this,
 | 
						|
          new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, item, index)
 | 
						|
        );
 | 
						|
      }
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Fires the 'ItemReplaced' event</summary>
 | 
						|
    /// <param name="oldItem">Item that has been replaced</param>
 | 
						|
    /// <param name="newItem">New item the original item was replaced with</param>
 | 
						|
    /// <param name="index">Index of the replaced item</param>
 | 
						|
    protected virtual void OnReplaced(TItem oldItem, TItem newItem, int index) {
 | 
						|
      if(ItemReplaced != null) {
 | 
						|
        ItemReplaced(this, new ItemReplaceEventArgs<TItem>(oldItem, newItem));
 | 
						|
      }
 | 
						|
#if !NO_SPECIALIZED_COLLECTIONS
 | 
						|
      if(CollectionChanged != null) {
 | 
						|
        CollectionChanged(
 | 
						|
          this,
 | 
						|
          new NotifyCollectionChangedEventArgs(
 | 
						|
            NotifyCollectionChangedAction.Replace, newItem, oldItem, index
 | 
						|
          )
 | 
						|
        );
 | 
						|
      }
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Fires the 'Clearing' event</summary>
 | 
						|
    protected virtual void OnClearing() {
 | 
						|
      if(Clearing != null) {
 | 
						|
        Clearing(this, EventArgs.Empty);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Fires the 'Cleared' event</summary>
 | 
						|
    protected virtual void OnCleared() {
 | 
						|
      if(Cleared != null) {
 | 
						|
        Cleared(this, EventArgs.Empty);
 | 
						|
      }
 | 
						|
#if !NO_SPECIALIZED_COLLECTIONS
 | 
						|
      if(CollectionChanged != null) {
 | 
						|
        CollectionChanged(this, Constants.NotifyCollectionResetEventArgs);
 | 
						|
      }
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Counts the total number of items in the virtual collection</summary>
 | 
						|
    /// <returns>The total number of items</returns>
 | 
						|
    protected abstract int CountItems();
 | 
						|
 | 
						|
    /// <summary>Fetches a page required by the collection</summary>
 | 
						|
    /// <param name="target">List into which the items should be fetched</param>
 | 
						|
    /// <param name="startIndex">
 | 
						|
    ///   Index of the first item to fetch. This is both the start index in
 | 
						|
    ///   the actual data and the element index at which to write into the list.
 | 
						|
    /// </param>
 | 
						|
    /// <param name="count">Number of items that should be fetched</param>
 | 
						|
    /// <returns>The number of items that were actually fetched</returns>
 | 
						|
    /// <remarks>
 | 
						|
    ///   If you fetch fewer than the requested number of items here, you will immediately
 | 
						|
    ///   truncate the entire list (it will assume that the end was reached, a means
 | 
						|
    ///   to support cases where the total number is not known). Fetching more than
 | 
						|
    ///   the requested number of items will just put items in memory that the list will
 | 
						|
    ///   continue to think are empty and fetch again if they are actually accessed.
 | 
						|
    /// </remarks>
 | 
						|
    protected abstract int FetchItems(IList<TItem> target, int startIndex, int count);
 | 
						|
 | 
						|
    /// <summary>Ensures that the total number of items is known</summary>
 | 
						|
    [MemberNotNull(nameof(assumedCount))]
 | 
						|
    private void requireCount() {
 | 
						|
      if(!this.assumedCount.HasValue) {
 | 
						|
        int itemCount = CountItems();
 | 
						|
        this.assumedCount = itemCount;
 | 
						|
 | 
						|
        int pageCount = (itemCount + this.pageSize - 1) / this.pageSize;
 | 
						|
        this.fetchedPages = new bool[pageCount];
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Ensures that all items have fetched</summary>
 | 
						|
    /// <remarks>
 | 
						|
    ///   Avoid if possible.
 | 
						|
    /// </remarks>
 | 
						|
    private void requireAllPages() {
 | 
						|
      Debug.Assert(
 | 
						|
        this.assumedCount.HasValue,
 | 
						|
        "This method should only be called when item count is already known"
 | 
						|
      );
 | 
						|
      int pageCount = this.fetchedPages.Length;
 | 
						|
      for(int index = 0; index < pageCount; ++index) {
 | 
						|
        requirePage(index);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Ensures that the specified page has been fetched</summary>
 | 
						|
    /// <param name="pageIndex">Index of the page that needs to be fetched</param>
 | 
						|
    private void requirePage(int pageIndex) {
 | 
						|
      Debug.Assert(
 | 
						|
        this.assumedCount.HasValue,
 | 
						|
        "This method should only be called when item count is already known"
 | 
						|
      );
 | 
						|
 | 
						|
      // If the page is already fetched (or in flight), do nothing
 | 
						|
      if((pageIndex >= this.fetchedPages.Length) || this.fetchedPages[pageIndex]) {
 | 
						|
        return;
 | 
						|
      }
 | 
						|
 | 
						|
      int count = Math.Min(
 | 
						|
        this.assumedCount!.Value - (this.pageSize * pageIndex),
 | 
						|
        this.pageSize
 | 
						|
      );
 | 
						|
 | 
						|
      int fetchedItemCount = FetchItems(this.typedList, pageIndex * this.pageSize, count);
 | 
						|
      if(fetchedItemCount < this.pageSize) {
 | 
						|
        this.assumedCount = pageIndex * this.pageSize + fetchedItemCount;
 | 
						|
      }
 | 
						|
 | 
						|
      this.fetchedPages[pageIndex] = true;
 | 
						|
    }
 | 
						|
 | 
						|
    /// <summary>Number of items the collection believes it has</summary>
 | 
						|
    private int? assumedCount;
 | 
						|
    /// <summary>Number of items to fetch in a single request</summary>
 | 
						|
    private readonly int pageSize;
 | 
						|
    /// <summary>Tracks which pages have been fetched so far</summary>
 | 
						|
    private bool[] fetchedPages;
 | 
						|
    /// <summary>The wrapped list under its type-safe interface</summary>
 | 
						|
    private TItem[] typedList;
 | 
						|
    /// <summary>The wrapped list under its object interface</summary>
 | 
						|
    private IList objectList;
 | 
						|
#if DEBUG
 | 
						|
    /// <summary>Used to detect when enumerators go out of sync</summary>
 | 
						|
    private int version;
 | 
						|
#endif
 | 
						|
 | 
						|
  }
 | 
						|
 | 
						|
} // namespace Nuclex.Avalonia.Collections
 |