Nuclex.Support/Source/Packing/RectanglePacker.Test.cs

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2007 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace Nuclex.Support.Packing {
/// <summary>Base class for unit testing the rectangle packers</summary>
public abstract class RectanglePackerTest {
/// <summary>Delegate for a Rectangle Packer factory method</summary>
/// <returns>A new rectangle packer</returns>
protected delegate RectanglePacker RectanglePackerBuilder();
/// <summary>Determines the efficiency of a packer with a packing area of 70x70</summary>
/// <param name="packer">Packer with a packing area of 70x70 units</param>
/// <returns>The efficiency factor of the packer</returns>
/// <remarks>
/// A perfect packer would achieve an efficiency rating of 1.0. This is
/// impossible however since the 24 squares cannot all be packed into
/// the 70x70 square with no overlap (Bitner & Reingold 1975). The closer
/// the efficiency rating is to 1.0, the better, with 0.99 being the
/// mathematically best rating achievable.
/// </remarks>
protected float CalculateEfficiency(RectanglePacker packer) {
// If we take a 1x1 square, a 2x2 square, etc. up to a 24x24 square,
// the sum of the areas of these squares is 4900, which is 70<37>. This
// is the only nontrivial sum of consecutive squares starting with
// one which is a perfect square (Watson 1918).
int areaCovered = 0;
for(int size = 24; size >= 1; --size) {
Point placement;
if(packer.TryPack(size, size, out placement))
areaCovered += size * size;
}
return (float)areaCovered / 4900.0f;
}
/// <summary>Benchmarks the provided rectangle packer using random data</summary>
/// <param name="buildPacker">
/// Rectangle packer build method returning new rectangle packers
/// with an area of 1024 x 1024
/// </param>
/// <returns>The achieved benchmark score</returns>
protected float Benchmark(RectanglePackerBuilder buildPacker) {
// How many runs to perform for getting a stable average
const int averagingRuns = 1;
// Generates the random number seeds. This is used so that each run produces
// the same number sequences and makes the comparison of different algorithms
// a little bit more stable.
Random seedGenerator = new Random(12345);
int rectanglesPacked = 0;
// Perform a number of runs to get a semi-stable average score
for(int averagingRun = 0; averagingRun < averagingRuns; ++averagingRun) {
Random dimensionGenerator = new Random(seedGenerator.Next());
RectanglePacker packer = buildPacker();
// Try to cramp as many rectangles into the packing area as possible
for(;; ++rectanglesPacked) {
Point placement;
int width = dimensionGenerator.Next(16, 64);
int height = dimensionGenerator.Next(16, 64);
// As soon as the packer rejects the first rectangle, the run is over
if(!packer.TryPack(width, height, out placement))
break;
}
}
// Return the average score achieved by the packer
return (float)rectanglesPacked / (float)averagingRuns;
}
}
} // namespace Nuclex.Support.Packing