2012-03-03 10:57:08 +00:00
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#region CPL License
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/*
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Nuclex Framework
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2014-07-19 09:13:36 +00:00
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Copyright (C) 2002-2014 Nuclex Development Labs
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2012-03-03 10:57:08 +00:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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#if NO_CONCURRENT_COLLECTIONS
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using System.Collections.Generic;
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#else
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using System.Collections.Concurrent;
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#endif
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using System.ComponentModel;
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#if !NO_LINQ_EXPRESSIONS
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using System.Linq.Expressions;
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#endif
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namespace Nuclex.Support {
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/// <summary>Contains helper methods for property change notifications</summary>
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public static class PropertyChangedEventArgsHelper {
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/// <summary>
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/// A property change event argument container that indicates that all
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/// properties have changed their value.
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/// </summary>
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public static readonly PropertyChangedEventArgs Wildcard =
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new PropertyChangedEventArgs(null);
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/// <summary>Initializes a new property changed argument helper</summary>
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static PropertyChangedEventArgsHelper() {
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#if NO_CONCURRENT_COLLECTIONS
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cache = new Dictionary<string, PropertyChangedEventArgs>();
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#else
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cache = new ConcurrentDictionary<string, PropertyChangedEventArgs>();
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#endif
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}
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#if !NO_LINQ_EXPRESSIONS
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/// <summary>
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/// Provides a property change argument container for the specified property
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/// </summary>
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/// <param name="property">
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/// Property for which an event argument container will be provided
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/// </param>
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/// <returns>The event argument container for a property of the specified name</returns>
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/// <remarks>
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/// <para>
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/// This method transparently caches instances of the argument containers
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/// to avoid feeding the garbage collector. A typical application only has
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/// in the order of tens to hundreds of different properties for which changes
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/// will be reported, making a cache to avoid garbage collections viable.
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/// </para>
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/// <example>
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/// <code>
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/// PropertyChangedEventArgs arguments =
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/// PropertyChangedEventArgsHelper.GetArgumentsFor(() => SomeProperty);
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/// </code>
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/// </example>
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/// </remarks>
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public static PropertyChangedEventArgs GetArgumentsFor<TValue>(
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Expression<Func<TValue>> property
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) {
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return GetArgumentsFor(ObservableHelper.GetPropertyName(property));
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}
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#endif
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/// <summary>
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/// Provides a property change argument container for the specified property
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/// </summary>
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/// <param name="propertyName">
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/// Property for which an event argument container will be provided
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/// </param>
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/// <returns>The event argument container for a property of the specified name</returns>
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/// <remarks>
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/// <para>
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/// This method transparently caches instances of the argument containers
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/// to avoid feeding the garbage collector. A typical application only has
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/// in the order of tens to hundreds of different properties for which changes
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/// will be reported, making a cache to avoid garbage collections viable.
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/// </para>
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/// <example>
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/// <code>
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/// PropertyChangedEventArgs arguments =
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/// PropertyChangedEventArgsHelper.GetArgumentsFor("SomeProperty");
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/// </code>
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/// </example>
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/// </remarks>
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public static PropertyChangedEventArgs GetArgumentsFor(string propertyName) {
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if(string.IsNullOrEmpty(propertyName)) {
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return Wildcard;
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}
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#if NO_CONCURRENT_COLLECTIONS
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lock(cache) {
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// Try to reuse the change notification if an instance already exists
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PropertyChangedEventArgs arguments;
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if(!cache.TryGetValue(propertyName, out arguments)) {
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arguments = new PropertyChangedEventArgs(propertyName);
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cache.Add(propertyName, arguments);
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}
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return arguments;
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}
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#else
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// If an instance for this property already exists, just return it
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PropertyChangedEventArgs arguments;
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if(cache.TryGetValue(propertyName, out arguments)) {
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return arguments;
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}
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// No instance existed (at least a short moment ago), so create a new one
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return cache.GetOrAdd(propertyName, new PropertyChangedEventArgs(propertyName));
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#endif
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}
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#if !NO_LINQ_EXPRESSIONS
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/// <summary>
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/// Determines whether the property change affects the specified property
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/// </summary>
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/// <typeparam name="TValue">
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/// Type of the property that will be tested for being affected
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/// </typeparam>
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/// <param name="arguments">
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/// Property change that has been reported by the observed object
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/// </param>
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/// <param name="property">Property that will be tested for being affected</param>
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/// <returns>Whether the specified property is affected by the property change</returns>
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/// <remarks>
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/// <para>
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/// By using this method, you can shorten the code needed to test whether
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/// a property change notification affects a specific property. You also
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/// avoid hardcoding the property name, which would have the adverse effect
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/// of not updating the textual property names during F2 refactoring.
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/// </para>
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/// <example>
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/// <code>
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/// private void propertyChanged(object sender, PropertyChangedEventArgs arguments) {
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/// if(arguments.AreAffecting(() => ViewModel.DisplayedValue)) {
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/// updateDisplayedValueFromViewModel();
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/// } // Do not use else if here or wildcards will not work
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/// if(arguments.AreAffecting(() => ViewModel.OtherValue)) {
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/// updateOtherValueFromViewModel();
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/// }
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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public static bool AreAffecting<TValue>(
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this PropertyChangedEventArgs arguments, Expression<Func<TValue>> property
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) {
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if(arguments.AffectAllProperties()) {
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return true;
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}
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string propertyName = ObservableHelper.GetPropertyName(property);
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return (arguments.PropertyName == propertyName);
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}
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#endif
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/// <summary>
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/// Determines whether the property change affects the specified property
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/// </summary>
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/// <param name="arguments">
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/// Property change that has been reported by the observed object
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/// </param>
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/// <param name="propertyName">Property that will be tested for being affected</param>
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/// <returns>Whether the specified property is affected by the property change</returns>
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/// <remarks>
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/// <para>
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/// By using this method, you can shorten the code needed to test whether
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/// a property change notification affects a specific property.
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/// </para>
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/// <example>
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/// <code>
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/// private void propertyChanged(object sender, PropertyChangedEventArgs arguments) {
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/// if(arguments.AreAffecting("DisplayedValue")) {
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/// updateDisplayedValueFromViewModel();
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/// } // Do not use else if here or wildcards will not work
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/// if(arguments.AreAffecting("OtherValue")) {
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/// updateOtherValueFromViewModel();
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/// }
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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public static bool AreAffecting(
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this PropertyChangedEventArgs arguments, string propertyName
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) {
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if(arguments.AffectAllProperties()) {
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return true;
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}
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return (arguments.PropertyName == propertyName);
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}
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/// <summary>Determines whether a property change notification is a wildcard</summary>
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/// <param name="arguments">
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/// Property change notification that will be checked on being a wildcard
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/// </param>
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/// <returns>
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/// Whether the property change is a wildcard, indicating that all properties
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/// have changed.
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/// </returns>
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/// <remarks>
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/// <para>
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/// As stated on MSDN: "The PropertyChanged event can indicate all properties
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/// on the object have changed by using either Nothing or String.Empty as
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/// the property name in the PropertyChangedEventArgs."
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/// </para>
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/// <para>
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/// This method offers an expressive way of checking for that eventuality.
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/// </para>
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/// <example>
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/// <code>
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/// private void propertyChanged(object sender, PropertyChangedEventArgs arguments) {
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/// if(arguments.AffectAllProperties()) {
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/// // Do something
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/// }
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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public static bool AffectAllProperties(this PropertyChangedEventArgs arguments) {
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return string.IsNullOrEmpty(arguments.PropertyName);
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}
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/// <summary>
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/// Caches PropertyChangedEventArgs instances to avoid feeding the garbage collector
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/// </summary>
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#if NO_CONCURRENT_COLLECTIONS
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private static readonly Dictionary<string, PropertyChangedEventArgs> cache;
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#else
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private static readonly ConcurrentDictionary<string, PropertyChangedEventArgs> cache;
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#endif
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}
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} // namespace Nuclex.Support
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