2009-01-07 19:05:29 +00:00
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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#if UNITTEST
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using NUnit.Framework;
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namespace Nuclex.Support {
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/// <summary>Unit Test for the special floating point assertions</summary>
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[TestFixture]
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public class AssertHelperTest {
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/// <summary>
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/// Tests whether the almost equal check works with floating point values
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/// </summary>
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[Test]
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public void TestAlmostEqualWithFloats() {
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AssertHelper.AreAlmostEqual(exactFloat, minusOneFloat, 1);
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AssertHelper.AreAlmostEqual(exactFloat, plusOneFloat, 1);
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}
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/// <summary>
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/// Tests whether the almost equal check detects a floating point value that is
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/// just barely too low
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/// </summary>
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[Test, ExpectedException(typeof(AssertionException))]
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public void TestThrowOnAlmostEqualWithTooLowFloat() {
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AssertHelper.AreAlmostEqual(exactFloat, minusTwoFloat, 1);
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}
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/// <summary>
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/// Tests whether the almost equal check detects a floating point value that is
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/// just barely too high
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/// </summary>
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[Test, ExpectedException(typeof(AssertionException))]
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public void TestThrowOnAlmostEqualWithTooHighFloat() {
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AssertHelper.AreAlmostEqual(exactFloat, plusTwoFloat, 1);
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}
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/// <summary>
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/// Tests whether the almost equal check works with double precision floating points
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/// </summary>
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[Test]
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public void TestAlmostEqualWithDoubles() {
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AssertHelper.AreAlmostEqual(exactDouble, minusOneDouble, 1);
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2009-01-08 20:14:14 +00:00
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AssertHelper.AreAlmostEqual(exactDouble, plusOneDouble, 1);
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2009-01-07 19:05:29 +00:00
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}
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/// <summary>
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/// Tests whether the almost equal check detects a double precision floating point
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/// value that is just barely too low
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/// </summary>
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[Test, ExpectedException(typeof(AssertionException))]
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public void TestThrowOnAlmostEqualWithTooLowDouble() {
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AssertHelper.AreAlmostEqual(exactDouble, minusTwoDouble, 1);
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}
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/// <summary>
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/// Tests whether the almost equal check detects a double precision floating point
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/// value that is just barely too high
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/// </summary>
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[Test, ExpectedException(typeof(AssertionException))]
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public void TestThrowOnAlmostEqualWithTooHighDouble() {
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AssertHelper.AreAlmostEqual(exactDouble, plusTwoDouble, 1);
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}
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/// <summary>
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/// Verifies that the AreAlmostEqual() helper works correctly when comparing
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/// two floating point arrays that are both null
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/// </summary>
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[Test]
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public void TestAlmostEqualWithNullFloatArrays() {
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float[] nullArray = null;
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AssertHelper.AreAlmostEqual(nullArray, nullArray, 1);
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}
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/// <summary>
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/// Verifies that the AreAlmostEqual() helper works correctly when comparing
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/// two floating point arrays that are within the allowed deviation
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/// </summary>
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[Test]
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public void TestAlmostEqualWithFloatArrays() {
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float[] referenceArray = new float[] { exactFloat, exactFloat, exactFloat };
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float[] testArray = new float[] { exactFloat, plusOneFloat, minusOneFloat };
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AssertHelper.AreAlmostEqual(referenceArray, testArray, 1);
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}
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/// <summary>
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/// Verifies that the AreAlmostEqual() helper throws an exception if two arrays
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/// of different length are compared to each other
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/// </summary>
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[Test, ExpectedException(typeof(AssertionException))]
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public void TestThrowOnAlmostEqualWithFloatArraysOfDifferentLength() {
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float[] referenceArray = new float[] { exactFloat, exactFloat, exactFloat };
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float[] testArray = new float[] { exactFloat, exactFloat };
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AssertHelper.AreAlmostEqual(referenceArray, testArray, 1);
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}
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/// <summary>
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/// Verifies that the AreAlmostEqual() helper throws an exception if the two
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/// arrays contain elements that deviate by more than the allowed amount
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/// </summary>
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[Test, ExpectedException(typeof(AssertionException))]
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public void TestThrowOnAlmostEqualWithBarelyDifferingFloatArrays() {
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float[] referenceArray = new float[] { exactFloat, exactFloat, exactFloat };
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float[] testArray = new float[] { plusOneFloat, minusOneFloat, plusTwoFloat };
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AssertHelper.AreAlmostEqual(referenceArray, testArray, 1);
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}
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/// <summary>
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/// Adjusts a floating point value by the specified amount of neighbouring
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/// representable values
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/// </summary>
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/// <param name="value">Floating point value to be adjusted</param>
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/// <param name="ulps">Numbers of neighbouring representable values to step</param>
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/// <returns>The adjusted floating point value</returns>
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private static float adjust(float value, int ulps) {
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return FloatHelper.ReinterpretAsFloat(FloatHelper.ReinterpretAsInt(value) + ulps);
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}
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/// <summary>
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/// Adjusts a double precision floating point value by the specified amount of
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/// neighbouring representable values
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/// </summary>
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/// <param name="value">Double precision floating point value to be adjusted</param>
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/// <param name="ulps">Numbers of neighbouring representable values to step</param>
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/// <returns>The adjusted double precision floating point value</returns>
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private static double adjust(double value, long ulps) {
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return FloatHelper.ReinterpretAsDouble(FloatHelper.ReinterpretAsLong(value) + ulps);
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}
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/// <summary>The exact test value as a float</summary>
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private static readonly float exactFloat = 1234.5678f;
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/// <summary>The second next possible smaller float from the test value</summary>
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private static readonly float minusTwoFloat = adjust(exactFloat, -2);
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/// <summary>The next possible smaller float from the test value</summary>
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private static readonly float minusOneFloat = adjust(exactFloat, -1);
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/// <summary>The next possible greater float from the test value</summary>
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private static readonly float plusOneFloat = adjust(exactFloat, +1);
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/// <summary>The second next possible greater float from the test value</summary>
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private static readonly float plusTwoFloat = adjust(exactFloat, +2);
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/// <summary>The exact test value as a float</summary>
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private static readonly double exactDouble = 1234.5678f;
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/// <summary>The second next possible smaller float from the test value</summary>
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private static readonly double minusTwoDouble = adjust(exactDouble, -2);
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/// <summary>The next possible smaller float from the test value</summary>
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private static readonly double minusOneDouble = adjust(exactDouble, -1);
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/// <summary>The next possible greater float from the test value</summary>
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private static readonly double plusOneDouble = adjust(exactDouble, +1);
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/// <summary>The second next possible greater float from the test value</summary>
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private static readonly double plusTwoDouble = adjust(exactDouble, +2);
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}
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} // namespace Nuclex.Support
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#endif // UNITTEST
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