314 lines
10 KiB
C#
314 lines
10 KiB
C#
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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#if UNITTEST
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using NUnit.Framework;
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namespace Nuclex.Support {
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/// <summary>Unit Test for the CPU core-affine thread pool</summary>
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[TestFixture]
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public class AffineThreadPoolTest {
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#region class TestTask
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/// <summary>ThreadPool task that can be used for testing</summary>
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private class TestTask : IDisposable {
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/// <summary>Initializes a new test task</summary>
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public TestTask() {
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this.callbackEvent = new ManualResetEvent(false);
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.callbackEvent != null) {
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this.callbackEvent.Close();
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this.callbackEvent = null;
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}
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}
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/// <summary>Callback that can be added to the thread pool as a task</summary>
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/// <param name="state">User defined state</param>
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public void Callback(object state) {
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this.LastCallbackState = state;
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this.callbackEvent.Set();
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}
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/// <summary>Event that will be set when the callback is executed</summary>
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public ManualResetEvent CallbackEvent {
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get { return this.callbackEvent; }
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}
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/// <summary>
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/// State parameter that was provide when the callback was called
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/// </summary>
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public volatile object LastCallbackState;
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/// <summary>Event that will be set when the callback is invoked</summary>
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private ManualResetEvent callbackEvent;
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}
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#endregion // class TestTask
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#region class WaitTask
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/// <summary>ThreadPool task that can be used for testing</summary>
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private class WaitTask : IDisposable {
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/// <summary>Initializes a new test task</summary>
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public WaitTask() {
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this.startEvent = new ManualResetEvent(false);
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this.finishEvent = new ManualResetEvent(false);
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this.waitEvent = new ManualResetEvent(false);
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.waitEvent != null) {
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this.waitEvent.Close();
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this.waitEvent = null;
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}
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if(this.finishEvent != null) {
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this.finishEvent.Close();
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this.finishEvent = null;
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}
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if(this.startEvent != null) {
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this.startEvent.Close();
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this.startEvent = null;
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}
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}
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/// <summary>Callback that can be added to the thread pool as a task</summary>
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/// <param name="state">User defined state</param>
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public void Callback(object state) {
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this.LastCallbackState = state;
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this.startEvent.Set();
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this.waitEvent.WaitOne();
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this.finishEvent.Set();
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}
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/// <summary>Event that will be set when the callback has started</summary>
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public ManualResetEvent StartEvent {
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get { return this.startEvent; }
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}
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/// <summary>Event that will be set when the callback has finished</summary>
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public ManualResetEvent FinishEvent {
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get { return this.finishEvent; }
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}
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/// <summary>Event that blocks the callback</summary>
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public ManualResetEvent WaitEvent {
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get { return this.waitEvent; }
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}
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/// <summary>
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/// State parameter that was provide when the callback was called
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/// </summary>
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public volatile object LastCallbackState;
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/// <summary>Event that will be set when the callback has started</summary>
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private ManualResetEvent startEvent;
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/// <summary>Event that will be set when the callback has finished</summary>
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private ManualResetEvent finishEvent;
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/// <summary>Event used to block the callback</summary>
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private ManualResetEvent waitEvent;
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}
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#endregion // class WaitTask
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#region class ThrowingDisposable
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/// <summary>Throws an exception when it is disposed</summary>
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private class ThrowingDisposable : IDisposable {
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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throw new ArithmeticException("Simulated exception for unit testing");
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}
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}
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#endregion // class ThrowingDisposable
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/// <summary>
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/// Verifies that the Thread Pool's default assertion handler is working
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/// </summary>
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[Test]
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public void TestDefaultAssertionHandler() {
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// We can't test a failing assertion because our tests need to run
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// unattended on a build server without blocking for user input.
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AffineThreadPool.DefaultAssertionHandler(
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true, "Unit test", "This should not fail"
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);
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}
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/// <summary>Tests whether the QueueUserWorkItem() method is working</summary>
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[Test]
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public void TestQueueUserWorkItem() {
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using(TestTask task = new TestTask()) {
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AffineThreadPool.QueueUserWorkItem(task.Callback);
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Assert.IsTrue(task.CallbackEvent.WaitOne(1000));
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}
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}
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/// <summary>
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/// Verifies that the QueueUserWorkItem() method is passing the state parameter
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/// on to the callback
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/// </summary>
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[Test]
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public void TestQueueUserWorkItemWithState() {
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using(TestTask task = new TestTask()) {
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object state = new object();
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AffineThreadPool.QueueUserWorkItem(task.Callback, state);
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Assert.IsTrue(task.CallbackEvent.WaitOne(1000));
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Assert.AreSame(state, task.LastCallbackState);
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}
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}
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/// <summary>
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/// Tests whether the thread pool can handle an exception from a user work item
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/// </summary>
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[Test]
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public void TestExceptionFromUserWorkItem() {
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using(ManualResetEvent assertEvent = new ManualResetEvent(false)) {
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AffineThreadPool.AssertionDelegate oldAssertionHandler =
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AffineThreadPool.AssertionHandler;
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AffineThreadPool.AssertionHandler = delegate(
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bool condition, string message, string details
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) { assertEvent.Set(); };
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try {
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AffineThreadPool.QueueUserWorkItem(
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delegate(object state) { throw new KeyNotFoundException(); }
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);
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Assert.IsTrue(assertEvent.WaitOne(1000));
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}
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finally {
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AffineThreadPool.AssertionHandler = oldAssertionHandler;
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}
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}
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}
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/// <summary>
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/// Verifies that the affine thread pool's maximum thread count equals
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/// the number of logical processors in the system
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/// </summary>
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[Test]
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public void TestMaxThreadsProperty() {
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Assert.AreEqual(Environment.ProcessorCount, AffineThreadPool.MaxThreads);
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}
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/// <summary>
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/// Tests whether the thread pool can handle an exception from a user work item
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/// </summary>
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[Test]
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public void TestExceptionFromDisposableState() {
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using(ManualResetEvent assertEvent = new ManualResetEvent(false)) {
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AffineThreadPool.AssertionDelegate oldAssertionHandler =
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AffineThreadPool.AssertionHandler;
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AffineThreadPool.AssertionHandler = delegate(
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bool condition, string message, string details
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) { assertEvent.Set(); };
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try {
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int eventCount = AffineThreadPool.CpuCores;
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WaitTask[] tasks = new WaitTask[eventCount];
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int createdTasks = 0;
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try {
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// Create the tasks, counting up the created task counter. If an exception
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// occurs, we will roll back from there.
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for(createdTasks = 0; createdTasks < eventCount; ++createdTasks) {
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tasks[createdTasks] = new WaitTask();
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}
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// Schedule the blocking tasks in the thread pool so it will not be able
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// to process the next task we add to the queue
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for(int index = 0; index < eventCount; ++index) {
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AffineThreadPool.QueueUserWorkItem(tasks[index].Callback);
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}
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// Wait for the tasks to start so they aren't aborted by EmptyQueue()
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for(int index = 0; index < eventCount; ++index) {
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Assert.IsTrue(tasks[index].StartEvent.WaitOne(1000));
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}
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Assert.AreEqual(createdTasks, AffineThreadPool.ActiveThreads);
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Assert.AreEqual(0, AffineThreadPool.WaitingCallbacks);
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// Add a task to the queue whose state implements a faulty IDisposable
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AffineThreadPool.QueueUserWorkItem(
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delegate(object state) { }, new ThrowingDisposable()
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);
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Assert.AreEqual(1, AffineThreadPool.WaitingCallbacks);
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// Now clear the thread pool. This should cause the faulty IDisposable
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// to be disposed and then throw its exception.
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AffineThreadPool.EmptyQueue();
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// Make sure our custom assertion handler has been triggered
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Assert.IsTrue(assertEvent.WaitOne(1000));
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Assert.AreEqual(createdTasks, AffineThreadPool.ActiveThreads);
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Assert.AreEqual(0, AffineThreadPool.WaitingCallbacks);
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// Let the thread pool finish its active tasks
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for(int index = 0; index < eventCount; ++index) {
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tasks[index].WaitEvent.Set();
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}
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// Wait for the tasks to end before we dispose them
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for(int index = 0; index < eventCount; ++index) {
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Assert.IsTrue(tasks[index].FinishEvent.WaitOne(1000));
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}
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}
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finally {
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for(--createdTasks; createdTasks >= 0; --createdTasks) {
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tasks[createdTasks].Dispose();
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}
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}
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}
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finally {
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AffineThreadPool.AssertionHandler = oldAssertionHandler;
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}
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} // using
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}
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}
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} // namespace Nuclex.Support
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#endif // UNITTEST
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