2024-06-13 16:36:21 +00:00
|
|
|
#region Apache License 2.0
|
|
|
|
/*
|
|
|
|
Nuclex .NET Framework
|
|
|
|
Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs
|
|
|
|
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
you may not use this file except in compliance with the License.
|
|
|
|
You may obtain a copy of the License at
|
|
|
|
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
See the License for the specific language governing permissions and
|
|
|
|
limitations under the License.
|
|
|
|
*/
|
|
|
|
#endregion // Apache License 2.0
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
|
|
|
|
namespace Nuclex.Support {
|
|
|
|
|
|
|
|
/// <summary>Helper routines for working with floating point numbers</summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// <para>
|
|
|
|
/// The floating point comparison code is based on this excellent article:
|
|
|
|
/// http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
|
|
|
|
/// </para>
|
|
|
|
/// <para>
|
|
|
|
/// "ULP" means Unit in the Last Place and in the context of this library refers to
|
|
|
|
/// the distance between two adjacent floating point numbers. IEEE floating point
|
|
|
|
/// numbers can only represent a finite subset of natural numbers, with greater
|
|
|
|
/// accuracy for smaller numbers and lower accuracy for very large numbers.
|
|
|
|
/// </para>
|
|
|
|
/// <para>
|
|
|
|
/// If a comparison is allowed "2 ulps" of deviation, that means the values are
|
|
|
|
/// allowed to deviate by up to 2 adjacent floating point values, which might be
|
|
|
|
/// as low as 0.0000001 for small numbers or as high as 10.0 for large numbers.
|
|
|
|
/// </para>
|
|
|
|
/// </remarks>
|
|
|
|
public static class FloatHelper {
|
|
|
|
|
|
|
|
#region struct FloatIntUnion
|
|
|
|
|
|
|
|
/// <summary>Union of a floating point variable and an integer</summary>
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
|
|
private struct FloatIntUnion {
|
|
|
|
|
|
|
|
/// <summary>The union's value as a floating point variable</summary>
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public float Float;
|
|
|
|
|
|
|
|
/// <summary>The union's value as an integer</summary>
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public int Int;
|
|
|
|
|
|
|
|
/// <summary>The union's value as an unsigned integer</summary>
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public uint UInt;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion // struct FloatIntUnion
|
|
|
|
|
|
|
|
#region struct DoubleLongUnion
|
|
|
|
|
|
|
|
/// <summary>Union of a double precision floating point variable and a long</summary>
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
|
|
private struct DoubleLongUnion {
|
|
|
|
|
|
|
|
/// <summary>The union's value as a double precision floating point variable</summary>
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public double Double;
|
|
|
|
|
|
|
|
/// <summary>The union's value as a long</summary>
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public long Long;
|
|
|
|
|
|
|
|
/// <summary>The union's value as an unsigned long</summary>
|
|
|
|
[FieldOffset(0)]
|
|
|
|
public ulong ULong;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion // struct DoubleLongUnion
|
|
|
|
|
|
|
|
/// <summary>A floating point value that holds a positive zero</summary>
|
|
|
|
public const float PositiveZeroFloat = +0.0f;
|
|
|
|
|
|
|
|
/// <summary>A floating point value that holds a negative zero</summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// Negative zeros have a special representation in IEEE 752 floating point math
|
|
|
|
/// </remarks>
|
|
|
|
public const float NegativeZeroFloat = -0.0f;
|
|
|
|
|
|
|
|
/// <summary>A double precision floating point value that holds a positive zero</summary>
|
|
|
|
public const double PositiveZeroDouble = +0.0;
|
|
|
|
|
|
|
|
/// <summary>A doublep precision floating point value that holds a negative zero</summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// Negative zeros have a special representation in IEEE 752 floating point math
|
|
|
|
/// </remarks>
|
|
|
|
public const double NegativeZeroDouble = -0.0;
|
|
|
|
|
|
|
|
/// <summary>Checks whether the floating point value is exactly zero</summary>
|
|
|
|
/// <param name="value">Value that will be checked for being zero</param>
|
|
|
|
/// <returns>True if the value is zero, false otherwise</returns>
|
|
|
|
public static bool IsZero(float value) {
|
|
|
|
return (value == PositiveZeroFloat) || (value == NegativeZeroFloat);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Checks whether the double precision floating point value is exactly zero
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value">Value that will be checked for being zero</param>
|
|
|
|
/// <returns>True if the value is zero, false otherwise</returns>
|
|
|
|
public static bool IsZero(double value) {
|
|
|
|
return (value == PositiveZeroDouble) || (value == NegativeZeroDouble);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>Compares two floating point values for equality</summary>
|
|
|
|
/// <param name="left">First floating point value to be compared</param>
|
|
|
|
/// <param name="right">Second floating point value t be compared</param>
|
|
|
|
/// <param name="maxUlps">
|
|
|
|
/// Maximum number of representable floating point values that are allowed to
|
|
|
|
/// be between the left and the right floating point values
|
|
|
|
/// </param>
|
|
|
|
/// <returns>True if both numbers are equal or close to being equal</returns>
|
|
|
|
/// <remarks>
|
|
|
|
/// <para>
|
|
|
|
/// Floating point values can only represent a finite subset of natural numbers.
|
|
|
|
/// For example, the values 2.00000000 and 2.00000024 can be stored in a float,
|
|
|
|
/// but nothing inbetween them.
|
|
|
|
/// </para>
|
|
|
|
/// <para>
|
|
|
|
/// This comparison will count how many possible floating point values are between
|
|
|
|
/// the left and the right number. If the number of possible values between both
|
|
|
|
/// numbers is less than or equal to maxUlps, then the numbers are considered as
|
|
|
|
/// being equal.
|
|
|
|
/// </para>
|
|
|
|
/// <para>
|
|
|
|
/// Implementation partially follows the code outlined here (link now defunct):
|
|
|
|
/// http://www.anttirt.net/2007/08/19/proper-floating-point-comparisons/
|
|
|
|
/// And here:
|
|
|
|
/// http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
|
|
|
|
/// </para>
|
|
|
|
/// </remarks>
|
|
|
|
public static bool AreAlmostEqual(float left, float right, int maxUlps) {
|
|
|
|
var leftUnion = new FloatIntUnion();
|
|
|
|
var rightUnion = new FloatIntUnion();
|
|
|
|
|
|
|
|
leftUnion.Float = left;
|
|
|
|
rightUnion.Float = right;
|
|
|
|
|
|
|
|
if(leftUnion.Int < 0) {
|
|
|
|
leftUnion.Int = unchecked((int)0x80000000 - leftUnion.Int);
|
|
|
|
}
|
|
|
|
if(rightUnion.Int < 0) {
|
|
|
|
rightUnion.Int = unchecked((int)0x80000000 - rightUnion.Int);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Math.Abs(rightUnion.Int - leftUnion.Int) <= maxUlps;
|
|
|
|
}
|
|
|
|
#if false
|
|
|
|
public static bool OldAreAlmostEqual(float left, float right, int maxUlps) {
|
|
|
|
FloatInt32Union leftUnion = new FloatInt32Union();
|
|
|
|
FloatInt32Union rightUnion = new FloatInt32Union();
|
|
|
|
|
|
|
|
leftUnion.Float = left;
|
|
|
|
rightUnion.Float = right;
|
|
|
|
|
|
|
|
uint leftSignMask = (leftUnion.UInt >> 31);
|
|
|
|
uint rightSignMask = (rightUnion.UInt >> 31);
|
|
|
|
|
|
|
|
uint leftTemp = ((0x80000000 - leftUnion.UInt) & leftSignMask);
|
|
|
|
leftUnion.UInt = leftTemp | (leftUnion.UInt & ~leftSignMask);
|
|
|
|
|
|
|
|
uint rightTemp = ((0x80000000 - rightUnion.UInt) & rightSignMask);
|
|
|
|
rightUnion.UInt = rightTemp | (rightUnion.UInt & ~rightSignMask);
|
|
|
|
|
|
|
|
return (Math.Abs(leftUnion.Int - rightUnion.Int) <= maxUlps);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/// <summary>Compares two double precision floating point values for equality</summary>
|
|
|
|
/// <param name="left">First double precision floating point value to be compared</param>
|
|
|
|
/// <param name="right">Second double precision floating point value t be compared</param>
|
|
|
|
/// <param name="maxUlps">
|
|
|
|
/// Maximum number of representable double precision floating point values that are
|
|
|
|
/// allowed to be between the left and the right double precision floating point values
|
|
|
|
/// </param>
|
|
|
|
/// <returns>True if both numbers are equal or close to being equal</returns>
|
|
|
|
/// <remarks>
|
|
|
|
/// <para>
|
|
|
|
/// Double precision floating point values can only represent a limited series of
|
|
|
|
/// natural numbers. For example, the values 2.0000000000000000 and 2.0000000000000004
|
|
|
|
/// can be stored in a double, but nothing inbetween them.
|
|
|
|
/// </para>
|
|
|
|
/// <para>
|
|
|
|
/// This comparison will count how many possible double precision floating point
|
|
|
|
/// values are between the left and the right number. If the number of possible
|
|
|
|
/// values between both numbers is less than or equal to maxUlps, then the numbers
|
|
|
|
/// are considered as being equal.
|
|
|
|
/// </para>
|
|
|
|
/// <para>
|
|
|
|
/// Implementation partially follows the code outlined here:
|
|
|
|
/// http://www.anttirt.net/2007/08/19/proper-floating-point-comparisons/
|
|
|
|
/// And here:
|
|
|
|
/// http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
|
|
|
|
/// </para>
|
|
|
|
/// </remarks>
|
|
|
|
public static bool AreAlmostEqual(double left, double right, long maxUlps) {
|
|
|
|
var leftUnion = new DoubleLongUnion();
|
|
|
|
var rightUnion = new DoubleLongUnion();
|
|
|
|
|
|
|
|
leftUnion.Double = left;
|
|
|
|
rightUnion.Double = right;
|
|
|
|
|
|
|
|
if(leftUnion.Long < 0) {
|
|
|
|
leftUnion.Long = unchecked((long)0x8000000000000000 - leftUnion.Long);
|
|
|
|
}
|
|
|
|
if(rightUnion.Long < 0) {
|
|
|
|
rightUnion.Long = unchecked((long)0x8000000000000000 - rightUnion.Long);
|
|
|
|
}
|
|
|
|
|
|
|
|
return Math.Abs(rightUnion.Long - leftUnion.Long) <= maxUlps;
|
|
|
|
}
|
|
|
|
#if false
|
|
|
|
public static bool OldAreAlmostEqual(double left, double right, long maxUlps) {
|
|
|
|
DoubleInt64Union leftUnion = new DoubleInt64Union();
|
|
|
|
DoubleInt64Union rightUnion = new DoubleInt64Union();
|
|
|
|
|
|
|
|
leftUnion.Double = left;
|
|
|
|
rightUnion.Double = right;
|
|
|
|
|
|
|
|
ulong leftSignMask = (leftUnion.ULong >> 63);
|
|
|
|
ulong rightSignMask = (rightUnion.ULong >> 63);
|
|
|
|
|
|
|
|
ulong leftTemp = ((0x8000000000000000 - leftUnion.ULong) & leftSignMask);
|
|
|
|
leftUnion.ULong = leftTemp | (leftUnion.ULong & ~leftSignMask);
|
|
|
|
|
|
|
|
ulong rightTemp = ((0x8000000000000000 - rightUnion.ULong) & rightSignMask);
|
|
|
|
rightUnion.ULong = rightTemp | (rightUnion.ULong & ~rightSignMask);
|
|
|
|
|
|
|
|
return (Math.Abs(leftUnion.Long - rightUnion.Long) <= maxUlps);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reinterprets the memory contents of a floating point value as an integer value
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value">
|
|
|
|
/// Floating point value whose memory contents to reinterpret
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// The memory contents of the floating point value interpreted as an integer
|
|
|
|
/// </returns>
|
|
|
|
public static int ReinterpretAsInt(this float value) {
|
|
|
|
FloatIntUnion union = new FloatIntUnion();
|
|
|
|
union.Float = value;
|
|
|
|
return union.Int;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reinterprets the memory contents of a double precision floating point
|
|
|
|
/// value as an integer value
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value">
|
|
|
|
/// Double precision floating point value whose memory contents to reinterpret
|
|
|
|
/// </param>
|
|
|
|
/// <returns>
|
|
|
|
/// The memory contents of the double precision floating point value
|
|
|
|
/// interpreted as an integer
|
|
|
|
/// </returns>
|
|
|
|
public static long ReinterpretAsLong(this double value) {
|
|
|
|
DoubleLongUnion union = new DoubleLongUnion();
|
|
|
|
union.Double = value;
|
|
|
|
return union.Long;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reinterprets the memory contents of an integer as a floating point value
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value">Integer value whose memory contents to reinterpret</param>
|
|
|
|
/// <returns>
|
|
|
|
/// The memory contents of the integer value interpreted as a floating point value
|
|
|
|
/// </returns>
|
|
|
|
public static float ReinterpretAsFloat(this int value) {
|
|
|
|
FloatIntUnion union = new FloatIntUnion();
|
|
|
|
union.Int = value;
|
|
|
|
return union.Float;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reinterprets the memory contents of an integer value as a double precision
|
|
|
|
/// floating point value
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="value">Integer whose memory contents to reinterpret</param>
|
|
|
|
/// <returns>
|
|
|
|
/// The memory contents of the integer interpreted as a double precision
|
|
|
|
/// floating point value
|
|
|
|
/// </returns>
|
|
|
|
public static double ReinterpretAsDouble(this long value) {
|
|
|
|
DoubleLongUnion union = new DoubleLongUnion();
|
|
|
|
union.Long = value;
|
|
|
|
return union.Double;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace Nuclex.Support
|