Nuclex.Support/Documents/Nuclex.Support.txt

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#if DEBUG
/// <summary>Generates a new random shuffle table</summary>
/// <param name="iterationCount">
/// Number of iterations in which to randomize the shuffle table
/// </param>
/// <returns>The new random shuffle table</returns>
public static byte[] generateShuffleTable(int iterationCount) {
byte[] shuffleTable = new byte[128];
for(int index = 0; index < 128; ++index)
shuffleTable[index] = index;
Random rng = new Random();
for(int iteration = 0; iteration < iterationCount; ++iteration) {
int firstIndex = rng.Next() % 128;
int secondIndex = rng.Next() % 128;
byte temp = shuffleTable[firstIndex];
shuffleTable[firstIndex] = shuffleTable[secondIndex];
shuffleTable[secondIndex] = temp;
}
return shuffleTable;
}
#endif
Benchmark of cloners:
SerializationCloner took 13424 ms
ReflectionCloner took 2126 ms
ExpressionTreeCloner took 171 ms