Nuclex.Support/Source/IO/RingMemoryStream.cs

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2010 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.IO;
namespace Nuclex.Support.IO {
/// <summary>Specialized memory stream for ring buffers</summary>
/// <remarks>
/// This ring buffer class is specialized for binary data and tries to achieve
/// optimal efficiency when storing and retrieving chunks of several bytes
/// at once. Typical use cases include audio and network buffers where one party
/// is responsible for refilling the buffer at regular intervals while the other
/// constantly streams data out of it.
/// </remarks>
public class RingMemoryStream : Stream {
/// <summary>Initializes a new ring memory stream</summary>
/// <param name="capacity">Maximum capacity of the stream</param>
public RingMemoryStream(int capacity) {
this.ringBuffer = new MemoryStream(capacity);
this.ringBuffer.SetLength(capacity);
this.empty = true;
}
/// <summary>Maximum amount of data that will fit into the ring memory stream</summary>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if the new capacity is too small for the data already contained
/// in the ring buffer.
/// </exception>
public long Capacity {
get { return this.ringBuffer.Length; }
set {
int length = (int)Length;
if(value < length) {
throw new ArgumentOutOfRangeException(
"New capacity is less than the stream's current length"
);
}
// This could be done in a more efficient manner than just replacing
// the entire buffer, but since this operation will probably be only called
// once during the lifetime of the application, if at all, I don't see
// the need to optimize it...
MemoryStream newBuffer = new MemoryStream((int)value);
newBuffer.SetLength(value);
if(length > 0) {
Read(newBuffer.GetBuffer(), 0, length);
}
this.ringBuffer.Close(); // Equals dispose of the old buffer
this.ringBuffer = newBuffer;
this.startIndex = 0;
this.endIndex = length;
}
}
/// <summary>Whether it's possible to read from this stream</summary>
public override bool CanRead { get { return true; } }
/// <summary>Whether this stream supports random access</summary>
public override bool CanSeek { get { return false; } }
/// <summary>Whether it's possible to write into this stream</summary>
public override bool CanWrite { get { return true; } }
/// <summary>Flushes the buffers and writes down unsaved data</summary>
public override void Flush() { }
/// <summary>Current length of the stream</summary>
public override long Length {
get {
if((this.endIndex > this.startIndex) || this.empty) {
return this.endIndex - this.startIndex;
} else {
return this.ringBuffer.Length - this.startIndex + this.endIndex;
}
}
}
/// <summary>Current cursor position within the stream</summary>
/// <exception cref="NotSupportedException">Always</exception>
public override long Position {
get { throw new NotSupportedException("The ring buffer does not support seeking"); }
set { throw new NotSupportedException("The ring buffer does not support seeking"); }
}
/// <summary>Reads data from the beginning of the stream</summary>
/// <param name="buffer">Buffer in which to store the data</param>
/// <param name="offset">Starting index at which to begin writing the buffer</param>
/// <param name="count">Number of bytes to read from the stream</param>
/// <returns>Die Number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count) {
// The end index lies behind the start index (usual case), so the
// ring memory is not fragmented. Example: |-----<#######>-----|
if((this.startIndex < this.endIndex) || this.empty) {
// The Stream interface requires us to return less than the requested
// number of bytes if we don't have enough data
count = Math.Min(count, this.endIndex - this.startIndex);
if(count > 0) {
this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, count);
this.startIndex += count;
if(this.startIndex == this.endIndex) {
setEmpty();
}
}
} else { // The end index lies in front of the start index
// With the end before the start index, the data in the ring memory
// stream is fragmented. Example: |#####>-------<#####|
int linearAvailable = (int)this.ringBuffer.Length - this.startIndex;
// Will this read process cross the end of the ring buffer, requiring us to
// read the data in 2 steps?
if(count > linearAvailable) {
// The Stream interface requires us to return less than the requested
// number of bytes if we don't have enough data
count = Math.Min(count, linearAvailable + this.endIndex);
this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, linearAvailable);
this.ringBuffer.Position = 0;
this.startIndex = count - linearAvailable;
this.ringBuffer.Read(buffer, offset + linearAvailable, this.startIndex);
} else { // Nope, the amount of requested data can be read in one piece
this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, count);
this.startIndex += count;
}
// If we consumed the entire ring buffer, set the empty flag and move
// the indexes back to zero for better performance
if(this.startIndex == this.endIndex) {
setEmpty();
}
}
return count;
}
/// <summary>Appends data to the end of the stream</summary>
/// <param name="buffer">Buffer containing the data to append</param>
/// <param name="offset">Starting index of the data in the buffer</param>
/// <param name="count">Number of bytes to write to the stream</param>
/// <exception cref="OverflowException">When the ring buffer is full</exception>
public override void Write(byte[] buffer, int offset, int count) {
// The end index lies behind the start index (usual case), so the
// unused buffer space is fragmented. Example: |-----<#######>-----|
if((this.startIndex < this.endIndex) || this.empty) {
int linearAvailable = (int)(this.ringBuffer.Length - this.endIndex);
// If the data to be written would cross the ring memory stream's end,
// we have to check that there's enough space at the beginning of the
// stream to contain the remainder of the data.
if(count > linearAvailable) {
if(count > (linearAvailable + this.startIndex))
throw new OverflowException("Data does not fit in buffer");
this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, linearAvailable);
this.ringBuffer.Position = 0;
this.endIndex = count - linearAvailable;
this.ringBuffer.Write(buffer, offset + linearAvailable, this.endIndex);
} else { // All data can be appended at the current stream position
this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, count);
this.endIndex += count;
}
this.empty = false;
} else { // The end index lies before the start index
// The ring memory stream has been fragmented. This means the gap into which
// we are about to write is not fragmented. Example: |#####>-------<#####|
if(count > (this.startIndex - this.endIndex))
throw new OverflowException("Data does not fit in buffer");
// Because the gap isn't fragmented, we can be sure that a single
// write call will suffice.
this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, count);
this.endIndex += count;
}
}
/// <summary>Jumps to the specified location within the stream</summary>
/// <param name="offset">Position to jump to</param>
/// <param name="origin">Origin towards which to interpret the offset</param>
/// <returns>The new offset within the stream</returns>
/// <exception cref="NotSupportedException">Always</exception>
public override long Seek(long offset, SeekOrigin origin) {
throw new NotSupportedException("The ring buffer does not support seeking");
}
/// <summary>Changes the length of the stream</summary>
/// <param name="value">New length to resize the stream to</param>
/// <exception cref="NotSupportedException">Always</exception>
public override void SetLength(long value) {
throw new NotSupportedException("This operation is not supported");
}
/// <summary>Resets the stream to its empty state</summary>
private void setEmpty() {
this.empty = true;
this.startIndex = 0;
this.endIndex = 0;
}
/// <summary>Internal stream containing the ring buffer data</summary>
private MemoryStream ringBuffer;
/// <summary>Start index of the data within the ring buffer</summary>
private int startIndex;
/// <summary>End index of the data within the ring buffer</summary>
private int endIndex;
/// <summary>Whether the ring buffer is empty</summary>
/// <remarks>
/// This field is required to differentiate between the ring buffer being
/// filled to the limit and being totally empty, because in both cases,
/// the start index and the end index will be the same.
/// </remarks>
private bool empty;
}
} // namespace Nuclex.Support.IO