Nuclex.Support/Source/StringBuilderHelper.cs

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2024-06-13 16:36:21 +00:00
#region Apache License 2.0
/*
Nuclex .NET Framework
Copyright (C) 2002-2024 Markus Ewald / Nuclex Development Labs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#endregion // Apache License 2.0
using System;
using System.Globalization;
using System.Text;
namespace Nuclex.Support {
/// <summary>Contains helper methods for the string builder class</summary>
public static class StringBuilderHelper {
/// <summary>Predefined unicode characters for the numbers 0 to 9</summary>
private static readonly char[] numbers = new char[] {
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'
};
/// <summary>Characters used to separate decimal places in a number</summary>
private static readonly string decimalSeparator = getDecimalSeparator();
/// <summary>Clears the contents of a string builder</summary>
/// <param name="builder">String builder that will be cleared</param>
public static void Clear(this StringBuilder builder) {
builder.Remove(0, builder.Length);
}
/// <summary>
/// Appends an integer to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder to which an integer will be appended</param>
/// <param name="value">Byte that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <remarks>
/// The normal StringBuilder.Append() method generates garbage when converting
/// integer arguments whereas this method will avoid any garbage, albeit probably
/// with a small performance impact compared to the built-in method.
/// </remarks>
public static void Append(
this StringBuilder builder, byte value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
recursiveAppend(builder, value);
} else {
builder.Append((int)value);
}
}
/// <summary>
/// Appends an integer to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder to which an integer will be appended</param>
/// <param name="value">Integer that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <remarks>
/// The normal StringBuilder.Append() method generates garbage when converting
/// integer arguments whereas this method will avoid any garbage, albeit probably
/// with a small performance impact compared to the built-in method.
/// </remarks>
public static void Append(
this StringBuilder builder, int value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
if(value < 0) {
builder.Append('-');
recursiveAppend(builder, -value);
} else {
recursiveAppend(builder, value);
}
} else {
builder.Append(value);
}
}
/// <summary>
/// Appends an long integer to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder to which an integer will be appended</param>
/// <param name="value">Long integer that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <remarks>
/// The normal StringBuilder.Append() method generates garbage when converting
/// integer arguments whereas this method will avoid any garbage, albeit probably
/// with a small performance impact compared to the built-in method.
/// </remarks>
public static void Append(
this StringBuilder builder, long value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
if(value < 0) {
builder.Append('-');
recursiveAppend(builder, -value);
} else {
recursiveAppend(builder, value);
}
} else {
builder.Append(value);
}
}
/// <summary>
/// Appends a floating point value to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(
this StringBuilder builder, float value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
return Append(builder, value, int.MaxValue);
} else {
builder.Append(value);
return true;
}
}
/// <summary>
/// Appends a floating point value to a string builder without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="decimalPlaces">Maximum number of decimal places to display</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(this StringBuilder builder, float value, int decimalPlaces) {
const int ExponentBits = 0xFF; // Bit mask for the exponent bits
const int FractionalBitCount = 23; // Number of bits for fractional part
const int ExponentBias = 127; // Bias subtraced from exponent
const int NumericBitCount = 31; // Bits without sign
// You don't need modify these as they're calculated based on
// the constants assigned above.
const int FractionalBits = (2 << FractionalBitCount) - 1;
const int HighestFractionalBit = (1 << FractionalBitCount);
const int FractionalBitCountPlusOne = FractionalBitCount + 1;
int intValue = FloatHelper.ReinterpretAsInt(value);
int exponent = ((intValue >> FractionalBitCount) & ExponentBits) - ExponentBias;
int mantissa = (intValue & FractionalBits) | HighestFractionalBit;
int integral;
int fractional;
if(exponent >= 0) {
if(exponent >= FractionalBitCount) {
if(exponent >= NumericBitCount) {
return false;
}
integral = mantissa << (exponent - FractionalBitCount);
fractional = 0;
} else {
integral = mantissa >> (FractionalBitCount - exponent);
fractional = (mantissa << (exponent + 1)) & FractionalBits;
}
} else {
if(exponent < -FractionalBitCount) {
return false;
}
integral = 0;
fractional = (mantissa & FractionalBits) >> -(exponent + 1);
}
// Build the integral part
if(intValue < 0) {
builder.Append('-');
}
if(integral == 0) {
builder.Append('0');
} else {
recursiveAppend(builder, integral);
}
if(decimalPlaces > 0) {
builder.Append(decimalSeparator);
// Build the fractional part
if(fractional == 0) {
builder.Append('0');
} else {
while(fractional != 0) {
fractional *= 10;
int digit = (fractional >> FractionalBitCountPlusOne);
builder.Append(numbers[digit]);
fractional &= FractionalBits;
--decimalPlaces;
if(decimalPlaces == 0) {
break;
}
}
}
}
return true;
}
/// <summary>
/// Appends a double precision floating point value to a string builder
/// without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="garbagePolicy">How to behave regarding the garbage collector</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(
this StringBuilder builder, double value, GarbagePolicy garbagePolicy
) {
if(garbagePolicy == GarbagePolicy.Avoid) {
return Append(builder, value, int.MaxValue);
} else {
builder.Append(value);
return true;
}
}
/// <summary>
/// Appends a double precision floating point value to a string builder
/// without generating garbage
/// </summary>
/// <param name="builder">String builder the value will be appended to</param>
/// <param name="value">Value that will be appended to the string builder</param>
/// <param name="decimalPlaces">Maximum number of decimal places to display</param>
/// <returns>Whether the value was inside the algorithm's supported range</returns>
/// <remarks>
/// Uses an algorithm that covers the sane range of possible values but will
/// fail to render extreme values, NaNs and infinity. In these cases, false
/// is returned and the traditional double.ToString() method can be used.
/// </remarks>
public static bool Append(this StringBuilder builder, double value, int decimalPlaces) {
const long ExponentBits = 0x7FF; // Bit mask for the exponent bits
const int FractionalBitCount = 52; // Number of bits for fractional part
const int ExponentBias = 1023; // Bias subtraced from exponent
const int NumericBitCount = 63; // Bits without sign
// You don't need modify these as they're calculated based on
// the constants assigned above.
const long FractionalBits = (2L << FractionalBitCount) - 1;
const long HighestFractionalBit = (1L << FractionalBitCount);
const int FractionalBitCountPlusOne = FractionalBitCount + 1;
long longValue = FloatHelper.ReinterpretAsLong(value);
long exponent = ((longValue >> FractionalBitCount) & ExponentBits) - ExponentBias;
long mantissa = (longValue & FractionalBits) | HighestFractionalBit;
long integral;
long fractional;
if(exponent >= 0) {
if(exponent >= FractionalBitCount) {
if(exponent >= NumericBitCount) {
return false;
}
integral = mantissa << (int)(exponent - FractionalBitCount);
fractional = 0;
} else {
integral = mantissa >> (int)(FractionalBitCount - exponent);
fractional = (mantissa << (int)(exponent + 1)) & FractionalBits;
}
} else {
if(exponent < -FractionalBitCount) {
return false;
}
integral = 0;
fractional = (mantissa & FractionalBits) >> -(int)(exponent + 1);
}
// Build the integral part
if(longValue < 0) {
builder.Append('-');
}
if(integral == 0) {
builder.Append('0');
} else {
recursiveAppend(builder, integral);
}
if(decimalPlaces > 0) {
builder.Append(decimalSeparator);
// Build the fractional part
if(fractional == 0) {
builder.Append('0');
} else {
while(fractional != 0) {
fractional *= 10;
long digit = (fractional >> FractionalBitCountPlusOne);
builder.Append(numbers[digit]);
fractional &= FractionalBits;
--decimalPlaces;
if(decimalPlaces == 0) {
break;
}
}
}
}
return true;
}
/// <summary>Recursively appends a number's characters to a string builder</summary>
/// <param name="builder">String builder the number will be appended to</param>
/// <param name="remaining">Remaining digits that will be recursively processed</param>
private static void recursiveAppend(StringBuilder builder, int remaining) {
int digit;
int tenth = Math.DivRem(remaining, 10, out digit);
if(tenth > 0) {
recursiveAppend(builder, tenth);
}
builder.Append(numbers[digit]);
}
/// <summary>Recursively appends a number's characters to a string builder</summary>
/// <param name="builder">String builder the number will be appended to</param>
/// <param name="remaining">Remaining digits that will be recursively processed</param>
private static void recursiveAppend(StringBuilder builder, long remaining) {
long digit;
long tenth = Math.DivRem(remaining, 10, out digit);
if(tenth > 0) {
recursiveAppend(builder, tenth);
}
builder.Append(numbers[digit]);
}
/// <summary>Looks up the decimal separator used by the current system</summary>
/// <returns></returns>
private static string getDecimalSeparator() {
NumberFormatInfo numberFormatInfo = CultureInfo.CurrentCulture.NumberFormat;
return numberFormatInfo.NumberDecimalSeparator;
}
}
} // namespace Nuclex.Support