Nuclex.Support/Source/Collections/UnintrusivePriorityQueue.cs

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using System;
using System.Collections.Generic;
using System.Collections;
namespace Nuclex.Support.Collections {
/// <summary>Queue that dequeues items in order of their priority</summary>
public class UnintrusivePriorityQueue<ItemType, PriorityType>
: ICollection, IEnumerable<ItemType> where PriorityType : IComparable<PriorityType> {
#region struct Entry
/// <summary>An entry in the priority queue</summary>
private struct Entry {
/// <summary>Initializes a new priority queue entry</summary>
/// <param name="item">Item to be stored in the entry</param>
/// <param name="priority">Priority of the item in the entry</param>
public Entry(ItemType item, PriorityType priority) {
this.Item = item;
this.Priority = priority;
}
/// <summary>Item contained in this priority queue entry</summary>
public ItemType Item;
/// <summary>Priority assigned to this entry</summary>
public PriorityType Priority;
}
#endregion // struct Entry
#region class EntryComparer
/// <summary>Compares two priority queue entries based on their priority</summary>
private class EntryComparer : IComparer<Entry> {
/// <summary>Compares the left entry to the right entry</summary>
/// <param name="left">Entry on the left side</param>
/// <param name="right">Entry on the right side</param>
/// <returns>The relationship of the two entries</returns>
public int Compare(Entry left, Entry right) {
return left.Priority.CompareTo(right.Priority);
}
/// <summary>Default instance for this comparer</summary>
public static readonly EntryComparer Instance = new EntryComparer();
}
#endregion // class EntryComparer
#region class UnwrappingEnumerator
/// <summary>Enumerates all items contained in a priority queue</summary>
private class UnwrappingEnumerator : IEnumerator<ItemType> {
/// <summary>Initializes a new priority queue enumerator</summary>
/// <param name="entryEnumerator">Enumerator of entries to unwrap</param>
public UnwrappingEnumerator(IEnumerator<Entry> entryEnumerator) {
this.entryEnumerator = entryEnumerator;
}
/// <summary>Resets the enumerator to its initial state</summary>
public void Reset() {
this.entryEnumerator.Reset();
}
/// <summary>The current item being enumerated</summary>
ItemType IEnumerator<ItemType>.Current {
get { return this.entryEnumerator.Current.Item; }
}
/// <summary>Releases all resources used by the enumerator</summary>
public void Dispose() {
this.entryEnumerator.Dispose();
}
/// <summary>Moves to the next item in the priority queue</summary>
/// <returns>True if a next item was found, false if the end has been reached</returns>
public bool MoveNext() {
return this.entryEnumerator.MoveNext();
}
/// <summary>The current item being enumerated</summary>
object IEnumerator.Current {
get { return this.entryEnumerator.Current.Item; }
}
/// <summary>Enumerator for entries to be unwrapped by this enumerator</summary>
private IEnumerator<Entry> entryEnumerator;
}
#endregion // class Enumerator
/// <summary>Initializes a new non-intrusive priority queue</summary>
public UnintrusivePriorityQueue() {
this.intrusiveQueue = new PriorityQueue<Entry>(EntryComparer.Instance);
}
/// <summary>Takes the item with the highest priority off from the queue</summary>
/// <returns>The item with the highest priority in the list</returns>
public ItemType Dequeue() {
return this.intrusiveQueue.Dequeue().Item;
}
/// <summary>Puts an item into the priority queue</summary>
/// <param name="item">Item to be queued</param>
/// <param name="priority">Priority of the item to be queued</param>
public void Enqueue(ItemType item, PriorityType priority) {
this.intrusiveQueue.Enqueue(new Entry(item, priority));
}
/// <summary>Removes all items from the priority queue</summary>
public void Clear() {
this.intrusiveQueue.Clear();
}
/// <summary>Total number of items in the priority queue</summary>
public int Count {
get { return this.intrusiveQueue.Count; }
}
/// <summary>Copies the contents of the priority queue into an array</summary>
/// <param name="array">Array to copy the priority queue into</param>
/// <param name="index">Starting index for the destination array</param>
public void CopyTo(Array array, int index) {
Entry[] entries = new Entry[this.intrusiveQueue.Count];
this.intrusiveQueue.CopyTo(array, 0);
for(int entryIndex = 0; entryIndex < this.intrusiveQueue.Count; ++entryIndex)
array.SetValue(entries[entryIndex], entryIndex + index);
}
/// <summary>
/// Obtains an object that can be used to synchronize accesses to the priority queue
/// from different threads
/// </summary>
public object SyncRoot {
get { return this.intrusiveQueue.SyncRoot; }
}
/// <summary>Whether operations performed on this priority queue are thread safe</summary>
public bool IsSynchronized {
get { return this.intrusiveQueue.IsSynchronized; }
}
/// <summary>Returns a typesafe enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
public IEnumerator<ItemType> GetEnumerator() {
return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
}
/// <summary>Returns an enumerator for the priority queue</summary>
/// <returns>A new enumerator for the priority queue</returns>
IEnumerator IEnumerable.GetEnumerator() {
return new UnwrappingEnumerator(this.intrusiveQueue.GetEnumerator());
}
/// <summary>Intrusive priority queue being wrapped by this class</summary>
private PriorityQueue<Entry> intrusiveQueue;
}
} // namespace Nuclex.Support.Collections