Nuclex.Support/Source/Collections/ParentingCollection.cs

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2012 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Reflection;
namespace Nuclex.Support.Collections {
/// <summary>Collection that automatically assigns an owner to all its elements</summary>
/// <remarks>
/// This collection automatically assigns a parent object to elements that
/// are managed in it. The elements have to derive from the Parentable&lt;&gt;
/// base class.
/// </remarks>
/// <typeparam name="TParent">Type of the parent object to assign to items</typeparam>
/// <typeparam name="TItem">Type of the items being managed in the collection</typeparam>
public class ParentingCollection<TParent, TItem> : Collection<TItem>
where TItem : Parentable<TParent> {
/// <summary>Reparents all elements in the collection</summary>
/// <param name="parent">New parent to take ownership of the items</param>
protected void Reparent(TParent parent) {
this.parent = parent;
for(int index = 0; index < Count; ++index)
base[index].SetParent(parent);
}
/// <summary>Clears all elements from the collection</summary>
protected override void ClearItems() {
for(int index = 0; index < Count; ++index)
base[index].SetParent(default(TParent));
base.ClearItems();
}
/// <summary>Inserts a new element into the collection</summary>
/// <param name="index">Index at which to insert the element</param>
/// <param name="item">Item to be inserted</param>
protected override void InsertItem(int index, TItem item) {
base.InsertItem(index, item);
item.SetParent(this.parent);
}
/// <summary>Removes an element from the collection</summary>
/// <param name="index">Index of the element to remove</param>
protected override void RemoveItem(int index) {
base[index].SetParent(default(TParent));
base.RemoveItem(index);
}
/// <summary>Takes over a new element that is directly assigned</summary>
/// <param name="index">Index of the element that was assigned</param>
/// <param name="item">New item</param>
protected override void SetItem(int index, TItem item) {
base[index].SetParent(default(TParent));
base.SetItem(index, item);
item.SetParent(this.parent);
}
/// <summary>Disposes all items contained in the collection</summary>
/// <remarks>
/// <para>
/// This method is intended to support collections that need to dispose their
/// items. It will unparent all of the collection's items and call Dispose()
/// on any item that implements IDisposable.
/// </para>
/// <para>
/// Do not call this method from your destructor as it will access the
/// contained items in order to unparent and to Dispose() them, which leads
/// to undefined behavior since the object might have already been collected
/// by the GC. Call it only if your object is being manually disposed.
/// </para>
/// </remarks>
protected void DisposeItems() {
// Dispose all the items in the collection that implement IDisposable,
// starting from the last item in the assumption that this is the fastest
// way to empty a list without causing excessive shiftings in the array.
for(int index = base.Count - 1; index >= 0; --index) {
IDisposable disposable = base[index] as IDisposable;
// If the item is disposable, destroy it now
if(disposable != null)
disposable.Dispose();
}
base.ClearItems();
}
/// <summary>Parent this collection currently belongs to</summary>
private TParent parent;
}
} // namespace Nuclex.Support.Collections