2007-02-28 20:20:50 +00:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Nuclex.Support.Serialization {
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/// <summary>Interface for objects able to serialize themselfes into a binary format</summary>
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/// <remarks>
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/// Sometimes, the limitations of XML serialization are too strict, especially
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/// in the context of a game where you might need to serialize larger chunks of
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/// binary data or in cases where you do not wish to expose a default constructor
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/// in your classes. This interface defines two simple methods that can be
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/// used to load and save an object's state in a simple manner.
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/// </remarks>
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public interface IBinarySerializable {
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/// <summary>Loads the object's state from its serialized representation</summary>
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/// <param name="reader">Reader to use for reading the object's state</param>
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void Load(BinaryReader reader);
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2007-04-02 18:48:28 +00:00
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/// <summary>Saves the object's state into a serialized representation</summary>
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2007-02-28 20:20:50 +00:00
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/// <param name="writer">Writer to use for writing the object's state</param>
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void Save(BinaryWriter writer);
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}
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} // namespace Nuclex.Support.Serialization
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