Nuclex.Support/Source/Serialization/IBinarySerializable.cs

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2008 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
namespace Nuclex.Support.Serialization {
/// <summary>Interface for objects able to serialize themselfes into a binary format</summary>
/// <remarks>
/// Sometimes, the limitations of XML serialization are too strict, especially
/// in the context of a game where you might need to serialize larger chunks of
/// binary data or in cases where you do not wish to expose a default constructor
/// in your classes. This interface defines two simple methods that can be
/// used to load and save an object's state in a simple manner.
/// </remarks>
public interface IBinarySerializable {
/// <summary>Loads the object's state from its serialized representation</summary>
/// <param name="reader">Reader to use for reading the object's state</param>
void Load(BinaryReader reader);
/// <summary>Saves the object's state into a serialized representation</summary>
/// <param name="writer">Writer to use for writing the object's state</param>
void Save(BinaryWriter writer);
}
} // namespace Nuclex.Support.Serialization