2008-12-03 18:58:20 +00:00
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2008 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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namespace Nuclex.Support.Tracking {
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/// <summary>Transaction being observed by another object</summary>
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/// <typeparam name="TransactionType">
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/// Type of the transaction that is being observed
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/// </typeparam>
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internal class ObservedWeightedTransaction<TransactionType> : IDisposable
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where TransactionType : Transaction {
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/// <summary>Delegate for reporting progress updates</summary>
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public delegate void ReportDelegate();
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/// <summary>Initializes a new observed transaction</summary>
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/// <param name="weightedTransaction">Weighted transaction being observed</param>
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/// <param name="progressUpdateCallback">
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/// Callback to invoke when the transaction's progress changes
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/// </param>
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/// <param name="endedCallback">
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/// Callback to invoke when the transaction has ended
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/// </param>
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internal ObservedWeightedTransaction(
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WeightedTransaction<TransactionType> weightedTransaction,
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ReportDelegate progressUpdateCallback,
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ReportDelegate endedCallback
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) {
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this.weightedTransaction = weightedTransaction;
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// See if this transaction has already ended (initial check for performance)
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if(weightedTransaction.Transaction.Ended) {
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// Since we don't subscribe to the .Ended event (which would be fired immediately on
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// subscription if the transaction was already finished), we will emulate this
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// behavior here. There is no race condition here: The transition to .Ended occurs
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// only once and will never happen in reverse. This is just a minor optimization to
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// prevent object coupling where none is neccessary and to save some processing time.
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this.progress = 1.0f;
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progressUpdateCallback();
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endedCallback();
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return;
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}
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this.endedCallback = endedCallback;
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this.progressUpdateCallback = progressUpdateCallback;
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// This might trigger the event handler to be invoked right here if the transaction
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// ended between our initial optimization attempt and this line. It's unlikely,
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// however, so we'll not waste time with another optimization attempt.
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this.weightedTransaction.Transaction.AsyncEnded += new EventHandler(asyncEnded);
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// See whether this transaction implements the IProgressReporter interface and if
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// so, connect to its progress report event in order to pass these reports on
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// to whomever created ourselfes.
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this.progressReporter = this.weightedTransaction.Transaction as IProgressReporter;
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if(this.progressReporter != null) {
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this.asyncProgressChangedEventHandler = new EventHandler<ProgressReportEventArgs>(
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asyncProgressChanged
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);
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this.progressReporter.AsyncProgressChanged += this.asyncProgressChangedEventHandler;
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}
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}
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/// <summary>Immediately releases all resources owned by the object</summary>
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public void Dispose() {
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asyncDisconnectEvents();
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}
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/// <summary>Weighted transaction being observed</summary>
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public WeightedTransaction<TransactionType> WeightedTransaction {
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get { return this.weightedTransaction; }
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}
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/// <summary>Amount of progress this transaction has achieved so far</summary>
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public float Progress {
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get { return this.progress; }
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}
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/// <summary>Called when the observed transaction has ended</summary>
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/// <param name="sender">Transaction that has ended</param>
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/// <param name="e">Not used</param>
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private void asyncEnded(object sender, EventArgs e) {
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ReportDelegate savedEndedCallback = this.endedCallback;
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ReportDelegate savedProgressUpdateCallback = this.progressUpdateCallback;
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asyncDisconnectEvents(); // We don't need those anymore!
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// If the progress hasn't reached 1.0 yet, make a fake report so that even
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// when a transaction doesn't report any progress at all, the set or queue
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// owning us will have a percentage of transactions completed.
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//
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// There is the possibility of a race condition here, as a final progress
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// report could have been generated by a thread running the transaction
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// that was preempted by this thread. This would cause the progress to
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// jump to 1.0 and then back to whatever the waiting thread will report.
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if(this.progress != 1.0f) {
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this.progress = 1.0f;
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savedProgressUpdateCallback();
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}
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savedEndedCallback();
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}
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/// <summary>Called when the progress of the observed transaction changes</summary>
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/// <param name="sender">Transaction whose progress has changed</param>
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2008-12-05 19:28:39 +00:00
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/// <param name="arguments">Contains the updated progress</param>
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private void asyncProgressChanged(object sender, ProgressReportEventArgs arguments) {
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this.progress = arguments.Progress;
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ReportDelegate savedProgressUpdateCallback = this.progressUpdateCallback;
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if(savedProgressUpdateCallback != null) {
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savedProgressUpdateCallback();
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}
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2008-12-03 18:58:20 +00:00
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}
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/// <summary>Unsubscribes from all events of the observed transaction</summary>
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private void asyncDisconnectEvents() {
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// Make use of the double check locking idiom to avoid the costly lock when
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// the events have already been unsubscribed
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if(this.endedCallback != null) {
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// This is an internal class with special knowledge that there
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// is no risk of deadlock involved, so we don't need a fancy syncRoot!
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lock(this) {
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if(this.endedCallback != null) {
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this.weightedTransaction.Transaction.AsyncEnded -= new EventHandler(asyncEnded);
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if(this.progressReporter != null) {
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this.progressReporter.AsyncProgressChanged -=
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this.asyncProgressChangedEventHandler;
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this.asyncProgressChangedEventHandler = null;
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}
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this.endedCallback = null;
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this.progressUpdateCallback = null;
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}
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}
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} // endedCallback != null
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}
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private EventHandler<ProgressReportEventArgs> asyncProgressChangedEventHandler;
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/// <summary>The observed transaction's progress reporting interface</summary>
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private IProgressReporter progressReporter;
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/// <summary>The weighted wable that is being observed</summary>
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private WeightedTransaction<TransactionType> weightedTransaction;
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/// <summary>Callback to invoke when the progress updates</summary>
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private volatile ReportDelegate progressUpdateCallback;
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/// <summary>Callback to invoke when the transaction ends</summary>
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private volatile ReportDelegate endedCallback;
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/// <summary>Progress achieved so far</summary>
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private volatile float progress;
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}
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} // namespace Nuclex.Support.Tracking
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