Nuclex.Support/Source/PropertyChangedEventArgsHelper.cs

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2012 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
#if NO_CONCURRENT_COLLECTIONS
using System.Collections.Generic;
#else
using System.Collections.Concurrent;
#endif
using System.ComponentModel;
#if !NO_LINQ_EXPRESSIONS
using System.Linq.Expressions;
#endif
namespace Nuclex.Support {
/// <summary>Contains helper methods for property change notifications</summary>
public static class PropertyChangedEventArgsHelper {
/// <summary>
/// A property change event argument container that indicates that all
/// properties have changed their value.
/// </summary>
public static readonly PropertyChangedEventArgs Wildcard =
new PropertyChangedEventArgs(null);
/// <summary>Initializes a new property changed argument helper</summary>
static PropertyChangedEventArgsHelper() {
#if NO_CONCURRENT_COLLECTIONS
cache = new Dictionary<string, PropertyChangedEventArgs>();
#else
cache = new ConcurrentDictionary<string, PropertyChangedEventArgs>();
#endif
}
#if !NO_LINQ_EXPRESSIONS
/// <summary>
/// Provides a property change argument container for the specified property
/// </summary>
/// <param name="property">
/// Property for which an event argument container will be provided
/// </param>
/// <returns>The event argument container for a property of the specified name</returns>
/// <remarks>
/// <para>
/// This method transparently caches instances of the argument containers
/// to avoid feeding the garbage collector. A typical application only has
/// in the order of tens to hundreds of different properties for which changes
/// will be reported, making a cache to avoid garbage collections viable.
/// </para>
/// <example>
/// <code>
/// PropertyChangedEventArgs arguments =
/// PropertyChangedEventArgsHelper.GetArgumentsFor(() => SomeProperty);
/// </code>
/// </example>
/// </remarks>
public static PropertyChangedEventArgs GetArgumentsFor<TValue>(
Expression<Func<TValue>> property
) {
return GetArgumentsFor(ObservableHelper.GetPropertyName(property));
}
#endif
/// <summary>
/// Provides a property change argument container for the specified property
/// </summary>
/// <param name="propertyName">
/// Property for which an event argument container will be provided
/// </param>
/// <returns>The event argument container for a property of the specified name</returns>
/// <remarks>
/// <para>
/// This method transparently caches instances of the argument containers
/// to avoid feeding the garbage collector. A typical application only has
/// in the order of tens to hundreds of different properties for which changes
/// will be reported, making a cache to avoid garbage collections viable.
/// </para>
/// <example>
/// <code>
/// PropertyChangedEventArgs arguments =
/// PropertyChangedEventArgsHelper.GetArgumentsFor("SomeProperty");
/// </code>
/// </example>
/// </remarks>
public static PropertyChangedEventArgs GetArgumentsFor(string propertyName) {
if(string.IsNullOrEmpty(propertyName)) {
return Wildcard;
}
#if NO_CONCURRENT_COLLECTIONS
lock(cache) {
// Try to reuse the change notification if an instance already exists
PropertyChangedEventArgs arguments;
if(!cache.TryGetValue(propertyName, out arguments)) {
arguments = new PropertyChangedEventArgs(propertyName);
cache.Add(propertyName, arguments);
}
return arguments;
}
#else
// If an instance for this property already exists, just return it
PropertyChangedEventArgs arguments;
if(cache.TryGetValue(propertyName, out arguments)) {
return arguments;
}
// No instance existed (at least a short moment ago), so create a new one
return cache.GetOrAdd(propertyName, new PropertyChangedEventArgs(propertyName));
#endif
}
#if !NO_LINQ_EXPRESSIONS
/// <summary>
/// Determines whether the property change affects the specified property
/// </summary>
/// <typeparam name="TValue">
/// Type of the property that will be tested for being affected
/// </typeparam>
/// <param name="arguments">
/// Property change that has been reported by the observed object
/// </param>
/// <param name="property">Property that will be tested for being affected</param>
/// <returns>Whether the specified property is affected by the property change</returns>
/// <remarks>
/// <para>
/// By using this method, you can shorten the code needed to test whether
/// a property change notification affects a specific property. You also
/// avoid hardcoding the property name, which would have the adverse effect
/// of not updating the textual property names during F2 refactoring.
/// </para>
/// <example>
/// <code>
/// private void propertyChanged(object sender, PropertyChangedEventArgs arguments) {
/// if(arguments.AreAffecting(() => ViewModel.DisplayedValue)) {
/// updateDisplayedValueFromViewModel();
/// } // Do not use else if here or wildcards will not work
/// if(arguments.AreAffecting(() => ViewModel.OtherValue)) {
/// updateOtherValueFromViewModel();
/// }
/// }
/// </code>
/// </example>
/// </remarks>
public static bool AreAffecting<TValue>(
this PropertyChangedEventArgs arguments, Expression<Func<TValue>> property
) {
if(arguments.AffectAllProperties()) {
return true;
}
string propertyName = ObservableHelper.GetPropertyName(property);
return (arguments.PropertyName == propertyName);
}
#endif
/// <summary>
/// Determines whether the property change affects the specified property
/// </summary>
/// <param name="arguments">
/// Property change that has been reported by the observed object
/// </param>
/// <param name="propertyName">Property that will be tested for being affected</param>
/// <returns>Whether the specified property is affected by the property change</returns>
/// <remarks>
/// <para>
/// By using this method, you can shorten the code needed to test whether
/// a property change notification affects a specific property.
/// </para>
/// <example>
/// <code>
/// private void propertyChanged(object sender, PropertyChangedEventArgs arguments) {
/// if(arguments.AreAffecting("DisplayedValue")) {
/// updateDisplayedValueFromViewModel();
/// } // Do not use else if here or wildcards will not work
/// if(arguments.AreAffecting("OtherValue")) {
/// updateOtherValueFromViewModel();
/// }
/// }
/// </code>
/// </example>
/// </remarks>
public static bool AreAffecting(
this PropertyChangedEventArgs arguments, string propertyName
) {
if(arguments.AffectAllProperties()) {
return true;
}
return (arguments.PropertyName == propertyName);
}
/// <summary>Determines whether a property change notification is a wildcard</summary>
/// <param name="arguments">
/// Property change notification that will be checked on being a wildcard
/// </param>
/// <returns>
/// Whether the property change is a wildcard, indicating that all properties
/// have changed.
/// </returns>
/// <remarks>
/// <para>
/// As stated on MSDN: "The PropertyChanged event can indicate all properties
/// on the object have changed by using either Nothing or String.Empty as
/// the property name in the PropertyChangedEventArgs."
/// </para>
/// <para>
/// This method offers an expressive way of checking for that eventuality.
/// </para>
/// <example>
/// <code>
/// private void propertyChanged(object sender, PropertyChangedEventArgs arguments) {
/// if(arguments.AffectAllProperties()) {
/// // Do something
/// }
/// }
/// </code>
/// </example>
/// </remarks>
public static bool AffectAllProperties(this PropertyChangedEventArgs arguments) {
return string.IsNullOrEmpty(arguments.PropertyName);
}
/// <summary>
/// Caches PropertyChangedEventArgs instances to avoid feeding the garbage collector
/// </summary>
#if NO_CONCURRENT_COLLECTIONS
private static readonly Dictionary<string, PropertyChangedEventArgs> cache;
#else
private static readonly ConcurrentDictionary<string, PropertyChangedEventArgs> cache;
#endif
}
} // namespace Nuclex.Support