117 lines
4.3 KiB
C#
117 lines
4.3 KiB
C#
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2008 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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namespace Nuclex.Support.Plugins {
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/// <summary>Abstract factory</summary>
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/// <typeparam name="T">Interface or base class of the product of the factory</typeparam>
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public interface IFactory<T> {
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/// <summary>The concrete type as implemented by the factory instance</summary>
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Type ConcreteType { get; }
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/// <summary>Creates a new instance of the type to which the factory is specialized</summary>
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/// <returns>The newly created instance</returns>
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T CreateInstance();
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}
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/// <summary>Employer to create factories of suiting types found in plugins</summary>
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/// <typeparam name="T">Interface or base class that the types need to implement</typeparam>
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/// <remarks>
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/// <para>
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/// This employer will not directly instanciate any compatible types found in
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/// plugin assemblies, but generated runtime-factories of these types, enabling the
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/// user to decide when and how many instances of a type will be created.
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/// </para>
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/// <para>
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/// This approach has the advantage that it enables even assemblies that were not
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/// intended to be plugins can be loaded as plugins, without risking an instanciation
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/// or complex and possibly heavy-weight types. The disadvantage is that the
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/// runtime-factory can not provide decent informationa about the plugin type like
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/// a human-readable name, capabilities or an icon.
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/// </para>
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/// </remarks>
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public class FactoryEmployer<T> : Employer {
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#region class Factory
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/// <summary>Concrete factory for the types in a plugin assembly</summary>
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private class Factory : IFactory<T> {
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/// <summary>Initializes a factory and configures it for the specified product</summary>
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/// <param name="type">Type of which the factory creates instances</param>
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public Factory(Type type) {
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this.concreteType = type;
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}
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/// <summary>The concrete type as produced by the factory</summary>
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public Type ConcreteType {
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get { return this.concreteType; }
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}
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/// <summary>Create a new instance of the type that the factory is configured to</summary>
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/// <returns>The newly created instance</returns>
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public T CreateInstance() {
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return (T)Activator.CreateInstance(this.concreteType);
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}
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/// <summary>Concrete product which the factory instance creates</summary>
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private Type concreteType;
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}
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#endregion // class Factory
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/// <summary>Initializes a new FactoryEmployer</summary>
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public FactoryEmployer() {
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this.employedFactories = new List<IFactory<T>>();
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}
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/// <summary>List of all factories that the instance employer has created</summary>
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public List<IFactory<T>> Factories {
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get { return this.employedFactories; }
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}
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/// <summary>Determines whether the type suites the employer's requirements</summary>
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/// <param name="type">Type which will be assessed</param>
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/// <returns>True if the type can be employed</returns>
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public override bool CanEmploy(Type type) {
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return
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Support.HasDefaultConstructor(type) &&
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typeof(T).IsAssignableFrom(type);
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}
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/// <summary>Employs the specified plugin type</summary>
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/// <param name="type">Type to be employed</param>
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public override void Employ(Type type) {
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this.employedFactories.Add(new Factory(type));
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}
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/// <summary>All factories that the instance employer has created</summary>
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private List<IFactory<T>> employedFactories;
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}
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} // namespace Nuclex.Support.Plugins
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