Nuclex.Support/Source/Collections/Deque.cs

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8.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.Collections;
namespace Nuclex.Support.Collections {
#if false
/// <summary>A double-ended queue that allocates memory in blocks</summary>
/// <typeparam name="ItemType">Type of the items being stored in the queue</typeparam>
/// <remarks>
/// <para>
/// The double-ended queue allows items to be appended to either side of the queue
/// without a hefty toll on performance. Like its namesake in C++, it is implemented
/// using multiple arrays.
/// </para>
/// <para>
/// Therefore, it's not only good at coping with lists that are modified at their
/// beginning, but also at handling huge data sets since enlarging the deque doesn't
/// require items to be copied around and still can be accessed by index.
/// </para>
/// </remarks>
public class Deque<ItemType> /*: IList<ItemType>, IList*/ {
/// <summary>Initializes a new deque</summary>
public Deque() : this(512) { }
/// <summary>Initializes a new deque using the specified block size</summary>
/// <param name="blockSize">Size of the individual memory blocks used</param>
public Deque(int blockSize) {
this.blockSize = blockSize;
this.blocks = new List<ItemType[]>();
this.blocks.Add(new ItemType[this.blockSize]);
}
/// <summary>Number of items contained in the double ended queue</summary>
public int Count {
get { return this.count; }
}
/// <summary>Accesses an item by its index</summary>
/// <param name="index">Index of the item that will be accessed</param>
/// <returns>The item at the specified index</returns>
public ItemType this[int index] {
get {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
return this.blocks[blockIndex][subIndex];
}
set {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
this.blocks[blockIndex][subIndex] = value;
}
}
/// <summary>The first item in the double-ended queue</summary>
public ItemType First {
get {
if(this.lastBlockEndIndex <= this.firstBlockStartIndex) {
throw new InvalidOperationException("The deque is empty");
}
return this.blocks[0][this.firstBlockStartIndex];
}
}
/// <summary>The last item in the double-ended queue</summary>
public ItemType Last {
get {
if(this.lastBlockEndIndex <= this.firstBlockStartIndex) {
throw new InvalidOperationException("The deque is empty");
}
return this.blocks[this.blocks.Count - 1][this.lastBlockEndIndex - 1];
}
}
/// <summary>Removes the first item in the double-ended queue</summary>
public void RemoveFirst() {
if(this.count == 0) {
throw new InvalidOperationException("Cannot remove items from empty deque");
}
++this.firstBlockStartIndex;
if(this.firstBlockStartIndex >= this.blockSize) { // Block became empty
if(this.count > 1) { // Still more blocks in queue, remove block
this.blocks.RemoveAt(0);
this.firstBlockStartIndex = 0;
} else { // Last block - do not remove
this.firstBlockStartIndex = 0;
this.lastBlockEndIndex = 0;
}
}
--this.count;
}
/// <summary>Removes the last item in the double-ended queue</summary>
public void RemoveLast() {
if(this.count == 0) {
throw new InvalidOperationException("Cannot remove items from empty deque");
}
--this.lastBlockEndIndex;
if(this.lastBlockEndIndex == 0) { // Block became empty
if(this.count > 1) {
this.blocks.RemoveAt(this.blocks.Count - 1);
this.lastBlockEndIndex = this.blockSize;
} else { // Last block - do not remove
this.firstBlockStartIndex = 0;
this.lastBlockEndIndex = 0;
}
}
--this.count;
}
/// <summary>Inserts an item at the beginning of the double-ended queue</summary>
/// <param name="item">Item that will be inserted into the queue</param>
public void AddFirst(ItemType item) {
if(this.firstBlockStartIndex > 0) {
--this.firstBlockStartIndex;
} else { // Need to allocate a new block
this.blocks.Insert(0, new ItemType[this.blockSize]);
this.firstBlockStartIndex = this.blockSize - 1;
}
this.blocks[0][this.firstBlockStartIndex] = item;
++this.count;
}
/// <summary>Appends an item to the end of the double-ended queue</summary>
/// <param name="item">Item that will be appended to the queue</param>
public void AddLast(ItemType item) {
if(this.lastBlockEndIndex < this.blockSize) {
++this.lastBlockEndIndex;
} else { // Need to allocate a new block
this.blocks.Add(new ItemType[this.blockSize]);
this.lastBlockEndIndex = 1;
}
this.blocks[this.blocks.Count - 1][this.lastBlockEndIndex - 1] = item;
++this.count;
}
public void Insert(int index, ItemType item) {
if(index == this.count) {
AddLast(item);
} else {
int blockIndex, subIndex;
findIndex(index, out blockIndex, out subIndex);
//for(int block = this.blocks.Count - 1; block >
}
}
// http://www.codeproject.com/KB/dotnet/ccnetsandcastle.aspx
/*
public int IndexOf(ItemType item) {
switch(this.blocks.Count) {
// No block exist, so the item cannot be found
case 0: {
return -1;
}
// Only one block exists, start index and end index apply to the same block
case 1: {
int count = this.lastBlockEndIndex - this.firstBlockStartIndex;
int index = Array.IndexOf<ItemType>(
this.blocks[0], item, this.firstBlockStartIndex, count
);
// If we found something, we need to adjust its index so the first item in
// the deque always appears at index 0 to the user
if(index != -1) {
return (index - this.firstBlockStartIndex);
} else {
return -1;
}
}
// Two blocks exist, start index is in first block, end index in second block
case 2: {
// Scan the first block for the item and if found, return the index
int count = this.blockSize - this.firstBlockStartIndex;
int index = Array.IndexOf<ItemType>(
this.blocks[0], item, this.firstBlockStartIndex, this.blockSize
);
// If we found something, we need to adjust its index
if(index != -1) {
return (index - this.firstBlockStartIndex);
}
// Nothing found, continue the search in the
index = Array.IndexOf<ItemType>(
this.blocks[1], item, 0, this.lastBlockEndIndex
);
if(index == -1) {
return -1;
} else {
return (index - this.firstBlockStartIndex + this.blockSize);
}
}
default: {
int count = this.blockSize - this.firstBlockStartIndex;
int index = Array.IndexOf<ItemType>(
this.blocks[0], item, this.firstBlockStartIndex, this.blockSize
);
return -1;
}
}
}
*/
/// <summary>Calculates the block index and local sub index of an entry</summary>
/// <param name="index">Index of the entry that will be located</param>
/// <param name="blockIndex">Index of the block the entry is contained in</param>
/// <param name="subIndex">Local sub index of the entry within the block</param>
private void findIndex(int index, out int blockIndex, out int subIndex) {
if((index < 0) || (index >= this.count)) {
throw new ArgumentOutOfRangeException("Index out of range", "index");
}
index += this.firstBlockStartIndex;
blockIndex = Math.DivRem(index, this.blockSize, out subIndex);
}
/// <summary>Number if items currently stored in the deque</summary>
private int count;
/// <summary>Size of a single deque block</summary>
private int blockSize;
/// <summary>Memory blocks being used to store the deque's data</summary>
private List<ItemType[]> blocks;
/// <summary>Starting index of data in the first block</summary>
private int firstBlockStartIndex;
/// <summary>End index of data in the last block</summary>
private int lastBlockEndIndex;
}
#endif
} // namespace Nuclex.Support.Collections