SetProgression fully working and tested, yay!; remedied a little imperfection that would theoretically allow progressions to trigger the end even twice
git-svn-id: file:///srv/devel/repo-conversion/nusu@13 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -40,7 +40,7 @@ namespace Nuclex.Support.Tracking {
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/// <summary>Immediately releases all resources owned by the object</summary>
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public void Dispose() {
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disconnectEvents();
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asyncDisconnectEvents();
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}
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/// <summary>Weighted progression being observed</summary>
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@ -57,11 +57,15 @@ namespace Nuclex.Support.Tracking {
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/// <param name="sender">Progression that has ended</param>
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/// <param name="e">Not used</param>
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private void asyncEnded(object sender, EventArgs e) {
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ReportDelegate endedCallback = this.endedCallback;
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ReportDelegate progressUpdateCallback = this.progressUpdateCallback;
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asyncDisconnectEvents(); // We don't need those anymore!
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this.progress = 1.0f;
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progressUpdateCallback();
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disconnectEvents(); // We don't need those anymore!
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this.progressUpdateCallback();
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endedCallback();
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}
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/// <summary>Called when the progress of the observed progression changes</summary>
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@ -74,7 +78,7 @@ namespace Nuclex.Support.Tracking {
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}
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/// <summary>Unscribes from all events of the observed progression</summary>
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private void disconnectEvents() {
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private void asyncDisconnectEvents() {
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// Make use of the double check locking idiom to avoid the costly lock when
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// the events have already been unsubscribed
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@ -114,14 +114,17 @@ namespace Nuclex.Support.Tracking {
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/// </remarks>
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protected virtual void OnAsyncEnded() {
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// TODO: Find a way around this. Interlocked.Exchange would be best!
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// We do not lock here since we require this method to be called only once
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// in the object's lifetime. If someone really badly wanted to break this
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// he'd probably have a one-in-a-million chance of getting through.
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if(this.ended)
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throw new InvalidOperationException("The progression has already been ended");
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// Make sure the progression is not ended more than once. By guaranteeing that
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// a progression can only be ended once, we allow users of this class to
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// skip some safeguards against notifications arriving twice.
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lock(this.syncRoot) {
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this.ended = true;
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if(this.ended)
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throw new InvalidOperationException("The progression has already been ended");
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this.ended = true;
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}
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// Doesn't need a lock. If another thread wins the race and creates the event
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// after we just saw it being null, it would be created in an already set
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@ -104,9 +104,7 @@ namespace Nuclex.Support.Tracking {
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public void TestSummedProgress() {
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SetProgression<TestProgression> testSetProgression =
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new SetProgression<TestProgression>(
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new TestProgression[] {
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new TestProgression(), new TestProgression()
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}
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new TestProgression[] { new TestProgression(), new TestProgression() }
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);
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ISetProgressionSubscriber mockedSubscriber = mockSubscriber(testSetProgression);
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@ -184,9 +182,7 @@ namespace Nuclex.Support.Tracking {
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public void TestEndedEvent() {
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SetProgression<TestProgression> testSetProgression =
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new SetProgression<TestProgression>(
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new TestProgression[] {
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new TestProgression(), new TestProgression()
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}
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new TestProgression[] { new TestProgression(), new TestProgression() }
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);
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ISetProgressionSubscriber mockedSubscriber = mockSubscriber(testSetProgression);
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@ -8,14 +8,16 @@ namespace Nuclex.Support.Tracking {
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/// <summary>Forms a single progression from a set of progressions</summary>
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/// <typeparam name="ProgressionType">Type of progressions to manage as a set</typeparam>
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public class SetProgression<ProgressionType> : Progression
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public class SetProgression<ProgressionType> : Progression, IDisposable
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where ProgressionType : Progression {
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/// <summary>Performs common initialization for the public constructors</summary>
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private SetProgression() {
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this.childs = new List<ObservedProgression<ProgressionType>>();
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this.asyncProgressUpdatedDelegate =
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new ObservedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated);
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this.asyncEndedDelegate =
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new ObservedProgression<ProgressionType>.ReportDelegate(asyncEnded);
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}
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@ -71,6 +73,23 @@ namespace Nuclex.Support.Tracking {
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}
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/// <summary>Immediately releases all resources owned by the object</summary>
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public void Dispose() {
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if(this.childs != null) {
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// Dispose all the observed progressions, disconnecting the events from the
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// actual progressions so the GC can more easily collect this class
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for(int index = 0; index < this.childs.Count; ++index)
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this.childs[index].Dispose();
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this.childs = null;
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this.wrapper = null;
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}
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}
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/// <summary>Childs contained in the progression set</summary>
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public IList<WeightedProgression<ProgressionType>> Childs {
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get {
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@ -120,10 +139,13 @@ namespace Nuclex.Support.Tracking {
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/// </summary>
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private void asyncEnded() {
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// If there's still at least one progression going, don't report that
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// the SetProgression has finished yet.
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for(int index = 0; index < this.childs.Count; ++index)
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if(!this.childs[index].WeightedProgression.Progression.Ended)
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return;
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// All child progressions have ended, so the set has now ended as well
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OnAsyncEnded();
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}
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