Made Nuclex.Support compileable on the XBox 360; added new XNA 3.0 project to compile Nuclex.Support on the XBox 360; added my own AssemblyLoadEventArgs implementation since the XBox 360 XNA framework doesn't provide it; other minor fixes so Nuclex.Support can cope with the XBox 360 XNA framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@113 d2e56fa2-650e-0410-a79f-9358c0239efd
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19 changed files with 473 additions and 28 deletions
294
Nuclex.Support (Xbox 360).csproj
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294
Nuclex.Support (Xbox 360).csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<ProjectGuid>{DFFEAB70-51B8-4714-BCA6-79B733BBC520}</ProjectGuid>
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<ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Nuclex.Support</RootNamespace>
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<AssemblyName>Nuclex.Support</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
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<XnaPlatform>Xbox 360</XnaPlatform>
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<XnaCrossPlatformGroupID>334850d5-951c-4098-aeed-40d9a06c9df1</XnaCrossPlatformGroupID>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Xbox 360\Debug</OutputPath>
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<DefineConstants>TRACE;DEBUG;XBOX;XBOX360;COMPACTFRAMEWORK</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<XnaCompressContent>true</XnaCompressContent>
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<DocumentationFile>bin\Xbox 360\Debug\Nuclex.Support.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Xbox 360\Release</OutputPath>
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<DefineConstants>TRACE;XBOX;XBOX360;COMPACTFRAMEWORK</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<XnaCompressContent>true</XnaCompressContent>
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<DocumentationFile>bin\Xbox 360\Release\Nuclex.Support.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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</Reference>
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<Reference Include="mscorlib">
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<Private>False</Private>
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</Reference>
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Source\AssertHelper.cs" />
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<Compile Include="Source\AssertHelper.Test.cs">
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<DependentUpon>AssertHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ItemEventArgs.cs" />
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<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
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<DependentUpon>ItemEventArgs.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ObservableCollection.cs" />
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<Compile Include="Source\Collections\ObservableCollection.Test.cs">
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<DependentUpon>ObservableCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PairPriorityQueue.cs" />
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<Compile Include="Source\Collections\PairPriorityQueue.Test.cs">
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<DependentUpon>PairPriorityQueue.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\Parentable.cs" />
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<Compile Include="Source\Collections\Parentable.Test.cs">
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<DependentUpon>Parentable.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ParentingCollection.cs" />
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<Compile Include="Source\Collections\ParentingCollection.Test.cs">
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<DependentUpon>ParentingCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PriorityItemPair.cs" />
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<Compile Include="Source\Collections\PriorityItemPair.Test.cs">
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<DependentUpon>PriorityItemPair.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PriorityQueue.cs" />
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<Compile Include="Source\Collections\PriorityQueue.Test.cs">
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<DependentUpon>PriorityQueue.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ReadOnlyCollection.cs" />
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<Compile Include="Source\Collections\ReadOnlyCollection.Test.cs">
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<DependentUpon>ReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ReadOnlyDictionary.cs" />
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<Compile Include="Source\Collections\ReadOnlyDictionary.Test.cs">
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<DependentUpon>ReadOnlyDictionary.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ReadOnlyList.cs" />
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<Compile Include="Source\Collections\ReadOnlyList.Test.cs">
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<DependentUpon>ReadOnlyList.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\ReverseComparer.cs" />
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<Compile Include="Source\Collections\ReverseComparer.Test.cs">
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<DependentUpon>ReverseComparer.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\RingMemoryStream.cs" />
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<Compile Include="Source\Collections\RingMemoryStream.Test.cs">
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<DependentUpon>RingMemoryStream.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs" />
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.Interfaces.cs">
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.Test.cs">
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\FloatHelper.cs" />
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<Compile Include="Source\FloatHelper.Test.cs">
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<DependentUpon>FloatHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\IntegerHelper.cs" />
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<Compile Include="Source\IntegerHelper.Test.cs">
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<DependentUpon>IntegerHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Licensing\LicenseKey.cs" />
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<Compile Include="Source\Licensing\LicenseKey.Test.cs">
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<DependentUpon>LicenseKey.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Parsing\CommandLine.Option.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Parsing\CommandLine.Formatter.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Parsing\CommandLine.Test.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Parsing\BrokenCommandLineParser.cs" />
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<Compile Include="Source\Parsing\BrokenCommandLineParser.Test.cs">
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<DependentUpon>BrokenCommandLineParser.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Parsing\CommandLine.cs" />
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<Compile Include="Source\Parsing\CommandLine.Parser.cs">
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<DependentUpon>CommandLine.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\PathHelper.cs" />
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<Compile Include="Source\PathHelper.Test.cs">
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<DependentUpon>PathHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\AssemblyLoadEventArgs.cs" />
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<Compile Include="Source\Plugins\AssemblyLoadEventArgs.Test.cs">
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<DependentUpon>AssemblyLoadEventArgs.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\IAbstractFactory.cs" />
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<Compile Include="Source\Plugins\Employer.Test.cs">
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<DependentUpon>Employer.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\FactoryEmployer.Test.cs">
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<DependentUpon>FactoryEmployer.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\IAssemblyLoader.cs" />
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<Compile Include="Source\Plugins\InstanceEmployer.Test.cs">
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<DependentUpon>InstanceEmployer.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\NoPluginAttribute.cs" />
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<Compile Include="Source\Plugins\Employer.cs" />
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<Compile Include="Source\Plugins\FactoryEmployer.cs" />
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<Compile Include="Source\Plugins\InstanceEmployer.cs" />
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<Compile Include="Source\Plugins\NoPluginAttribute.Test.cs">
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<DependentUpon>NoPluginAttribute.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\PluginHelper.cs" />
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<Compile Include="Source\Plugins\PluginHelper.Test.cs">
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<DependentUpon>PluginHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\PluginHost.cs" />
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<Compile Include="Source\Plugins\PluginHost.Test.cs">
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<DependentUpon>PluginHost.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\PluginRepository.cs" />
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<Compile Include="Source\Plugins\PluginRepository.Test.cs">
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<DependentUpon>PluginRepository.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\AbortedException.cs" />
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<Compile Include="Source\Scheduling\AbortedException.Test.cs">
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<DependentUpon>AbortedException.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\IAbortable.cs" />
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<Compile Include="Source\Scheduling\Operation.cs" />
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<Compile Include="Source\Scheduling\Operation.Test.cs">
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<DependentUpon>Operation.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\OperationQueue.cs" />
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<Compile Include="Source\Scheduling\OperationQueue.Test.cs">
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<DependentUpon>OperationQueue.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\ThreadCallbackOperation.cs" />
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<Compile Include="Source\Scheduling\ThreadCallbackOperation.Test.cs">
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<DependentUpon>ThreadCallbackOperation.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\ThreadOperation.cs" />
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<Compile Include="Source\Scheduling\ThreadOperation.Test.cs">
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<DependentUpon>ThreadOperation.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Shared.cs" />
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<Compile Include="Source\Shared.Test.cs">
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<DependentUpon>Shared.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\StringHelper.cs" />
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<Compile Include="Source\StringHelper.Test.cs">
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<DependentUpon>StringHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\StringSegment.cs" />
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<Compile Include="Source\StringSegment.Test.cs">
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<DependentUpon>StringSegment.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\IdleStateEventArgs.cs" />
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<Compile Include="Source\Tracking\IdleStateEventArgs.Test.cs">
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<DependentUpon>IdleStateEventArgs.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\Internal\ObservedWeightedTransaction.cs" />
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<Compile Include="Source\Tracking\Internal\ObservedWeightedTransaction.Test.cs">
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<DependentUpon>ObservedWeightedTransaction.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\Internal\WeightedTransactionWrapperCollection.cs" />
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<Compile Include="Source\Tracking\Internal\WeightedTransactionWrapperCollection.Test.cs">
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<DependentUpon>WeightedTransactionWrapperCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\IProgressReporter.cs" />
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<Compile Include="Source\Tracking\IStatusReporter.cs" />
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<Compile Include="Source\Tracking\ProgressReportEventArgs.cs" />
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<Compile Include="Source\Tracking\ProgressReportEventArgs.Test.cs">
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<DependentUpon>ProgressReportEventArgs.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\ProgressTracker.cs" />
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<Compile Include="Source\Tracking\ProgressTracker.Test.cs">
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<DependentUpon>ProgressTracker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\Request.cs" />
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<Compile Include="Source\Tracking\Request.Test.cs">
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<DependentUpon>Request.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\StatusReportEventArgs.Test.cs">
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<DependentUpon>StatusReportEventArgs.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\Transaction.Test.cs">
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<DependentUpon>Transaction.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\TransactionGroup.cs" />
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<Compile Include="Source\Tracking\TransactionGroup.Test.cs">
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<DependentUpon>TransactionGroup.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\StatusReportEventArgs.cs" />
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<Compile Include="Source\Tracking\Transaction.cs" />
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<Compile Include="Source\Tracking\WeightedTransaction.cs" />
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<Compile Include="Source\Tracking\WeightedTransaction.Test.cs">
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<DependentUpon>WeightedTransaction.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\WeakReference.cs" />
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<Compile Include="Source\WeakReference.Test.cs">
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<DependentUpon>WeakReference.cs</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Documents\CommandLine.txt" />
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<Content Include="Documents\Nuclex.Support.txt" />
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<Content Include="Documents\Request Framework.txt" />
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</ItemGroup>
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<ItemGroup>
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<NestedContentProject Include="Content\Content.contentproj">
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<Project>d5a9e893-70bf-4882-bcbd-c9b6b6054a0e</Project>
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<Visible>False</Visible>
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</NestedContentProject>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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