Made Nuclex.Support compileable on the XBox 360; added new XNA 3.0 project to compile Nuclex.Support on the XBox 360; added my own AssemblyLoadEventArgs implementation since the XBox 360 XNA framework doesn't provide it; other minor fixes so Nuclex.Support can cope with the XBox 360 XNA framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@113 d2e56fa2-650e-0410-a79f-9358c0239efd
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19 changed files with 473 additions and 28 deletions
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@ -139,6 +139,10 @@
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<Compile Include="Source\PathHelper.Test.cs">
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<DependentUpon>PathHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\AssemblyLoadEventArgs.cs" />
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<Compile Include="Source\Plugins\AssemblyLoadEventArgs.Test.cs">
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<DependentUpon>AssemblyLoadEventArgs.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Plugins\IAbstractFactory.cs" />
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<Compile Include="Source\Plugins\Employer.Test.cs">
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<DependentUpon>Employer.cs</DependentUpon>
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