Made Nuclex.Support compileable on the XBox 360; added new XNA 3.0 project to compile Nuclex.Support on the XBox 360; added my own AssemblyLoadEventArgs implementation since the XBox 360 XNA framework doesn't provide it; other minor fixes so Nuclex.Support can cope with the XBox 360 XNA framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@113 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -18,6 +18,8 @@ License along with this library
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*/
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#endregion
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#if UNITTEST
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using System;
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using System.Collections.Generic;
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@ -99,3 +101,5 @@ namespace Nuclex.Support {
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}
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} // namespace Nuclex.Support
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#endif // UNITTEST
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