Made Nuclex.Support compileable on the XBox 360; added new XNA 3.0 project to compile Nuclex.Support on the XBox 360; added my own AssemblyLoadEventArgs implementation since the XBox 360 XNA framework doesn't provide it; other minor fixes so Nuclex.Support can cope with the XBox 360 XNA framework

git-svn-id: file:///srv/devel/repo-conversion/nusu@113 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2009-01-13 18:50:52 +00:00
parent 8f6616f79a
commit 0a483b4d44
19 changed files with 473 additions and 28 deletions

View file

@ -127,6 +127,8 @@ namespace Nuclex.Support.Tracking {
WaitHandle.WaitOne();
}
#if !COMPACTFRAMEWORK
/// <summary>Waits until the background process finishes or a timeout occurs</summary>
/// <param name="timeout">
/// Time span after which to stop waiting and return immediately
@ -138,6 +140,8 @@ namespace Nuclex.Support.Tracking {
return WaitHandle.WaitOne(timeout, false);
}
#endif // !COMPACTFRAMEWORK
/// <summary>Waits until the background process finishes or a timeout occurs</summary>
/// <param name="timeoutMilliseconds">
/// Number of milliseconds after which to stop waiting and return immediately