Made Nuclex.Support compileable on the XBox 360; added new XNA 3.0 project to compile Nuclex.Support on the XBox 360; added my own AssemblyLoadEventArgs implementation since the XBox 360 XNA framework doesn't provide it; other minor fixes so Nuclex.Support can cope with the XBox 360 XNA framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@113 d2e56fa2-650e-0410-a79f-9358c0239efd
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19 changed files with 473 additions and 28 deletions
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@ -127,6 +127,8 @@ namespace Nuclex.Support.Tracking {
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WaitHandle.WaitOne();
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}
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#if !COMPACTFRAMEWORK
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/// <summary>Waits until the background process finishes or a timeout occurs</summary>
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/// <param name="timeout">
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/// Time span after which to stop waiting and return immediately
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@ -138,6 +140,8 @@ namespace Nuclex.Support.Tracking {
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return WaitHandle.WaitOne(timeout, false);
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}
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#endif // !COMPACTFRAMEWORK
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/// <summary>Waits until the background process finishes or a timeout occurs</summary>
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/// <param name="timeoutMilliseconds">
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/// Number of milliseconds after which to stop waiting and return immediately
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