Added XNA 4.0 XBox 360 project; fixed compilation errors that would result from compiling Nuclex.Support on the XBox 360's special compact framework
git-svn-id: file:///srv/devel/repo-conversion/nusu@202 d2e56fa2-650e-0410-a79f-9358c0239efd
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17 changed files with 533 additions and 26 deletions
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@ -98,7 +98,7 @@ namespace Nuclex.Support.Plugins {
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}
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}
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catch(Exception exception) {
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Trace.WriteLine("Could not employ " + type.ToString() + ": " + exception.Message);
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reportError("Could not employ " + type.ToString() + ": " + exception.Message);
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}
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}
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@ -118,6 +118,14 @@ namespace Nuclex.Support.Plugins {
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return false;
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}
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/// <summary>Reports an error to the debugging console</summary>
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/// <param name="error">Error message that will be reported</param>
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private static void reportError(string error) {
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#if !XBOX360
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Trace.WriteLine(error);
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#endif
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}
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/// <summary>Employs and manages types in the loaded plugin assemblies</summary>
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private Employer employer;
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/// <summary>Repository containing all plugins loaded, shared with other hosts</summary>
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@ -78,7 +78,7 @@ namespace Nuclex.Support.Plugins {
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// Unauthorized acccess - Either the assembly is not trusted because it contains
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// code that imposes a security risk on the system or a user rights problem
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catch(UnauthorizedAccessException) {
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Trace.WriteLine(
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reportError(
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"Not authorized to load assembly '" + path + "', " +
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"possible rights problem"
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);
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@ -86,14 +86,14 @@ namespace Nuclex.Support.Plugins {
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// Bad image format - This exception is often thrown when the assembly we
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// attempted to load requires a different version of the .NET framework
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catch(BadImageFormatException) {
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Trace.WriteLine(
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reportError(
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"'" + path + "' is not a .NET assembly, requires a different version " +
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"of the .NET Runtime or does not support the current instruction set (x86/x64)"
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);
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}
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// Unknown error - Our last resort is to show a default error message
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catch(Exception exception) {
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Trace.WriteLine(
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reportError(
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"Failed to load plugin assembly '" + path + "': " + exception.Message
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);
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}
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@ -175,6 +175,14 @@ namespace Nuclex.Support.Plugins {
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get { return this.assemblies; }
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}
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/// <summary>Reports an error to the debugging console</summary>
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/// <param name="error">Error message that will be reported</param>
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private static void reportError(string error) {
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#if !XBOX360
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Trace.WriteLine(error);
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#endif
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}
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/// <summary>Loaded plugin assemblies</summary>
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private List<Assembly> assemblies;
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/// <summary>Takes care of loading assemblies for the repositories</summary>
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@ -4,6 +4,8 @@ using System.Text;
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namespace Nuclex.Support.Plugins {
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#if !NO_CLONING
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/// <summary>Factory that creates instances by cloning a prototype</summary>
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/// <typeparam name="ProductType">Type of product created by the factory</typeparam>
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/// <typeparam name="ConcreteType">Type of the prototype that will be cloned</typeparam>
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@ -51,4 +53,6 @@ namespace Nuclex.Support.Plugins {
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}
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#endif // !NO_CLONING
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} // namespace Nuclex.Support.Plugins
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