Moved RingMemoryStream class from the Collections namespace to the IO namespace

git-svn-id: file:///srv/devel/repo-conversion/nusu@133 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2009-04-28 20:44:36 +00:00
parent f2280629b9
commit 1c317b3f66
5 changed files with 9 additions and 9 deletions

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.IO;
#if UNITTEST
using NUnit.Framework;
namespace Nuclex.Support.IO {
/// <summary>Unit Test for the ring buffer class</summary>
[TestFixture]
public class RingMemoryStreamTest {
/// <summary>Prepares some test data for the units test methods</summary>
[TestFixtureSetUp]
public void Setup() {
this.testBytes = new byte[20];
for(int i = 0; i < 20; ++i)
this.testBytes[i] = (byte)i;
}
/// <summary>
/// Ensures that the ring buffer blocks write attempts that would exceed its capacity
/// </summary>
[Test, ExpectedException(typeof(OverflowException))]
public void TestWriteTooLargeChunk() {
new RingMemoryStream(10).Write(this.testBytes, 0, 11);
}
/// <summary>
/// Ensures that the ring buffer still accepts write attempts that would fill the
/// entire buffer in one go.
/// </summary>
[Test]
public void TestWriteBarelyFittingChunk() {
new RingMemoryStream(10).Write(this.testBytes, 0, 10);
}
/// <summary>
/// Ensures that the ring buffer correctly manages write attempts that have to
/// be split at the end of the ring buffer
/// </summary>
[Test]
public void TestWriteSplitBlock() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 8);
testRing.Read(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 7);
byte[] actual = new byte[10];
testRing.Read(actual, 0, 10);
Assert.AreEqual(new byte[] { 5, 6, 7, 0, 1, 2, 3, 4, 5, 6 }, actual);
}
/// <summary>
/// Ensures that the ring buffer correctly manages write attempts that write into
/// the gap after the ring buffer's data has become split
/// </summary>
[Test]
public void TestWriteSplitAndLinearBlock() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 8);
testRing.Read(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 2);
byte[] actual = new byte[10];
testRing.Read(actual, 0, 10);
Assert.AreEqual(new byte[] { 5, 6, 7, 0, 1, 2, 3, 4, 0, 1 }, actual);
}
/// <summary>
/// Ensures that the ring buffer still detects write that would exceed its capacity
/// if they write into the gap after the ring buffer's data has become split
/// </summary>
[Test, ExpectedException(typeof(OverflowException))]
public void TestWriteSplitAndLinearTooLargeBlock() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 8);
testRing.Read(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 3);
}
/// <summary>Tests whether the ring buffer correctly handles fragmentation</summary>
[Test]
public void TestSplitBlockWrappedRead() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 10);
testRing.Read(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 5);
byte[] actual = new byte[10];
testRing.Read(actual, 0, 10);
Assert.AreEqual(new byte[] { 5, 6, 7, 8, 9, 0, 1, 2, 3, 4 }, actual);
}
/// <summary>Tests whether the ring buffer correctly handles fragmentation</summary>
[Test]
public void TestSplitBlockLinearRead() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 10);
testRing.Read(this.testBytes, 0, 5);
testRing.Write(this.testBytes, 0, 5);
byte[] actual = new byte[5];
testRing.Read(actual, 0, 5);
Assert.AreEqual(new byte[] { 5, 6, 7, 8, 9 }, actual);
}
/// <summary>
/// Tests whether the ring buffer correctly returns partial data if more
/// data is requested than is contained in it.
/// </summary>
[Test]
public void TestEndOfStream() {
byte[] tempBytes = new byte[10];
RingMemoryStream testRing = new RingMemoryStream(10);
Assert.AreEqual(0, testRing.Read(tempBytes, 0, 5));
testRing.Write(this.testBytes, 0, 5);
Assert.AreEqual(5, testRing.Read(tempBytes, 0, 10));
testRing.Write(this.testBytes, 0, 6);
testRing.Read(tempBytes, 0, 5);
testRing.Write(this.testBytes, 0, 9);
Assert.AreEqual(10, testRing.Read(tempBytes, 0, 20));
}
/// <summary>
/// Validates that the ring buffer can extend its capacity without loosing data
/// </summary>
[Test]
public void TestCapacityIncrease() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 10);
testRing.Capacity = 20;
byte[] actual = new byte[10];
testRing.Read(actual, 0, 10);
Assert.AreEqual(new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, actual);
}
/// <summary>
/// Validates that the ring buffer can reduce its capacity without loosing data
/// </summary>
[Test]
public void TestCapacityDecrease() {
RingMemoryStream testRing = new RingMemoryStream(20);
testRing.Write(this.testBytes, 0, 10);
testRing.Capacity = 10;
byte[] actual = new byte[10];
testRing.Read(actual, 0, 10);
Assert.AreEqual(new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, actual);
}
/// <summary>
/// Checks that an exception is thrown when the ring buffer's capacity is
/// reduced so much it would have to give up some of its contained data
/// </summary>
[Test, ExpectedException(typeof(ArgumentOutOfRangeException))]
public void TestCapacityDecreaseException() {
RingMemoryStream testRing = new RingMemoryStream(20);
testRing.Write(this.testBytes, 0, 20);
testRing.Capacity = 10;
}
/// <summary>Tests whether the Capacity property returns the current capacity</summary>
[Test]
public void TestCapacity() {
RingMemoryStream testRing = new RingMemoryStream(123);
Assert.AreEqual(123, testRing.Capacity);
}
/// <summary>Ensures that the CanRead property returns true</summary>
[Test]
public void TestCanRead() {
Assert.IsTrue(new RingMemoryStream(10).CanRead);
}
/// <summary>Ensures that the CanSeek property returns false</summary>
[Test]
public void TestCanSeek() {
Assert.IsFalse(new RingMemoryStream(10).CanSeek);
}
/// <summary>Ensures that the CanWrite property returns true</summary>
[Test]
public void TestCanWrite() {
Assert.IsTrue(new RingMemoryStream(10).CanWrite);
}
/// <summary>
/// Tests whether the auto reset feature works (resets the buffer pointer to the
/// left end of the buffer when it gets empty; mainly a performance feature).
/// </summary>
[Test]
public void TestAutoReset() {
byte[] tempBytes = new byte[10];
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(this.testBytes, 0, 8);
testRing.Read(tempBytes, 0, 2);
testRing.Read(tempBytes, 0, 2);
testRing.Read(tempBytes, 0, 1);
testRing.Read(tempBytes, 0, 1);
Assert.AreEqual(2, testRing.Length);
}
/// <summary>
/// Verifies that an exception is thrown when the Position property of the ring
/// memory stream is used to retrieve the current file pointer position
/// </summary>
[Test, ExpectedException(typeof(NotSupportedException))]
public void TestThrowOnRetrievePosition() {
long position = new RingMemoryStream(10).Position;
Console.WriteLine(position.ToString());
}
/// <summary>
/// Verifies that an exception is thrown when the Position property of the ring
/// memory stream is used to modify the current file pointer position
/// </summary>
[Test, ExpectedException(typeof(NotSupportedException))]
public void TestThrowOnAssignPosition() {
new RingMemoryStream(10).Position = 0;
}
/// <summary>
/// Verifies that an exception is thrown when the Seek() method of the ring memory
/// stream is attempted to be used
/// </summary>
[Test, ExpectedException(typeof(NotSupportedException))]
public void TestThrowOnSeek() {
new RingMemoryStream(10).Seek(0, SeekOrigin.Begin);
}
/// <summary>
/// Verifies that an exception is thrown when the SetLength() method of the ring
/// memory stream is attempted to be used
/// </summary>
[Test, ExpectedException(typeof(NotSupportedException))]
public void TestThrowOnSetLength() {
new RingMemoryStream(10).SetLength(10);
}
/// <summary>
/// Tests the Flush() method of the ring memory stream, which is either a dummy
/// implementation or has no side effects
/// </summary>
[Test]
public void TestFlush() {
new RingMemoryStream(10).Flush();
}
/// <summary>
/// Tests whether the length property is updated in accordance to the data written
/// into the ring memory stream
/// </summary>
[Test]
public void TestLengthOnLinearBlock() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(new byte[10], 0, 10);
Assert.AreEqual(10, testRing.Length);
}
/// <summary>
/// Tests whether the length property is updated in accordance to the data written
/// into the ring memory stream when the data is split within the stream
/// </summary>
[Test]
public void TestLengthOnSplitBlock() {
RingMemoryStream testRing = new RingMemoryStream(10);
testRing.Write(new byte[10], 0, 10);
testRing.Read(new byte[5], 0, 5);
testRing.Write(new byte[5], 0, 5);
Assert.AreEqual(10, testRing.Length);
}
/// <summary>Test data for the ring buffer unit tests</summary>
private byte[] testBytes;
}
} // namespace Nuclex.Support.IO
#endif // UNITTEST

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#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.IO;
namespace Nuclex.Support.IO {
/// <summary>Specialized memory stream for ring buffers</summary>
/// <remarks>
/// This ring buffer class is specialized for binary data and tries to achieve
/// optimal efficiency when storing and retrieving chunks of several bytes
/// at once. Typical use cases include audio and network buffers where one party
/// is responsible for refilling the buffer at regular intervals while the other
/// constantly streams data out of it.
/// </remarks>
public class RingMemoryStream : Stream {
/// <summary>Initializes a new ring memory stream</summary>
/// <param name="capacity">Maximum capacity of the stream</param>
public RingMemoryStream(int capacity) {
this.ringBuffer = new MemoryStream(capacity);
this.ringBuffer.SetLength(capacity);
this.empty = true;
}
/// <summary>Maximum amount of data that will fit into the ring memory stream</summary>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if the new capacity is too small for the data already contained
/// in the ring buffer.
/// </exception>
public long Capacity {
get { return this.ringBuffer.Length; }
set {
int length = (int)Length;
if(value < length) {
throw new ArgumentOutOfRangeException(
"New capacity is less than the stream's current length"
);
}
// This could be done in a more efficient manner than just replacing
// the entire buffer, but since this operation will probably be only called
// once during the lifetime of the application, if at all, I don't see
// the need to optimize it...
MemoryStream newBuffer = new MemoryStream((int)value);
newBuffer.SetLength(value);
if(length > 0) {
Read(newBuffer.GetBuffer(), 0, length);
}
this.ringBuffer.Close(); // Equals dispose of the old buffer
this.ringBuffer = newBuffer;
this.startIndex = 0;
this.endIndex = length;
}
}
/// <summary>Whether it's possible to read from this stream</summary>
public override bool CanRead { get { return true; } }
/// <summary>Whether this stream supports random access</summary>
public override bool CanSeek { get { return false; } }
/// <summary>Whether it's possible to write into this stream</summary>
public override bool CanWrite { get { return true; } }
/// <summary>Flushes the buffers and writes down unsaved data</summary>
public override void Flush() { }
/// <summary>Current length of the stream</summary>
public override long Length {
get {
if((this.endIndex > this.startIndex) || this.empty) {
return this.endIndex - this.startIndex;
} else {
return this.ringBuffer.Length - this.startIndex + this.endIndex;
}
}
}
/// <summary>Current cursor position within the stream</summary>
/// <exception cref="NotSupportedException">Always</exception>
public override long Position {
get { throw new NotSupportedException("The ring buffer does not support seeking"); }
set { throw new NotSupportedException("The ring buffer does not support seeking"); }
}
/// <summary>Reads data from the beginning of the stream</summary>
/// <param name="buffer">Buffer in which to store the data</param>
/// <param name="offset">Starting index at which to begin writing the buffer</param>
/// <param name="count">Number of bytes to read from the stream</param>
/// <returns>Die Number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count) {
// The end index lies behind the start index (usual case), so the
// ring memory is not fragmented. Example: |-----<#######>-----|
if((this.startIndex < this.endIndex) || this.empty) {
// The Stream interface requires us to return less than the requested
// number of bytes if we don't have enough data
count = Math.Min(count, this.endIndex - this.startIndex);
if(count > 0) {
this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, count);
this.startIndex += count;
if(this.startIndex == this.endIndex) {
setEmpty();
}
}
} else { // The end index lies in front of the start index
// With the end before the start index, the data in the ring memory
// stream is fragmented. Example: |#####>-------<#####|
int linearAvailable = (int)this.ringBuffer.Length - this.startIndex;
// Will this read process cross the end of the ring buffer, requiring us to
// read the data in 2 steps?
if(count > linearAvailable) {
// The Stream interface requires us to return less than the requested
// number of bytes if we don't have enough data
count = Math.Min(count, linearAvailable + this.endIndex);
this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, linearAvailable);
this.ringBuffer.Position = 0;
this.startIndex = count - linearAvailable;
this.ringBuffer.Read(buffer, offset + linearAvailable, this.startIndex);
} else { // Nope, the amount of requested data can be read in one piece
this.ringBuffer.Position = this.startIndex;
this.ringBuffer.Read(buffer, offset, count);
this.startIndex += count;
}
// If we consumed the entire ring buffer, set the empty flag and move
// the indexes back to zero for better performance
if(this.startIndex == this.endIndex) {
setEmpty();
}
}
return count;
}
/// <summary>Appends data to the end of the stream</summary>
/// <param name="buffer">Buffer containing the data to append</param>
/// <param name="offset">Starting index of the data in the buffer</param>
/// <param name="count">Number of bytes to write to the stream</param>
/// <exception cref="OverflowException">When the ring buffer is full</exception>
public override void Write(byte[] buffer, int offset, int count) {
// The end index lies behind the start index (usual case), so the
// unused buffer space is fragmented. Example: |-----<#######>-----|
if((this.startIndex < this.endIndex) || this.empty) {
int linearAvailable = (int)(this.ringBuffer.Length - this.endIndex);
// If the data to be written would cross the ring memory stream's end,
// we have to check that there's enough space at the beginning of the
// stream to contain the remainder of the data.
if(count > linearAvailable) {
if(count > (linearAvailable + this.startIndex))
throw new OverflowException("Data does not fit in buffer");
this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, linearAvailable);
this.ringBuffer.Position = 0;
this.endIndex = count - linearAvailable;
this.ringBuffer.Write(buffer, offset + linearAvailable, this.endIndex);
} else { // All data can be appended at the current stream position
this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, count);
this.endIndex += count;
}
this.empty = false;
} else { // The end index lies before the start index
// The ring memory stream has been fragmented. This means the gap into which
// we are about to write is not fragmented. Example: |#####>-------<#####|
if(count > (this.startIndex - this.endIndex))
throw new OverflowException("Data does not fit in buffer");
// Because the gap isn't fragmented, we can be sure that a single
// write call will suffice.
this.ringBuffer.Position = this.endIndex;
this.ringBuffer.Write(buffer, offset, count);
this.endIndex += count;
}
}
/// <summary>Jumps to the specified location within the stream</summary>
/// <param name="offset">Position to jump to</param>
/// <param name="origin">Origin towards which to interpret the offset</param>
/// <returns>The new offset within the stream</returns>
/// <exception cref="NotSupportedException">Always</exception>
public override long Seek(long offset, SeekOrigin origin) {
throw new NotSupportedException("The ring buffer does not support seeking");
}
/// <summary>Changes the length of the stream</summary>
/// <param name="value">New length to resize the stream to</param>
/// <exception cref="NotSupportedException">Always</exception>
public override void SetLength(long value) {
throw new NotSupportedException("This operation is not supported");
}
/// <summary>Resets the stream to its empty state</summary>
private void setEmpty() {
this.empty = true;
this.startIndex = 0;
this.endIndex = 0;
}
/// <summary>Internal stream containing the ring buffer data</summary>
private MemoryStream ringBuffer;
/// <summary>Start index of the data within the ring buffer</summary>
private int startIndex;
/// <summary>End index of the data within the ring buffer</summary>
private int endIndex;
/// <summary>Whether the ring buffer is empty</summary>
/// <remarks>
/// This field is required to differentiate between the ring buffer being
/// filled to the limit and being totally empty, because in both cases,
/// the start index and the end index will be the same.
/// </remarks>
private bool empty;
}
} // namespace Nuclex.Support.IO