Returned to my own naming convention - at the latest, the 'SingleInt32Union' would raise the question about where there is only a single int32 in that union

git-svn-id: file:///srv/devel/repo-conversion/nusu@295 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2014-02-24 15:40:12 +00:00
parent 5fb5b1f568
commit 2210973528
2 changed files with 17 additions and 17 deletions

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@ -36,8 +36,8 @@ namespace Nuclex.Support.Collections {
/// </para> /// </para>
/// <para> /// <para>
/// In principle, it works like a multimap, associating keys with a number of values /// In principle, it works like a multimap, associating keys with a number of values
/// and allowing you to look up a values by their keys. Unlike a multimap, it will /// and allowing you to look up values by their keys. Unlike a multimap, it will try
/// avoid handing out a previously provided value again. /// to avoid handing out a previously provided value again as long as possible.
/// </para> /// </para>
/// <para> /// <para>
/// A typical usage would be to set up a mapping between situations and dialogue lines. /// A typical usage would be to set up a mapping between situations and dialogue lines.
@ -282,6 +282,6 @@ namespace Nuclex.Support.Collections {
} }
} // namespace Nuclex { namespace Support { namespace Collections } // namespace Nuclex.Support.Collections
#endif // !(WINDOWS_PHONE || XBOX360) #endif // !(WINDOWS_PHONE || XBOX360)

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@ -44,11 +44,11 @@ namespace Nuclex.Support {
/// </remarks> /// </remarks>
public static class FloatHelper { public static class FloatHelper {
#region struct FloatInt32Union #region struct FloatIntUnion
/// <summary>Union of a floating point variable and an integer</summary> /// <summary>Union of a floating point variable and an integer</summary>
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
private struct FloatInt32Union { private struct FloatIntUnion {
/// <summary>The union's value as a floating point variable</summary> /// <summary>The union's value as a floating point variable</summary>
[FieldOffset(0)] [FieldOffset(0)]
@ -64,13 +64,13 @@ namespace Nuclex.Support {
} }
#endregion // struct FloatInt32Union #endregion // struct FloatIntUnion
#region struct DoubleInt64Union #region struct DoubleLongUnion
/// <summary>Union of a double precision floating point variable and a long</summary> /// <summary>Union of a double precision floating point variable and a long</summary>
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
private struct DoubleInt64Union { private struct DoubleLongUnion {
/// <summary>The union's value as a double precision floating point variable</summary> /// <summary>The union's value as a double precision floating point variable</summary>
[FieldOffset(0)] [FieldOffset(0)]
@ -86,7 +86,7 @@ namespace Nuclex.Support {
} }
#endregion // struct DoubleInt64Union #endregion // struct DoubleLongUnion
/// <summary>A floating point value that holds a positive zero</summary> /// <summary>A floating point value that holds a positive zero</summary>
public const float PositiveZeroFloat = +0.0f; public const float PositiveZeroFloat = +0.0f;
@ -150,8 +150,8 @@ namespace Nuclex.Support {
/// </para> /// </para>
/// </remarks> /// </remarks>
public static bool AreAlmostEqual(float left, float right, int maxUlps) { public static bool AreAlmostEqual(float left, float right, int maxUlps) {
var leftUnion = new FloatInt32Union(); var leftUnion = new FloatIntUnion();
var rightUnion = new FloatInt32Union(); var rightUnion = new FloatIntUnion();
leftUnion.Float = left; leftUnion.Float = left;
rightUnion.Float = right; rightUnion.Float = right;
@ -214,8 +214,8 @@ namespace Nuclex.Support {
/// </para> /// </para>
/// </remarks> /// </remarks>
public static bool AreAlmostEqual(double left, double right, long maxUlps) { public static bool AreAlmostEqual(double left, double right, long maxUlps) {
var leftUnion = new DoubleInt64Union(); var leftUnion = new DoubleLongUnion();
var rightUnion = new DoubleInt64Union(); var rightUnion = new DoubleLongUnion();
leftUnion.Double = left; leftUnion.Double = left;
rightUnion.Double = right; rightUnion.Double = right;
@ -260,7 +260,7 @@ namespace Nuclex.Support {
/// The memory contents of the floating point value interpreted as an integer /// The memory contents of the floating point value interpreted as an integer
/// </returns> /// </returns>
public static int ReinterpretAsInt(this float value) { public static int ReinterpretAsInt(this float value) {
FloatInt32Union union = new FloatInt32Union(); FloatIntUnion union = new FloatIntUnion();
union.Float = value; union.Float = value;
return union.Int; return union.Int;
} }
@ -277,7 +277,7 @@ namespace Nuclex.Support {
/// interpreted as an integer /// interpreted as an integer
/// </returns> /// </returns>
public static long ReinterpretAsLong(this double value) { public static long ReinterpretAsLong(this double value) {
DoubleInt64Union union = new DoubleInt64Union(); DoubleLongUnion union = new DoubleLongUnion();
union.Double = value; union.Double = value;
return union.Long; return union.Long;
} }
@ -290,7 +290,7 @@ namespace Nuclex.Support {
/// The memory contents of the integer value interpreted as a floating point value /// The memory contents of the integer value interpreted as a floating point value
/// </returns> /// </returns>
public static float ReinterpretAsFloat(this int value) { public static float ReinterpretAsFloat(this int value) {
FloatInt32Union union = new FloatInt32Union(); FloatIntUnion union = new FloatIntUnion();
union.Int = value; union.Int = value;
return union.Float; return union.Float;
} }
@ -305,7 +305,7 @@ namespace Nuclex.Support {
/// floating point value /// floating point value
/// </returns> /// </returns>
public static double ReinterpretAsDouble(this long value) { public static double ReinterpretAsDouble(this long value) {
DoubleInt64Union union = new DoubleInt64Union(); DoubleLongUnion union = new DoubleLongUnion();
union.Long = value; union.Long = value;
return union.Double; return union.Double;
} }