Documented some more possible design changes to the request framework; Waitable now manages the list of 'Ended' event subscribers itself and triggers the callback if the Waitable instance had already ended at the time of subscription

git-svn-id: file:///srv/devel/repo-conversion/nusu@76 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2008-06-05 19:26:36 +00:00
parent e0cf91a0a4
commit 26365177dd
2 changed files with 173 additions and 23 deletions

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@ -64,5 +64,97 @@ Design using interfaces:
interface IThreadedRequest : IRequest, IThreadedWaitable { } interface IThreadedRequest : IRequest, IThreadedWaitable { }
interface IThreadedRequest<ResultType> : interface IThreadedRequest<ResultType> : IRequest<ResultType>, IThreadedRequest { }
IRequest<ResultType>, IThreadedRequest, IThreadedWaitable { }
Impossible implementation:
class Request : IRequest {
event EventHandler Finished;
void Wait();
bool Wait(int timeoutMilliseconds);
bool Finished { get; }
void Join();
protected virtual void ReraiseExceptions() { }
}
class Request<ResultType> : Request, IRequest<ResultType> {
new ResultType Join();
protected abstract ResultType GatherResults();
}
Do not provide: (see conflict in second version)
class ThreadedRequest : Request, IThreadedRequest {
WaitHandle WaitHandle { get; }
}
class ThreadedRequest<ResultType> : ThreadedRequest, Request<ResultType> { }
// However, not providing these, the user would have to rewrite
// the complex threading routines everywhere he uses then. Bad.
Inelegant implementation:
class Void {}
class Request<ResultType> : IRequest<ResultType> {
new ResultType Join();
protected abstract ResultType GatherResults();
}
class ThreadedRequest<ResultType> : Request<ResultType> { }
// However, not providing these, the user would have to rewrite
// the complex threading routines everywhere he uses then. Bad.
Maybe keeping threaded and non-threaded requests apart is a good thing?
IWaitable (without Finished event)
Waitable (Finished event)
Request
Request<Bla>
IWaitable (without Finished event)
ThreadedWaitable (AsyncFinished event)
ThreadedRequest
ThreadedRequest<Bla>
Or just dump the WaitHandle schmonder
Waitable (with virtual protected SyncRoot { get { return this; } })
Request
Request<Bla>
LazyWaitHandle
WaitHandle Get(Waitable waitable)
Or use policy classes (waithandle trouble)
Waitable
Request
Request<Bla>
RequestImpl<ThreadPolicy>
RequestImpl<Bla, ThreadPolicy>
LazyWaitHandle
WaitHandle Get(Waitable waitable)
WaitHandle Get(Waitable waitable, object syncRoot)
ThreadPolicy {
virtual void lock() {}
virtual void unlock() {}
}

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@ -19,6 +19,7 @@ License along with this library
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Threading; using System.Threading;
namespace Nuclex.Support.Tracking { namespace Nuclex.Support.Tracking {
@ -67,7 +68,59 @@ namespace Nuclex.Support.Tracking {
public static readonly Waitable EndedDummy = new EndedDummyWaitable(); public static readonly Waitable EndedDummy = new EndedDummyWaitable();
/// <summary>Will be triggered when the Waitable has ended</summary> /// <summary>Will be triggered when the Waitable has ended</summary>
public event EventHandler AsyncEnded; /// <remarks>
/// If the process is already finished when a client registers to this event,
/// the registered callback will be invoked synchronously right when the
/// registration takes place.
/// </remarks>
public event EventHandler AsyncEnded {
add {
// If the background process has not yet ended, add the delegate to the
// list of subscribers. This uses the double-checked locking idiom to
// avoid taking the lock when the background process has already ended.
if(!this.ended) {
lock(this) {
if(!this.ended) {
// The subscriber list is also created lazily ;-)
if(ReferenceEquals(this.subscribers, null)) {
this.subscribers = new List<EventHandler>();
}
// Subscribe the event handler to the list
this.subscribers.Add(value);
return;
}
}
}
// If this point is reached, the background process was already finished
// and we have to invoke the subscriber manually as promised.
value(this, EventArgs.Empty);
}
remove {
// Unsubscribing a non-subscribed delegate from an event is allowed and should
// not throw an exception. Due to the stupid design of the .NET collection
// classes (has anyone at Microsoft ever written a single proper collection
// in his life?) we have to search the collection twice.
lock(this) {
// Only try to remove the event handler if the subscriber list was created,
// otherwise, we can be sure that no actual subscribers exist.
if(!ReferenceEquals(this.subscribers, null)) {
if(this.subscribers.Contains(value)) {
this.subscribers.Remove(value);
}
}
}
}
}
/// <summary>Whether the Waitable has ended already</summary> /// <summary>Whether the Waitable has ended already</summary>
public bool Ended { public bool Ended {
@ -79,24 +132,20 @@ namespace Nuclex.Support.Tracking {
get { get {
// The WaitHandle will only be created when someone asks for it! // The WaitHandle will only be created when someone asks for it!
// See the Double-Check Locking idiom on why the condition is checked twice
// (primarily, it avoids an expensive lock when it isn't needed)
//
// We can *not* optimize this lock away since we absolutely must not create // We can *not* optimize this lock away since we absolutely must not create
// two doneEvents -- someone might call .WaitOne() on the first one when only // two doneEvents -- someone might call .WaitOne() on the first one when only
// the second one is referenced by this.doneEvent and thus gets set in the end. // the second one is referenced by this.doneEvent and thus gets set in the end.
if(this.doneEvent == null) { if(this.doneEvent == null) {
lock(this) { lock(this) {
if(this.doneEvent == null) {
if(this.doneEvent == null)
this.doneEvent = new ManualResetEvent(this.ended); this.doneEvent = new ManualResetEvent(this.ended);
}
} }
} }
// We can be sure the doneEvent has been created now!
return this.doneEvent; return this.doneEvent;
} }
} }
@ -130,29 +179,38 @@ namespace Nuclex.Support.Tracking {
this.ended = true; this.ended = true;
} // Doesn't really need a lock: if another thread wins the race and creates
// the event after we just saw it being null, it would be created in an already
// Doesn't need a lock. If another thread wins the race and creates the event // set state due to the ended flag (see above) being set to true beforehand!
// after we just saw it being null, it would be created in an already set // But since we've got a lock ready, we can even avoid that 1 in a million
// state due to the ended flag (see above) being set to true beforehand! // performance loss and prevent a second doneEvent from being created.
if(this.doneEvent != null) if(this.doneEvent != null)
this.doneEvent.Set(); this.doneEvent.Set();
// Finally, fire the AsyncEnded event }
EventHandler copy = AsyncEnded;
if(copy != null) // Fire the ended events to all event subscribers. We can freely use the list
copy(this, EventArgs.Empty); // without synchronization at this point on since once this.ended is set to true,
// the subscribers list will not be accessed any longer
for(int index = 0; index < this.subscribers.Count; ++index) {
this.subscribers[index](this, EventArgs.Empty);
}
} }
/// <summary>List of event handler which have subscribed to the ended event</summary>
/// <remarks>
/// Does not need to be volatile since it's only accessed inside
/// </remarks>
private volatile List<EventHandler> subscribers;
/// <summary>Whether the operation has completed yet</summary>
private volatile bool ended;
/// <summary>Event that will be set when the progression is completed</summary> /// <summary>Event that will be set when the progression is completed</summary>
/// <remarks> /// <remarks>
/// This event is will only be created when it is specifically asked for using /// This event is will only be created when it is specifically asked for using
/// the WaitHandle property. /// the WaitHandle property.
/// </remarks> /// </remarks>
private volatile ManualResetEvent doneEvent; private volatile ManualResetEvent doneEvent;
/// <summary>Whether the operation has completed yet</summary>
private volatile bool ended;
} }