Provided a common class for observable collections similar to what the .NET Framework 3.0 offers; ParentingCollection no longer requires the parent type to be a reference type; Laid the foundation for a new progress tracking framework that can be used to drive progress bars, loading screens and such
git-svn-id: file:///srv/devel/repo-conversion/nusu@9 d2e56fa2-650e-0410-a79f-9358c0239efd
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11 changed files with 379 additions and 6 deletions
15
Source/Tracking/IAbortable.cs
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15
Source/Tracking/IAbortable.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Tracking {
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/// <summary>Interface for abortable processes</summary>
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public interface IAbortable {
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/// <summary>Aborts the running process. Can be called from any thread.</summary>
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void AsyncAbort();
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}
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} // namespace Nuclex.Support.Tracking
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12
Source/Tracking/MultiProgression.cs
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12
Source/Tracking/MultiProgression.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Tracking {
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public class MultiProgression<ProgressionType> : Progression
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where ProgressionType : Progression {
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}
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} // namespace Nuclex.Support.Tracking
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50
Source/Tracking/Operation.cs
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50
Source/Tracking/Operation.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Tracking {
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/// <summary>Base class for observable operations running in the background</summary>
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public abstract class Operation : Progression {
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/// <summary>Possible outcomes of an operation</summary>
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public enum Outcomes {
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/// <summary>The operation has not ended yet</summary>
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Pending,
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/// <summary>The operation has succeeded</summary>
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Success,
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/// <summary>The operation has failed</summary>
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Failure,
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}
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/*
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/// <summary>Begins executing the operation</summary>
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public abstract void BeginExecute();
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public virtual void Execute() {
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try {
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BeginExecute();
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this.outcome = EndExecute();
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}
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catch(Exception exception) {
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this.outcome = Outcomes.Failure;
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}
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}
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/// <summary>Ends the </summary>
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public virtual Outcomes EndExecute() {
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WaitHandle.WaitOne();
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return this.outcome;
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}
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/// <summary>The Outcome of the operation when it has finished</summary>
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public Outcomes Outcome {
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get { return this.outcome; }
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}
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/// <summary>Outcome of the operation</summary>
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protected Outcomes outcome;
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*/
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}
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} // namespace Nuclex.Support.Tracking
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26
Source/Tracking/ProgressUpdateEventArgs.cs
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26
Source/Tracking/ProgressUpdateEventArgs.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Tracking {
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/// <summary>Event arguments for a progress update notification</summary>
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public class ProgressUpdateEventArgs : EventArgs {
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/// <summary>Initializes the progress update informations</summary>
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/// <param name="progress">Achieved progress ranging from 0.0 to 1.0</param>
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public ProgressUpdateEventArgs(float progress) {
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this.progress = progress;
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}
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/// <summary>Currently achieved progress</summary>
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public float Progress {
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get { return this.progress; }
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}
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/// <summary>Achieved progress</summary>
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protected float progress;
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}
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} // namespace Nuclex.Support.Tracking
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128
Source/Tracking/Progression.cs
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128
Source/Tracking/Progression.cs
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using System;
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using System.Threading;
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namespace Nuclex.Support.Tracking {
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/// <summary>Base class for actions that give an indication of their progress</summary>
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/// <remarks>
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/// <para>
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/// By encapsulating long-running operations which will ideally be running in
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/// a background thread in a class that's derived from Progression you can wait
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/// for the completion of the operation and receive feedback on the achieved
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/// progress. This is useful for displaying a progress bar, loading screen or
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/// some means of entertaining the user while he waits for the operation to
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/// complete. It is also possible to register callbacks which will be fired once
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/// the progression has ended.
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/// </para>
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/// <para>
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/// This class deliberately does not provide an Execute() or similar method to
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/// clearly seperate the initiation of an operation from just monitoring it.
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/// By omitting an Execute() method, it also becomes possible to construct a
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/// progression just-in-time when it is explicitely asked for.
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/// </para>
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/// </remarks>
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public abstract class Progression {
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#region class EndedDummyProgression
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/// <summary>Dummy progression which always is in the 'ended' state</summary>
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internal class EndedDummyProgression : Progression {
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/// <summary>Initializes a new ended dummy progression</summary>
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public EndedDummyProgression() {
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OnAsyncEnded();
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}
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}
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#endregion // class EndedDummyProgression
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/// <summary>A dummy progression that's always in the 'ended' state</summary>
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/// <remarks>
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/// Useful if an operation is already complete when it's being asked for or
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/// when a progression that's lazily created is accessed after the original
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/// operation has ended already.
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/// </remarks>
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public static readonly Progression EndedDummy = new EndedDummyProgression();
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/// <summary>will be triggered to report when progress has been achieved</summary>
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public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
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/// <summary>Will be triggered when the progression has ended</summary>
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public event EventHandler AsyncEnded;
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/// <summary>Whether the progression has ended already</summary>
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public virtual bool Ended {
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get { return ended; }
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}
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/// <summary>WaitHandle that can be used to wait for the progression to end</summary>
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public WaitHandle WaitHandle {
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get {
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lock(this) {
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// The WaitHandle will only be created when someone asks for it!
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if(this.doneEvent == null)
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this.doneEvent = new ManualResetEvent(this.ended);
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}
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return this.doneEvent;
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}
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}
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/// <summary>Fires the progress update event</summary>
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/// <param name="progress">Progress to report (ranging from 0.0 to 1.0)</param>
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/// <remarks>
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/// Informs the observers of this progression about the achieved progress.
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/// </remarks>
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protected virtual void OnAsyncProgressUpdated(float progress) {
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OnAsyncProgressUpdated(new ProgressUpdateEventArgs(progress));
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}
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/// <summary>Fires the progress update event</summary>
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/// <param name="eventArguments">Progress to report (ranging from 0.0 to 1.0)</param>
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/// <remarks>
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/// Informs the observers of this progression about the achieved progress.
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/// Allows for classes derived from the Progression class to easily provide
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/// a custom event arguments class that has been derived from the
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/// Progression's ProgressUpdateEventArgs class.
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/// </remarks>
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protected virtual void OnAsyncProgressUpdated(ProgressUpdateEventArgs eventArguments) {
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EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
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if(copy != null)
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copy(this, eventArguments);
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}
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/// <summary>Fires the AsyncEnded event</summary>
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/// <remarks>
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/// This event should be fired by the implementing class when its work is completed.
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/// It's of no interest to this class whether the outcome of the process was successfull
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/// or not, the outcome and results of the process taking place need to be communicated
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/// seperately.
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/// </remarks>
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protected virtual void OnAsyncEnded() {
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lock(this) {
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ended = true;
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if(this.doneEvent != null)
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this.doneEvent.Set();
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}
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EventHandler copy = AsyncEnded;
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if(copy != null)
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copy(this, EventArgs.Empty);
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}
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/// <summary>Event that will be set when the progression is completed</summary>
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/// <remarks>
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/// This event is will only be created when it is specifically asked for using
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/// the WaitHandle property.
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/// </remarks>
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private volatile ManualResetEvent doneEvent;
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/// <summary>Whether the operation has completed yet</summary>
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private volatile bool ended;
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}
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} // namespace Nuclex.Support.Tracking
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16
Source/Tracking/ProgressionCollection.cs
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16
Source/Tracking/ProgressionCollection.cs
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using Nuclex.Support.Collections;
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namespace Nuclex.Support.Tracking {
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/// <summary>Non-generic version of the progression collection</summary>
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public class ProgressionCollection : ProgressionCollection<Progression> { }
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/// <summary>Generic collection of progressions</summary>
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public class ProgressionCollection<ProgressionType>
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: ObservableCollection<Progression> where ProgressionType : Progression { }
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} // namespace Nuclex.Support.Tracking
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10
Source/Tracking/ThreadedMethodOperation.cs
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10
Source/Tracking/ThreadedMethodOperation.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Tracking {
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public class ThreadedMethodOperation : Operation {
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}
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} // namespace Nuclex.Support.Tracking
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