Provided a common class for observable collections similar to what the .NET Framework 3.0 offers; ParentingCollection no longer requires the parent type to be a reference type; Laid the foundation for a new progress tracking framework that can be used to drive progress bars, loading screens and such
git-svn-id: file:///srv/devel/repo-conversion/nusu@9 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
355e5766d4
commit
2d145ca867
|
@ -65,6 +65,10 @@
|
|||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Source\Collections\ObservableCollection.cs">
|
||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
||||
<Name>ObservableCollection</Name>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\UnintrusivePriorityQueue.cs">
|
||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
||||
<Name>UnintrusivePriorityQueue</Name>
|
||||
|
@ -139,6 +143,10 @@
|
|||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
||||
<Name>Progression</Name>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\ProgressionCollection.cs">
|
||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
||||
<Name>ProgressionCollection</Name>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\ProgressUpdateEventArgs.cs">
|
||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
||||
<Name>ProgressUpdateEventArgs</Name>
|
||||
|
|
109
Source/Collections/ObservableCollection.cs
Normal file
109
Source/Collections/ObservableCollection.cs
Normal file
|
@ -0,0 +1,109 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Nuclex.Support.Collections {
|
||||
|
||||
/// <summary>Generic collection of progressions</summary>
|
||||
public class ObservableCollection<ItemType> : Collection<ItemType> {
|
||||
|
||||
#region class ItemEventArgs
|
||||
|
||||
/// <summary>Arguments class for events that need to pass a progression</summary>
|
||||
public class ItemEventArgs : EventArgs {
|
||||
|
||||
/// <summary>Initializes a new event arguments supplier</summary>
|
||||
/// <param name="item">Item to be supplied to the event handler</param>
|
||||
public ItemEventArgs(ItemType item) {
|
||||
this.item = item;
|
||||
}
|
||||
|
||||
/// <summary>Obtains the collection item the event arguments are carrying</summary>
|
||||
public ItemType Item {
|
||||
get { return this.item; }
|
||||
}
|
||||
|
||||
/// <summary>Item that's passed to the event handler</summary>
|
||||
private ItemType item;
|
||||
|
||||
}
|
||||
|
||||
#endregion // class ItemEventArgs
|
||||
|
||||
/// <summary>Raised when an item has been added to the collection</summary>
|
||||
public event EventHandler<ItemEventArgs> ItemAdded;
|
||||
/// <summary>Raised when an item is removed from the collection</summary>
|
||||
public event EventHandler<ItemEventArgs> ItemRemoved;
|
||||
/// <summary>Raised the collection is about to be cleared</summary>
|
||||
public event EventHandler Clearing;
|
||||
|
||||
/// <summary>Removes all elements from the Collection</summary>
|
||||
protected override void ClearItems() {
|
||||
OnClearing();
|
||||
|
||||
base.ClearItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an element into the ProgressionCollection at the specified index
|
||||
/// </summary>
|
||||
/// <param name="index">
|
||||
/// The object to insert. The value can be null for reference types.
|
||||
/// </param>
|
||||
/// <param name="item">The zero-based index at which item should be inserted</param>
|
||||
protected override void InsertItem(int index, ItemType item) {
|
||||
base.InsertItem(index, item);
|
||||
|
||||
OnAdded(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the element at the specified index of the ProgressionCollection
|
||||
/// </summary>
|
||||
/// <param name="index">The zero-based index of the element to remove</param>
|
||||
protected override void RemoveItem(int index) {
|
||||
ItemType item = base[index];
|
||||
|
||||
base.RemoveItem(index);
|
||||
|
||||
OnRemoved(item);
|
||||
}
|
||||
|
||||
/// <summary>Replaces the element at the specified index</summary>
|
||||
/// <param name="index">
|
||||
/// The new value for the element at the specified index. The value can be null
|
||||
/// for reference types
|
||||
/// </param>
|
||||
/// <param name="item">The zero-based index of the element to replace</param>
|
||||
protected override void SetItem(int index, ItemType item) {
|
||||
ItemType oldItem = base[index];
|
||||
|
||||
base.SetItem(index, item);
|
||||
|
||||
OnRemoved(oldItem);
|
||||
OnAdded(item);
|
||||
}
|
||||
|
||||
/// <summary>Fires the 'ItemAdded' event</summary>
|
||||
/// <param name="item">Item that has been added to the collection</param>
|
||||
protected virtual void OnAdded(ItemType item) {
|
||||
if(ItemAdded != null)
|
||||
ItemAdded(this, new ItemEventArgs(item));
|
||||
}
|
||||
|
||||
/// <summary>Fires the 'ItemRemoved' event</summary>
|
||||
/// <param name="item">Item that has been removed from the collection</param>
|
||||
protected virtual void OnRemoved(ItemType item) {
|
||||
if(ItemRemoved != null)
|
||||
ItemRemoved(this, new ItemEventArgs(item));
|
||||
}
|
||||
|
||||
/// <summary>Fires the 'Clearing' event</summary>
|
||||
protected virtual void OnClearing() {
|
||||
if(Clearing != null)
|
||||
Clearing(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Collections
|
|
@ -5,7 +5,7 @@ namespace Nuclex.Support.Collections {
|
|||
|
||||
/// <summary>Base class for objects that can be parented to an owner</summary>
|
||||
/// <typeparam name="ParentType">Type of the parent object</typeparam>
|
||||
public class Parentable<ParentType> where ParentType : class {
|
||||
public class Parentable<ParentType> {
|
||||
|
||||
/// <summary>Assigns a new parent to this instance</summary>
|
||||
internal void SetParent(ParentType parent) {
|
||||
|
|
|
@ -15,8 +15,7 @@ namespace Nuclex.Support.Collections {
|
|||
/// <typeparam name="ParentType">Type of the parent object to assign to items</typeparam>
|
||||
/// <typeparam name="ItemType">Type of the items being managed in the collection</typeparam>
|
||||
public class ParentingCollection<ParentType, ItemType> : Collection<ItemType>
|
||||
where ItemType : Parentable<ParentType>
|
||||
where ParentType : class {
|
||||
where ItemType : Parentable<ParentType> {
|
||||
|
||||
/// <summary>Reparents all elements in the collection</summary>
|
||||
/// <param name="parent">New parent to take ownership of the items</param>
|
||||
|
@ -30,7 +29,7 @@ namespace Nuclex.Support.Collections {
|
|||
/// <summary>Clears all elements from the collection</summary>
|
||||
protected override void ClearItems() {
|
||||
for(int index = 0; index < Count; ++index)
|
||||
base[index].SetParent(null);
|
||||
base[index].SetParent(default(ParentType));
|
||||
|
||||
base.ClearItems();
|
||||
}
|
||||
|
@ -46,7 +45,7 @@ namespace Nuclex.Support.Collections {
|
|||
/// <summary>Removes an element from the collection</summary>
|
||||
/// <param name="index">Index of the element to remove</param>
|
||||
protected override void RemoveItem(int index) {
|
||||
base[index].SetParent(null);
|
||||
base[index].SetParent(default(ParentType));
|
||||
base.RemoveItem(index);
|
||||
}
|
||||
|
||||
|
@ -70,7 +69,7 @@ namespace Nuclex.Support.Collections {
|
|||
if(disposeItems) {
|
||||
|
||||
// Have the items do their cleanup work
|
||||
Reparent(null);
|
||||
Reparent(default(ParentType));
|
||||
|
||||
// Dispose of all the items in the collection that implement IDisposable
|
||||
foreach(ItemType item in this) {
|
||||
|
|
15
Source/Tracking/IAbortable.cs
Normal file
15
Source/Tracking/IAbortable.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Interface for abortable processes</summary>
|
||||
public interface IAbortable {
|
||||
|
||||
/// <summary>Aborts the running process. Can be called from any thread.</summary>
|
||||
void AsyncAbort();
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
12
Source/Tracking/MultiProgression.cs
Normal file
12
Source/Tracking/MultiProgression.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
public class MultiProgression<ProgressionType> : Progression
|
||||
where ProgressionType : Progression {
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
50
Source/Tracking/Operation.cs
Normal file
50
Source/Tracking/Operation.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Base class for observable operations running in the background</summary>
|
||||
public abstract class Operation : Progression {
|
||||
|
||||
/// <summary>Possible outcomes of an operation</summary>
|
||||
public enum Outcomes {
|
||||
/// <summary>The operation has not ended yet</summary>
|
||||
Pending,
|
||||
/// <summary>The operation has succeeded</summary>
|
||||
Success,
|
||||
/// <summary>The operation has failed</summary>
|
||||
Failure,
|
||||
}
|
||||
/*
|
||||
/// <summary>Begins executing the operation</summary>
|
||||
public abstract void BeginExecute();
|
||||
|
||||
public virtual void Execute() {
|
||||
try {
|
||||
BeginExecute();
|
||||
this.outcome = EndExecute();
|
||||
}
|
||||
catch(Exception exception) {
|
||||
this.outcome = Outcomes.Failure;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Ends the </summary>
|
||||
public virtual Outcomes EndExecute() {
|
||||
WaitHandle.WaitOne();
|
||||
|
||||
return this.outcome;
|
||||
}
|
||||
|
||||
/// <summary>The Outcome of the operation when it has finished</summary>
|
||||
public Outcomes Outcome {
|
||||
get { return this.outcome; }
|
||||
}
|
||||
|
||||
/// <summary>Outcome of the operation</summary>
|
||||
protected Outcomes outcome;
|
||||
*/
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
26
Source/Tracking/ProgressUpdateEventArgs.cs
Normal file
26
Source/Tracking/ProgressUpdateEventArgs.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Event arguments for a progress update notification</summary>
|
||||
public class ProgressUpdateEventArgs : EventArgs {
|
||||
|
||||
/// <summary>Initializes the progress update informations</summary>
|
||||
/// <param name="progress">Achieved progress ranging from 0.0 to 1.0</param>
|
||||
public ProgressUpdateEventArgs(float progress) {
|
||||
this.progress = progress;
|
||||
}
|
||||
|
||||
/// <summary>Currently achieved progress</summary>
|
||||
public float Progress {
|
||||
get { return this.progress; }
|
||||
}
|
||||
|
||||
/// <summary>Achieved progress</summary>
|
||||
protected float progress;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
128
Source/Tracking/Progression.cs
Normal file
128
Source/Tracking/Progression.cs
Normal file
|
@ -0,0 +1,128 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Base class for actions that give an indication of their progress</summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// By encapsulating long-running operations which will ideally be running in
|
||||
/// a background thread in a class that's derived from Progression you can wait
|
||||
/// for the completion of the operation and receive feedback on the achieved
|
||||
/// progress. This is useful for displaying a progress bar, loading screen or
|
||||
/// some means of entertaining the user while he waits for the operation to
|
||||
/// complete. It is also possible to register callbacks which will be fired once
|
||||
/// the progression has ended.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This class deliberately does not provide an Execute() or similar method to
|
||||
/// clearly seperate the initiation of an operation from just monitoring it.
|
||||
/// By omitting an Execute() method, it also becomes possible to construct a
|
||||
/// progression just-in-time when it is explicitely asked for.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public abstract class Progression {
|
||||
|
||||
#region class EndedDummyProgression
|
||||
|
||||
/// <summary>Dummy progression which always is in the 'ended' state</summary>
|
||||
internal class EndedDummyProgression : Progression {
|
||||
|
||||
/// <summary>Initializes a new ended dummy progression</summary>
|
||||
public EndedDummyProgression() {
|
||||
OnAsyncEnded();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion // class EndedDummyProgression
|
||||
|
||||
/// <summary>A dummy progression that's always in the 'ended' state</summary>
|
||||
/// <remarks>
|
||||
/// Useful if an operation is already complete when it's being asked for or
|
||||
/// when a progression that's lazily created is accessed after the original
|
||||
/// operation has ended already.
|
||||
/// </remarks>
|
||||
public static readonly Progression EndedDummy = new EndedDummyProgression();
|
||||
|
||||
/// <summary>will be triggered to report when progress has been achieved</summary>
|
||||
public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
|
||||
|
||||
/// <summary>Will be triggered when the progression has ended</summary>
|
||||
public event EventHandler AsyncEnded;
|
||||
|
||||
/// <summary>Whether the progression has ended already</summary>
|
||||
public virtual bool Ended {
|
||||
get { return ended; }
|
||||
}
|
||||
|
||||
/// <summary>WaitHandle that can be used to wait for the progression to end</summary>
|
||||
public WaitHandle WaitHandle {
|
||||
get {
|
||||
lock(this) {
|
||||
|
||||
// The WaitHandle will only be created when someone asks for it!
|
||||
if(this.doneEvent == null)
|
||||
this.doneEvent = new ManualResetEvent(this.ended);
|
||||
|
||||
}
|
||||
|
||||
return this.doneEvent;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Fires the progress update event</summary>
|
||||
/// <param name="progress">Progress to report (ranging from 0.0 to 1.0)</param>
|
||||
/// <remarks>
|
||||
/// Informs the observers of this progression about the achieved progress.
|
||||
/// </remarks>
|
||||
protected virtual void OnAsyncProgressUpdated(float progress) {
|
||||
OnAsyncProgressUpdated(new ProgressUpdateEventArgs(progress));
|
||||
}
|
||||
|
||||
/// <summary>Fires the progress update event</summary>
|
||||
/// <param name="eventArguments">Progress to report (ranging from 0.0 to 1.0)</param>
|
||||
/// <remarks>
|
||||
/// Informs the observers of this progression about the achieved progress.
|
||||
/// Allows for classes derived from the Progression class to easily provide
|
||||
/// a custom event arguments class that has been derived from the
|
||||
/// Progression's ProgressUpdateEventArgs class.
|
||||
/// </remarks>
|
||||
protected virtual void OnAsyncProgressUpdated(ProgressUpdateEventArgs eventArguments) {
|
||||
EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
|
||||
if(copy != null)
|
||||
copy(this, eventArguments);
|
||||
}
|
||||
|
||||
/// <summary>Fires the AsyncEnded event</summary>
|
||||
/// <remarks>
|
||||
/// This event should be fired by the implementing class when its work is completed.
|
||||
/// It's of no interest to this class whether the outcome of the process was successfull
|
||||
/// or not, the outcome and results of the process taking place need to be communicated
|
||||
/// seperately.
|
||||
/// </remarks>
|
||||
protected virtual void OnAsyncEnded() {
|
||||
lock(this) {
|
||||
ended = true;
|
||||
|
||||
if(this.doneEvent != null)
|
||||
this.doneEvent.Set();
|
||||
}
|
||||
|
||||
EventHandler copy = AsyncEnded;
|
||||
if(copy != null)
|
||||
copy(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
/// <summary>Event that will be set when the progression is completed</summary>
|
||||
/// <remarks>
|
||||
/// This event is will only be created when it is specifically asked for using
|
||||
/// the WaitHandle property.
|
||||
/// </remarks>
|
||||
private volatile ManualResetEvent doneEvent;
|
||||
/// <summary>Whether the operation has completed yet</summary>
|
||||
private volatile bool ended;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
16
Source/Tracking/ProgressionCollection.cs
Normal file
16
Source/Tracking/ProgressionCollection.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
using Nuclex.Support.Collections;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Non-generic version of the progression collection</summary>
|
||||
public class ProgressionCollection : ProgressionCollection<Progression> { }
|
||||
|
||||
/// <summary>Generic collection of progressions</summary>
|
||||
public class ProgressionCollection<ProgressionType>
|
||||
: ObservableCollection<Progression> where ProgressionType : Progression { }
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
10
Source/Tracking/ThreadedMethodOperation.cs
Normal file
10
Source/Tracking/ThreadedMethodOperation.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
public class ThreadedMethodOperation : Operation {
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
Loading…
Reference in New Issue
Block a user