Began implementing the ProgressionTracker
git-svn-id: file:///srv/devel/repo-conversion/nusu@34 d2e56fa2-650e-0410-a79f-9358c0239efd
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11 changed files with 363 additions and 66 deletions
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@ -27,12 +27,6 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Base class for observable operations running in the background</summary>
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public abstract class Operation : Progression {
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/// <summary>Executes the operation synchronously</summary>
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public virtual void Execute() {
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Begin();
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End();
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}
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/// <summary>Launches the background operation</summary>
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public abstract void Begin();
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@ -55,13 +49,15 @@ namespace Nuclex.Support.Scheduling {
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} else {
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error = true;
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}
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}
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} // lock
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} else {
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error = true;
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}
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if(error)
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throw new InvalidOperationException("End() has already been called");
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// If the progression itself hasn't ended yet, block the caller until it has.
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if(!Ended)
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if(!Ended)
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WaitHandle.WaitOne();
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// If an exception occured during the background execution
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@ -75,7 +71,25 @@ namespace Nuclex.Support.Scheduling {
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/// If this field is null, it is assumed that no exception has occured
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/// in the background process. When it is set, the End() method will
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/// </remarks>
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protected Exception occuredException;
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public Exception OccuredException {
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get { return this.occuredException; }
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}
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/// <summary>Sets the exception to raise to the caller of the End() method</summary>
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/// <param name="exception">Exception to raise to the caller of the End() method</param>
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protected void SetException(Exception exception) {
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// We allow the caller to set the exception multiple times. While I certainly
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// can't think of a scenario where this would happen, throwing an exception
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// in that case seems worse. The caller might just be executing an exception
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// handling block and locking the operation instance could cause all even
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// more problems.
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this.occuredException = exception;
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}
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/// <summary>Exception that occured while the operation was executing</summary>
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private volatile Exception occuredException;
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/// <summary>Whether the End() method has been called already</summary>
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private volatile bool endCalled;
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68
Source/Scheduling/QueueOperation.cs
Normal file
68
Source/Scheduling/QueueOperation.cs
Normal file
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@ -0,0 +1,68 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using Nuclex.Support.Tracking;
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namespace Nuclex.Support.Scheduling {
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/// <summary>Operation that sequentially executes a series of operations</summary>
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/// <typeparam name="OperationType">
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/// Type of the child operations the QueueOperation will contain
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/// </typeparam>
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public class QueueOperation<OperationType> : Operation
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where OperationType : Operation {
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/// <summary>Initializes a new queue operation</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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/// <remarks>
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/// All child operations will have a default weight of 1.0
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/// </remarks>
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public QueueOperation(IEnumerable<OperationType> childs) {
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this.setProgression = new SetProgression<OperationType>(childs);
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}
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/// <summary>Initializes a new queue operation with custom weights</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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public QueueOperation(IEnumerable<WeightedProgression<OperationType>> childs) {
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this.setProgression = new SetProgression<OperationType>(childs);
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}
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/// <summary>Launches the background operation</summary>
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public override void Begin() {
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this.setProgression.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(setProgressionProgressUpdated);
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//this.setProgression.Childs[0].Progression.Begin();
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}
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private void setProgressionProgressUpdated(object sender, ProgressUpdateEventArgs e) {
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throw new Exception("The method or operation is not implemented.");
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}
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/// <summary>SetProgression used internally to handle progress reports</summary>
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private volatile SetProgression<OperationType> setProgression;
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}
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} // namespace Nuclex.Support.Scheduling
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@ -24,7 +24,7 @@ using System.Threading;
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namespace Nuclex.Support.Scheduling {
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/// <summary>Operation that executes a method in a background thread</summary>
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public class ThreadedMethodOperation : Operation {
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public class ThreadCallbackOperation : ThreadOperation {
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/// <summary>
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/// Initializes a new threaded method operation for a parameterless method
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@ -33,7 +33,7 @@ namespace Nuclex.Support.Scheduling {
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/// <remarks>
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/// Uses a ThreadPool thread to execute the method in
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/// </remarks>
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public ThreadedMethodOperation(ThreadStart method)
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public ThreadCallbackOperation(ThreadStart method)
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: this(method, true) { }
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/// <summary>
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@ -46,35 +46,20 @@ namespace Nuclex.Support.Scheduling {
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/// that the method will be executed immediately but has an impact on
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/// performance since the creation of new threads is not a cheap operation.
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/// </remarks>
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public ThreadedMethodOperation(ThreadStart method, bool useThreadPool) {
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if(useThreadPool) {
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ThreadPool.QueueUserWorkItem(callMethod, method);
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} else {
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Thread thread = new Thread(callMethod);
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thread.Name = "Nuclex.Support.Scheduling.ThreadedMethodOperation thread";
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thread.IsBackground = true;
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thread.Start(method);
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}
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public ThreadCallbackOperation(ThreadStart method, bool useThreadPool)
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: base(useThreadPool) {
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this.method = method;
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}
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/// <summary>Invokes the delegate passed as an argument</summary>
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/// <param name="method">ThreadStart-comaptible Delegate to invoke</param>
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private void callMethod(object method) {
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#if PROGRESSION_STARTABLE
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AsyncStarted();
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#endif
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try {
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((ThreadStart)method)();
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}
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catch(Exception exception) {
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this.occuredException = exception;
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}
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finally {
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AsyncEnded();
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}
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/// <summary>Executes the thread callback in the background thread</summary>
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protected override void Execute() {
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this.method();
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}
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/// <summary>Method to be invoked in a background thread</summary>
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private ThreadStart method;
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}
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} // namespace Nuclex.Support.Scheduling
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88
Source/Scheduling/ThreadOperation.cs
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88
Source/Scheduling/ThreadOperation.cs
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@ -0,0 +1,88 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Nuclex.Support.Scheduling {
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/// <summary>Operation that executes a method in a background thread</summary>
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public abstract class ThreadOperation : Operation {
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/// <summary>
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/// Initializes a new threaded operation
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/// </summary>
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/// <remarks>
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/// Uses a ThreadPool thread to execute the method in
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/// </remarks>
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public ThreadOperation() : this(true) { }
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/// <summary>
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/// Initializes a new threaded operation
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/// </summary>
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/// <param name="useThreadPool">Whether tos use a ThreadPool thread</param>
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/// <remarks>
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/// If useThreadPool is false, a new thread will be created. This guarantees
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/// that the method will be executed immediately but has an impact on
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/// performance since the creation of new threads is not a cheap operation.
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/// </remarks>
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public ThreadOperation(bool useThreadPool) {
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this.useThreadPool = useThreadPool;
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}
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/// <summary>Launches the background operation</summary>
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public override void Begin() {
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if(useThreadPool) {
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ThreadPool.QueueUserWorkItem(callMethod);
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} else {
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Thread thread = new Thread(callMethod);
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thread.Name = "Nuclex.Support.Scheduling.ThreadOperation";
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thread.IsBackground = true;
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thread.Start();
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}
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}
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/// <summary>Contains the payload to be executed in the background thread</summary>
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protected abstract void Execute();
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/// <summary>Invokes the delegate passed as an argument</summary>
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/// <param name="state">Not used</param>
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private void callMethod(object state) {
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#if PROGRESSION_STARTABLE
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OnAsyncStarted();
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#endif
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try {
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Execute();
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}
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catch(Exception exception) {
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SetException(exception);
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}
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finally {
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OnAsyncEnded();
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}
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}
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/// <summary>Whether to use the ThreadPool for obtaining a background thread</summary>
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private bool useThreadPool;
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}
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} // namespace Nuclex.Support.Scheduling
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