Began implementing the ProgressionTracker
git-svn-id: file:///srv/devel/repo-conversion/nusu@34 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
46c0ac68af
commit
344e5fac53
11 changed files with 363 additions and 66 deletions
45
Source/Tracking/IdleStateEventArgs.cs
Normal file
45
Source/Tracking/IdleStateEventArgs.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Event arguments for an idle state change notification</summary>
|
||||
public class IdleStateEventArgs : EventArgs {
|
||||
|
||||
/// <summary>Initializes the idle state change notification</summary>
|
||||
/// <param name="idle">The new idle state</param>
|
||||
public IdleStateEventArgs(bool idle) {
|
||||
this.idle = idle;
|
||||
}
|
||||
|
||||
/// <summary>Current idle state</summary>
|
||||
public bool Idle {
|
||||
get { return this.idle; }
|
||||
}
|
||||
|
||||
/// <summary>Current idle state</summary>
|
||||
private bool idle;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
|
@ -27,7 +27,7 @@ namespace Nuclex.Support.Tracking {
|
|||
/// <typeparam name="ProgressionType">
|
||||
/// Type of the progression that is being observed
|
||||
/// </typeparam>
|
||||
internal class ObservedProgression<ProgressionType> : IDisposable
|
||||
internal class ObservedWeightedProgression<ProgressionType> : IDisposable
|
||||
where ProgressionType : Progression {
|
||||
|
||||
/// <summary>Delegate for reporting progress updates</summary>
|
||||
|
@ -41,7 +41,7 @@ namespace Nuclex.Support.Tracking {
|
|||
/// <param name="endedCallback">
|
||||
/// Callback to invoke when the progression has ended
|
||||
/// </param>
|
||||
internal ObservedProgression(
|
||||
internal ObservedWeightedProgression(
|
||||
WeightedProgression<ProgressionType> weightedProgression,
|
||||
ReportDelegate progressUpdateCallback,
|
||||
ReportDelegate endedCallback
|
|
@ -48,14 +48,14 @@ namespace Nuclex.Support.Tracking {
|
|||
/// </remarks>
|
||||
internal class WeightedProgressionWrapperCollection<ProgressionType> :
|
||||
TransformingReadOnlyCollection<
|
||||
ObservedProgression<ProgressionType>, WeightedProgression<ProgressionType>
|
||||
ObservedWeightedProgression<ProgressionType>, WeightedProgression<ProgressionType>
|
||||
>
|
||||
where ProgressionType : Progression {
|
||||
|
||||
/// <summary>Initializes a new weighted progression collection wrapper</summary>
|
||||
/// <param name="items">Items to be exposed as weighted progressions</param>
|
||||
internal WeightedProgressionWrapperCollection(
|
||||
IList<ObservedProgression<ProgressionType>> items
|
||||
IList<ObservedWeightedProgression<ProgressionType>> items
|
||||
)
|
||||
: base(items) { }
|
||||
|
||||
|
@ -69,7 +69,7 @@ namespace Nuclex.Support.Tracking {
|
|||
/// not cache otherwise store the transformed items.
|
||||
/// </remarks>
|
||||
protected override WeightedProgression<ProgressionType> Transform(
|
||||
ObservedProgression<ProgressionType> item
|
||||
ObservedWeightedProgression<ProgressionType> item
|
||||
) {
|
||||
return item.WeightedProgression;
|
||||
}
|
||||
|
|
|
@ -22,15 +22,97 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
/*
|
||||
public abstract class ProgressionTracker {
|
||||
|
||||
public void Track() {}
|
||||
/// <summary>Helps tracking the progress of one or more progressions</summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is useful if you want to display a progress bar for multiple
|
||||
/// progressions but can not guarantee that no additional progressions
|
||||
/// will appear inmidst of execution.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This class does not implement the IProgression interface itself in
|
||||
/// order to not violate the design principles of progressions which
|
||||
/// guarantee that a progression will only finish once (whereas the
|
||||
/// progression tracking might finish any number of times).
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ProgressionTracker : IDisposable {
|
||||
|
||||
protected virtual void OnStartTracking();
|
||||
protected virtual void OnEndTracking();
|
||||
protected virtual void OnProgressUpdated();
|
||||
/// <summary>Triggered when the idle state of the tracker changes</summary>
|
||||
/// <remarks>
|
||||
/// The tracker is idle when no progressions are being tracked in it. If you're
|
||||
/// using this class to feed a progress bar, this would be the event to use for
|
||||
/// showing or hiding the progress bar. The tracker starts off as idle because,
|
||||
/// upon construction, its list of progressions will be empty.
|
||||
/// </remarks>
|
||||
public event EventHandler<IdleStateEventArgs> AsyncIdleStateChanged;
|
||||
|
||||
/// <summary>Triggered when the total progress has changed</summary>
|
||||
public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
|
||||
|
||||
/// <summary>Immediately releases all resources owned by the instance</summary>
|
||||
public void Dispose() {
|
||||
// TODO: Untrack all
|
||||
}
|
||||
|
||||
/// <summary>Begins tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to be tracked</param>
|
||||
public void Track(Progression progression) {
|
||||
Track(progression, 1.0f);
|
||||
}
|
||||
|
||||
/// <summary>Begins tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to be tracked</param>
|
||||
/// <param name="weight">Weight to assign to this progression</param>
|
||||
public void Track(Progression progression, float weight) {
|
||||
this.trackedProgressions.Add(
|
||||
new WeightedProgression<Progression>(progression, weight)
|
||||
);
|
||||
this.totalWeight += weight;
|
||||
|
||||
recalculateProgress();
|
||||
}
|
||||
|
||||
/// <summary>Stops tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to stop tracking of</param>
|
||||
public void Untrack(Progression progression) { }
|
||||
|
||||
/// <summary>Fires the AsyncIdleStateChanged event</summary>
|
||||
/// <param name="idle">New idle state to report</param>
|
||||
protected virtual void OnAsyncIdleStateChanged(bool idle) {
|
||||
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
|
||||
if(copy != null)
|
||||
copy(this, new IdleStateEventArgs(idle));
|
||||
}
|
||||
|
||||
/// <summary>Fires the AsyncProgressUpdated event</summary>
|
||||
/// <param name="progress">New progress to report</param>
|
||||
protected virtual void OnAsyncProgressUpdated(float progress) {
|
||||
EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
|
||||
if(copy != null)
|
||||
copy(this, new ProgressUpdateEventArgs(progress));
|
||||
}
|
||||
|
||||
/// <summary>Recalculates the total progress of the tracker</summary>
|
||||
private void recalculateProgress() {
|
||||
float totalProgress;
|
||||
|
||||
for(int index = 0; index < trackedProgressions.Count; ++index) {
|
||||
float weight = this.trackedProgressions[index].WeightedProgression;
|
||||
totalProgress = this.trackedProgressions[index].Progress * weight;
|
||||
}
|
||||
|
||||
totalProgress /= this.totalWeight;
|
||||
|
||||
//OnAsyncProgressUpdated(
|
||||
}
|
||||
|
||||
/// <summary>Total weight of all progressions being tracked</summary>
|
||||
private float totalWeight;
|
||||
/// <summary>Progressions being tracked by this tracker</summary>
|
||||
private List<ObservedWeightedProgression<ProgressionType>> trackedProgressions;
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
/// <summary>Performs common initialization for the public constructors</summary>
|
||||
private SetProgression() {
|
||||
this.childs = new List<ObservedProgression<ProgressionType>>();
|
||||
this.childs = new List<ObservedWeightedProgression<ProgressionType>>();
|
||||
}
|
||||
|
||||
/// <summary>Initializes a new set progression</summary>
|
||||
|
@ -47,10 +47,10 @@ namespace Nuclex.Support.Tracking {
|
|||
// progression and wrap it in an ObservedProgression
|
||||
foreach(ProgressionType progression in childs) {
|
||||
this.childs.Add(
|
||||
new ObservedProgression<ProgressionType>(
|
||||
new ObservedWeightedProgression<ProgressionType>(
|
||||
new WeightedProgression<ProgressionType>(progression),
|
||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
@ -71,10 +71,10 @@ namespace Nuclex.Support.Tracking {
|
|||
// Construct an ObservedProgression around each of the WeightedProgressions
|
||||
foreach(WeightedProgression<ProgressionType> progression in childs) {
|
||||
this.childs.Add(
|
||||
new ObservedProgression<ProgressionType>(
|
||||
new ObservedWeightedProgression<ProgressionType>(
|
||||
progression,
|
||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
)
|
||||
);
|
||||
|
||||
|
@ -110,8 +110,8 @@ namespace Nuclex.Support.Tracking {
|
|||
// the Childs collection.
|
||||
if(this.wrapper == null) {
|
||||
|
||||
// This doesn't need a lock because it's only a stateless wrapper. If it
|
||||
// is constructed twice, then so be it.
|
||||
// This doesn't need a lock because it's a stateless wrapper.
|
||||
// If it is constructed twice, then so be it, no problem at all.
|
||||
this.wrapper = new WeightedProgressionWrapperCollection<ProgressionType>(
|
||||
this.childs
|
||||
);
|
||||
|
@ -127,10 +127,10 @@ namespace Nuclex.Support.Tracking {
|
|||
/// Called when the progress of one of the observed progressions changes
|
||||
/// </summary>
|
||||
private void asyncProgressUpdated() {
|
||||
float totalProgress = 0.0f;
|
||||
|
||||
// Calculate the sum of the progress reported by our child progressions,
|
||||
// scaled to the weight each progression has assigned to it.
|
||||
float totalProgress = 0.0f;
|
||||
for(int index = 0; index < this.childs.Count; ++index) {
|
||||
totalProgress +=
|
||||
this.childs[index].Progress * this.childs[index].WeightedProgression.Weight;
|
||||
|
@ -142,7 +142,6 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
// Send out the progress update
|
||||
OnAsyncProgressUpdated(totalProgress);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -162,7 +161,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
|
||||
/// <summary>Progressions being managed in the set</summary>
|
||||
private List<ObservedProgression<ProgressionType>> childs;
|
||||
private List<ObservedWeightedProgression<ProgressionType>> childs;
|
||||
/// <summary>
|
||||
/// Wrapper collection for exposing the child progressions under the
|
||||
/// WeightedProgression interface
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue