Began implementing the ProgressionTracker
git-svn-id: file:///srv/devel/repo-conversion/nusu@34 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
46c0ac68af
commit
344e5fac53
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@ -166,6 +166,18 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AbortedException</Name>
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<Name>AbortedException</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Scheduling\QueueOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>QueueOperation</Name>
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</Compile>
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<Compile Include="Source\Scheduling\ThreadOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadOperation</Name>
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</Compile>
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<Compile Include="Source\Scheduling\WeightedRequirableOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>WeightedRequirableOperation</Name>
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</Compile>
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<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
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<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>BinarySerializer.Test</Name>
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<Name>BinarySerializer.Test</Name>
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@ -203,9 +215,13 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>SpatialIndex2</Name>
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<Name>SpatialIndex2</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Tracking\Internal\ObservedProgression.cs">
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<Compile Include="Source\Tracking\IdleStateEventArgs.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ObservedProgression</Name>
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<Name>IdleStateEventArgs</Name>
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</Compile>
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<Compile Include="Source\Tracking\Internal\ObservedWeightedProgression.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ObservedWeightedProgression</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Tracking\ProgressionTracker.cs">
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<Compile Include="Source\Tracking\ProgressionTracker.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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@ -227,9 +243,9 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressUpdateEventArgs</Name>
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<Name>ProgressUpdateEventArgs</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Scheduling\ThreadedMethodOperation.cs">
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<Compile Include="Source\Scheduling\ThreadCallbackOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadedMethodOperation</Name>
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<Name>ThreadCallbackOperation</Name>
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</Compile>
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</Compile>
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<Compile Include="Source\Tracking\SetProgression.Test.cs">
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<Compile Include="Source\Tracking\SetProgression.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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@ -212,7 +212,7 @@ namespace Nuclex.Support.Licensing {
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private static readonly string codeTable =
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private static readonly string codeTable =
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"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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/// <summary>Helper array with the powers of two</summary>
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/// <summary>Helper array containing the precalculated powers of two</summary>
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private static readonly uint[,] powersOfTwo = new uint[32, 2] {
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private static readonly uint[,] powersOfTwo = new uint[32, 2] {
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{ 0, 1 }, { 0, 2 }, { 0, 4 }, { 0, 8 },
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{ 0, 1 }, { 0, 2 }, { 0, 4 }, { 0, 8 },
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{ 0, 16 }, { 0, 32 }, { 0, 64 }, { 0, 128 },
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{ 0, 16 }, { 0, 32 }, { 0, 64 }, { 0, 128 },
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@ -27,12 +27,6 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Base class for observable operations running in the background</summary>
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/// <summary>Base class for observable operations running in the background</summary>
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public abstract class Operation : Progression {
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public abstract class Operation : Progression {
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/// <summary>Executes the operation synchronously</summary>
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public virtual void Execute() {
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Begin();
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End();
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}
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/// <summary>Launches the background operation</summary>
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/// <summary>Launches the background operation</summary>
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public abstract void Begin();
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public abstract void Begin();
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@ -55,13 +49,15 @@ namespace Nuclex.Support.Scheduling {
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} else {
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} else {
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error = true;
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error = true;
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}
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}
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}
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} // lock
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} else {
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} else {
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error = true;
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error = true;
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}
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}
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if(error)
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throw new InvalidOperationException("End() has already been called");
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// If the progression itself hasn't ended yet, block the caller until it has.
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// If the progression itself hasn't ended yet, block the caller until it has.
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if(!Ended)
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if(!Ended)
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WaitHandle.WaitOne();
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WaitHandle.WaitOne();
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// If an exception occured during the background execution
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// If an exception occured during the background execution
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@ -75,7 +71,25 @@ namespace Nuclex.Support.Scheduling {
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/// If this field is null, it is assumed that no exception has occured
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/// If this field is null, it is assumed that no exception has occured
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/// in the background process. When it is set, the End() method will
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/// in the background process. When it is set, the End() method will
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/// </remarks>
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/// </remarks>
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protected Exception occuredException;
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public Exception OccuredException {
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get { return this.occuredException; }
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}
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/// <summary>Sets the exception to raise to the caller of the End() method</summary>
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/// <param name="exception">Exception to raise to the caller of the End() method</param>
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protected void SetException(Exception exception) {
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// We allow the caller to set the exception multiple times. While I certainly
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// can't think of a scenario where this would happen, throwing an exception
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// in that case seems worse. The caller might just be executing an exception
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// handling block and locking the operation instance could cause all even
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// more problems.
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this.occuredException = exception;
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}
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/// <summary>Exception that occured while the operation was executing</summary>
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private volatile Exception occuredException;
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/// <summary>Whether the End() method has been called already</summary>
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/// <summary>Whether the End() method has been called already</summary>
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private volatile bool endCalled;
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private volatile bool endCalled;
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68
Source/Scheduling/QueueOperation.cs
Normal file
68
Source/Scheduling/QueueOperation.cs
Normal file
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@ -0,0 +1,68 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2007 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
|
||||||
|
published by the IBM Corporation; either version 1.0 of the
|
||||||
|
License, or (at your option) any later version.
|
||||||
|
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||||||
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
|
||||||
|
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||||||
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You should have received a copy of the IBM Common Public
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||||||
|
License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using Nuclex.Support.Tracking;
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namespace Nuclex.Support.Scheduling {
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/// <summary>Operation that sequentially executes a series of operations</summary>
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/// <typeparam name="OperationType">
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/// Type of the child operations the QueueOperation will contain
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/// </typeparam>
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public class QueueOperation<OperationType> : Operation
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where OperationType : Operation {
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/// <summary>Initializes a new queue operation</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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/// <remarks>
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/// All child operations will have a default weight of 1.0
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/// </remarks>
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public QueueOperation(IEnumerable<OperationType> childs) {
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this.setProgression = new SetProgression<OperationType>(childs);
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}
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/// <summary>Initializes a new queue operation with custom weights</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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public QueueOperation(IEnumerable<WeightedProgression<OperationType>> childs) {
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this.setProgression = new SetProgression<OperationType>(childs);
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}
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/// <summary>Launches the background operation</summary>
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public override void Begin() {
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this.setProgression.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(setProgressionProgressUpdated);
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//this.setProgression.Childs[0].Progression.Begin();
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}
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private void setProgressionProgressUpdated(object sender, ProgressUpdateEventArgs e) {
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throw new Exception("The method or operation is not implemented.");
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}
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/// <summary>SetProgression used internally to handle progress reports</summary>
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private volatile SetProgression<OperationType> setProgression;
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}
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} // namespace Nuclex.Support.Scheduling
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@ -24,7 +24,7 @@ using System.Threading;
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namespace Nuclex.Support.Scheduling {
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namespace Nuclex.Support.Scheduling {
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/// <summary>Operation that executes a method in a background thread</summary>
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/// <summary>Operation that executes a method in a background thread</summary>
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public class ThreadedMethodOperation : Operation {
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public class ThreadCallbackOperation : ThreadOperation {
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/// <summary>
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/// <summary>
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/// Initializes a new threaded method operation for a parameterless method
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/// Initializes a new threaded method operation for a parameterless method
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@ -33,7 +33,7 @@ namespace Nuclex.Support.Scheduling {
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/// <remarks>
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/// <remarks>
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/// Uses a ThreadPool thread to execute the method in
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/// Uses a ThreadPool thread to execute the method in
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/// </remarks>
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/// </remarks>
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public ThreadedMethodOperation(ThreadStart method)
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public ThreadCallbackOperation(ThreadStart method)
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: this(method, true) { }
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: this(method, true) { }
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/// <summary>
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/// <summary>
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@ -46,35 +46,20 @@ namespace Nuclex.Support.Scheduling {
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/// that the method will be executed immediately but has an impact on
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/// that the method will be executed immediately but has an impact on
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/// performance since the creation of new threads is not a cheap operation.
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/// performance since the creation of new threads is not a cheap operation.
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/// </remarks>
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/// </remarks>
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public ThreadedMethodOperation(ThreadStart method, bool useThreadPool) {
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public ThreadCallbackOperation(ThreadStart method, bool useThreadPool)
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if(useThreadPool) {
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: base(useThreadPool) {
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ThreadPool.QueueUserWorkItem(callMethod, method);
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} else {
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this.method = method;
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Thread thread = new Thread(callMethod);
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thread.Name = "Nuclex.Support.Scheduling.ThreadedMethodOperation thread";
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thread.IsBackground = true;
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thread.Start(method);
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}
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}
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}
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/// <summary>Invokes the delegate passed as an argument</summary>
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/// <summary>Executes the thread callback in the background thread</summary>
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/// <param name="method">ThreadStart-comaptible Delegate to invoke</param>
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protected override void Execute() {
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private void callMethod(object method) {
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this.method();
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#if PROGRESSION_STARTABLE
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AsyncStarted();
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#endif
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try {
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|
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((ThreadStart)method)();
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|
||||||
}
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|
||||||
catch(Exception exception) {
|
|
||||||
this.occuredException = exception;
|
|
||||||
}
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|
||||||
finally {
|
|
||||||
AsyncEnded();
|
|
||||||
}
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|
||||||
}
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}
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/// <summary>Method to be invoked in a background thread</summary>
|
||||||
|
private ThreadStart method;
|
||||||
|
|
||||||
}
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}
|
||||||
|
|
||||||
} // namespace Nuclex.Support.Scheduling
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} // namespace Nuclex.Support.Scheduling
|
88
Source/Scheduling/ThreadOperation.cs
Normal file
88
Source/Scheduling/ThreadOperation.cs
Normal file
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@ -0,0 +1,88 @@
|
||||||
|
#region CPL License
|
||||||
|
/*
|
||||||
|
Nuclex Framework
|
||||||
|
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the IBM Common Public License as
|
||||||
|
published by the IBM Corporation; either version 1.0 of the
|
||||||
|
License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
IBM Common Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the IBM Common Public
|
||||||
|
License along with this library
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace Nuclex.Support.Scheduling {
|
||||||
|
|
||||||
|
/// <summary>Operation that executes a method in a background thread</summary>
|
||||||
|
public abstract class ThreadOperation : Operation {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new threaded operation
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Uses a ThreadPool thread to execute the method in
|
||||||
|
/// </remarks>
|
||||||
|
public ThreadOperation() : this(true) { }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new threaded operation
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="useThreadPool">Whether tos use a ThreadPool thread</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// If useThreadPool is false, a new thread will be created. This guarantees
|
||||||
|
/// that the method will be executed immediately but has an impact on
|
||||||
|
/// performance since the creation of new threads is not a cheap operation.
|
||||||
|
/// </remarks>
|
||||||
|
public ThreadOperation(bool useThreadPool) {
|
||||||
|
this.useThreadPool = useThreadPool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Launches the background operation</summary>
|
||||||
|
public override void Begin() {
|
||||||
|
if(useThreadPool) {
|
||||||
|
ThreadPool.QueueUserWorkItem(callMethod);
|
||||||
|
} else {
|
||||||
|
Thread thread = new Thread(callMethod);
|
||||||
|
thread.Name = "Nuclex.Support.Scheduling.ThreadOperation";
|
||||||
|
thread.IsBackground = true;
|
||||||
|
thread.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Contains the payload to be executed in the background thread</summary>
|
||||||
|
protected abstract void Execute();
|
||||||
|
|
||||||
|
/// <summary>Invokes the delegate passed as an argument</summary>
|
||||||
|
/// <param name="state">Not used</param>
|
||||||
|
private void callMethod(object state) {
|
||||||
|
#if PROGRESSION_STARTABLE
|
||||||
|
OnAsyncStarted();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
try {
|
||||||
|
Execute();
|
||||||
|
}
|
||||||
|
catch(Exception exception) {
|
||||||
|
SetException(exception);
|
||||||
|
}
|
||||||
|
finally {
|
||||||
|
OnAsyncEnded();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Whether to use the ThreadPool for obtaining a background thread</summary>
|
||||||
|
private bool useThreadPool;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Nuclex.Support.Scheduling
|
45
Source/Tracking/IdleStateEventArgs.cs
Normal file
45
Source/Tracking/IdleStateEventArgs.cs
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
#region CPL License
|
||||||
|
/*
|
||||||
|
Nuclex Framework
|
||||||
|
Copyright (C) 2002-2007 Nuclex Development Labs
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the IBM Common Public License as
|
||||||
|
published by the IBM Corporation; either version 1.0 of the
|
||||||
|
License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
IBM Common Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the IBM Common Public
|
||||||
|
License along with this library
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Nuclex.Support.Tracking {
|
||||||
|
|
||||||
|
/// <summary>Event arguments for an idle state change notification</summary>
|
||||||
|
public class IdleStateEventArgs : EventArgs {
|
||||||
|
|
||||||
|
/// <summary>Initializes the idle state change notification</summary>
|
||||||
|
/// <param name="idle">The new idle state</param>
|
||||||
|
public IdleStateEventArgs(bool idle) {
|
||||||
|
this.idle = idle;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Current idle state</summary>
|
||||||
|
public bool Idle {
|
||||||
|
get { return this.idle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Current idle state</summary>
|
||||||
|
private bool idle;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Nuclex.Support.Tracking
|
|
@ -27,7 +27,7 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// <typeparam name="ProgressionType">
|
/// <typeparam name="ProgressionType">
|
||||||
/// Type of the progression that is being observed
|
/// Type of the progression that is being observed
|
||||||
/// </typeparam>
|
/// </typeparam>
|
||||||
internal class ObservedProgression<ProgressionType> : IDisposable
|
internal class ObservedWeightedProgression<ProgressionType> : IDisposable
|
||||||
where ProgressionType : Progression {
|
where ProgressionType : Progression {
|
||||||
|
|
||||||
/// <summary>Delegate for reporting progress updates</summary>
|
/// <summary>Delegate for reporting progress updates</summary>
|
||||||
|
@ -41,7 +41,7 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// <param name="endedCallback">
|
/// <param name="endedCallback">
|
||||||
/// Callback to invoke when the progression has ended
|
/// Callback to invoke when the progression has ended
|
||||||
/// </param>
|
/// </param>
|
||||||
internal ObservedProgression(
|
internal ObservedWeightedProgression(
|
||||||
WeightedProgression<ProgressionType> weightedProgression,
|
WeightedProgression<ProgressionType> weightedProgression,
|
||||||
ReportDelegate progressUpdateCallback,
|
ReportDelegate progressUpdateCallback,
|
||||||
ReportDelegate endedCallback
|
ReportDelegate endedCallback
|
|
@ -48,14 +48,14 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
internal class WeightedProgressionWrapperCollection<ProgressionType> :
|
internal class WeightedProgressionWrapperCollection<ProgressionType> :
|
||||||
TransformingReadOnlyCollection<
|
TransformingReadOnlyCollection<
|
||||||
ObservedProgression<ProgressionType>, WeightedProgression<ProgressionType>
|
ObservedWeightedProgression<ProgressionType>, WeightedProgression<ProgressionType>
|
||||||
>
|
>
|
||||||
where ProgressionType : Progression {
|
where ProgressionType : Progression {
|
||||||
|
|
||||||
/// <summary>Initializes a new weighted progression collection wrapper</summary>
|
/// <summary>Initializes a new weighted progression collection wrapper</summary>
|
||||||
/// <param name="items">Items to be exposed as weighted progressions</param>
|
/// <param name="items">Items to be exposed as weighted progressions</param>
|
||||||
internal WeightedProgressionWrapperCollection(
|
internal WeightedProgressionWrapperCollection(
|
||||||
IList<ObservedProgression<ProgressionType>> items
|
IList<ObservedWeightedProgression<ProgressionType>> items
|
||||||
)
|
)
|
||||||
: base(items) { }
|
: base(items) { }
|
||||||
|
|
||||||
|
@ -69,7 +69,7 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// not cache otherwise store the transformed items.
|
/// not cache otherwise store the transformed items.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
protected override WeightedProgression<ProgressionType> Transform(
|
protected override WeightedProgression<ProgressionType> Transform(
|
||||||
ObservedProgression<ProgressionType> item
|
ObservedWeightedProgression<ProgressionType> item
|
||||||
) {
|
) {
|
||||||
return item.WeightedProgression;
|
return item.WeightedProgression;
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,15 +22,97 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace Nuclex.Support.Tracking {
|
namespace Nuclex.Support.Tracking {
|
||||||
/*
|
|
||||||
public abstract class ProgressionTracker {
|
|
||||||
|
|
||||||
public void Track() {}
|
/// <summary>Helps tracking the progress of one or more progressions</summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// <para>
|
||||||
|
/// This is useful if you want to display a progress bar for multiple
|
||||||
|
/// progressions but can not guarantee that no additional progressions
|
||||||
|
/// will appear inmidst of execution.
|
||||||
|
/// </para>
|
||||||
|
/// <para>
|
||||||
|
/// This class does not implement the IProgression interface itself in
|
||||||
|
/// order to not violate the design principles of progressions which
|
||||||
|
/// guarantee that a progression will only finish once (whereas the
|
||||||
|
/// progression tracking might finish any number of times).
|
||||||
|
/// </para>
|
||||||
|
/// </remarks>
|
||||||
|
public class ProgressionTracker : IDisposable {
|
||||||
|
|
||||||
protected virtual void OnStartTracking();
|
/// <summary>Triggered when the idle state of the tracker changes</summary>
|
||||||
protected virtual void OnEndTracking();
|
/// <remarks>
|
||||||
protected virtual void OnProgressUpdated();
|
/// The tracker is idle when no progressions are being tracked in it. If you're
|
||||||
|
/// using this class to feed a progress bar, this would be the event to use for
|
||||||
|
/// showing or hiding the progress bar. The tracker starts off as idle because,
|
||||||
|
/// upon construction, its list of progressions will be empty.
|
||||||
|
/// </remarks>
|
||||||
|
public event EventHandler<IdleStateEventArgs> AsyncIdleStateChanged;
|
||||||
|
|
||||||
|
/// <summary>Triggered when the total progress has changed</summary>
|
||||||
|
public event EventHandler<ProgressUpdateEventArgs> AsyncProgressUpdated;
|
||||||
|
|
||||||
|
/// <summary>Immediately releases all resources owned by the instance</summary>
|
||||||
|
public void Dispose() {
|
||||||
|
// TODO: Untrack all
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Begins tracking the specified progression</summary>
|
||||||
|
/// <param name="progression">Progression to be tracked</param>
|
||||||
|
public void Track(Progression progression) {
|
||||||
|
Track(progression, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Begins tracking the specified progression</summary>
|
||||||
|
/// <param name="progression">Progression to be tracked</param>
|
||||||
|
/// <param name="weight">Weight to assign to this progression</param>
|
||||||
|
public void Track(Progression progression, float weight) {
|
||||||
|
this.trackedProgressions.Add(
|
||||||
|
new WeightedProgression<Progression>(progression, weight)
|
||||||
|
);
|
||||||
|
this.totalWeight += weight;
|
||||||
|
|
||||||
|
recalculateProgress();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Stops tracking the specified progression</summary>
|
||||||
|
/// <param name="progression">Progression to stop tracking of</param>
|
||||||
|
public void Untrack(Progression progression) { }
|
||||||
|
|
||||||
|
/// <summary>Fires the AsyncIdleStateChanged event</summary>
|
||||||
|
/// <param name="idle">New idle state to report</param>
|
||||||
|
protected virtual void OnAsyncIdleStateChanged(bool idle) {
|
||||||
|
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
|
||||||
|
if(copy != null)
|
||||||
|
copy(this, new IdleStateEventArgs(idle));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Fires the AsyncProgressUpdated event</summary>
|
||||||
|
/// <param name="progress">New progress to report</param>
|
||||||
|
protected virtual void OnAsyncProgressUpdated(float progress) {
|
||||||
|
EventHandler<ProgressUpdateEventArgs> copy = AsyncProgressUpdated;
|
||||||
|
if(copy != null)
|
||||||
|
copy(this, new ProgressUpdateEventArgs(progress));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Recalculates the total progress of the tracker</summary>
|
||||||
|
private void recalculateProgress() {
|
||||||
|
float totalProgress;
|
||||||
|
|
||||||
|
for(int index = 0; index < trackedProgressions.Count; ++index) {
|
||||||
|
float weight = this.trackedProgressions[index].WeightedProgression;
|
||||||
|
totalProgress = this.trackedProgressions[index].Progress * weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
totalProgress /= this.totalWeight;
|
||||||
|
|
||||||
|
//OnAsyncProgressUpdated(
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Total weight of all progressions being tracked</summary>
|
||||||
|
private float totalWeight;
|
||||||
|
/// <summary>Progressions being tracked by this tracker</summary>
|
||||||
|
private List<ObservedWeightedProgression<ProgressionType>> trackedProgressions;
|
||||||
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
} // namespace Nuclex.Support.Tracking
|
} // namespace Nuclex.Support.Tracking
|
||||||
|
|
|
@ -32,7 +32,7 @@ namespace Nuclex.Support.Tracking {
|
||||||
|
|
||||||
/// <summary>Performs common initialization for the public constructors</summary>
|
/// <summary>Performs common initialization for the public constructors</summary>
|
||||||
private SetProgression() {
|
private SetProgression() {
|
||||||
this.childs = new List<ObservedProgression<ProgressionType>>();
|
this.childs = new List<ObservedWeightedProgression<ProgressionType>>();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Initializes a new set progression</summary>
|
/// <summary>Initializes a new set progression</summary>
|
||||||
|
@ -47,10 +47,10 @@ namespace Nuclex.Support.Tracking {
|
||||||
// progression and wrap it in an ObservedProgression
|
// progression and wrap it in an ObservedProgression
|
||||||
foreach(ProgressionType progression in childs) {
|
foreach(ProgressionType progression in childs) {
|
||||||
this.childs.Add(
|
this.childs.Add(
|
||||||
new ObservedProgression<ProgressionType>(
|
new ObservedWeightedProgression<ProgressionType>(
|
||||||
new WeightedProgression<ProgressionType>(progression),
|
new WeightedProgression<ProgressionType>(progression),
|
||||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -71,10 +71,10 @@ namespace Nuclex.Support.Tracking {
|
||||||
// Construct an ObservedProgression around each of the WeightedProgressions
|
// Construct an ObservedProgression around each of the WeightedProgressions
|
||||||
foreach(WeightedProgression<ProgressionType> progression in childs) {
|
foreach(WeightedProgression<ProgressionType> progression in childs) {
|
||||||
this.childs.Add(
|
this.childs.Add(
|
||||||
new ObservedProgression<ProgressionType>(
|
new ObservedWeightedProgression<ProgressionType>(
|
||||||
progression,
|
progression,
|
||||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -110,8 +110,8 @@ namespace Nuclex.Support.Tracking {
|
||||||
// the Childs collection.
|
// the Childs collection.
|
||||||
if(this.wrapper == null) {
|
if(this.wrapper == null) {
|
||||||
|
|
||||||
// This doesn't need a lock because it's only a stateless wrapper. If it
|
// This doesn't need a lock because it's a stateless wrapper.
|
||||||
// is constructed twice, then so be it.
|
// If it is constructed twice, then so be it, no problem at all.
|
||||||
this.wrapper = new WeightedProgressionWrapperCollection<ProgressionType>(
|
this.wrapper = new WeightedProgressionWrapperCollection<ProgressionType>(
|
||||||
this.childs
|
this.childs
|
||||||
);
|
);
|
||||||
|
@ -127,10 +127,10 @@ namespace Nuclex.Support.Tracking {
|
||||||
/// Called when the progress of one of the observed progressions changes
|
/// Called when the progress of one of the observed progressions changes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void asyncProgressUpdated() {
|
private void asyncProgressUpdated() {
|
||||||
|
float totalProgress = 0.0f;
|
||||||
|
|
||||||
// Calculate the sum of the progress reported by our child progressions,
|
// Calculate the sum of the progress reported by our child progressions,
|
||||||
// scaled to the weight each progression has assigned to it.
|
// scaled to the weight each progression has assigned to it.
|
||||||
float totalProgress = 0.0f;
|
|
||||||
for(int index = 0; index < this.childs.Count; ++index) {
|
for(int index = 0; index < this.childs.Count; ++index) {
|
||||||
totalProgress +=
|
totalProgress +=
|
||||||
this.childs[index].Progress * this.childs[index].WeightedProgression.Weight;
|
this.childs[index].Progress * this.childs[index].WeightedProgression.Weight;
|
||||||
|
@ -142,7 +142,6 @@ namespace Nuclex.Support.Tracking {
|
||||||
|
|
||||||
// Send out the progress update
|
// Send out the progress update
|
||||||
OnAsyncProgressUpdated(totalProgress);
|
OnAsyncProgressUpdated(totalProgress);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -162,7 +161,7 @@ namespace Nuclex.Support.Tracking {
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Progressions being managed in the set</summary>
|
/// <summary>Progressions being managed in the set</summary>
|
||||||
private List<ObservedProgression<ProgressionType>> childs;
|
private List<ObservedWeightedProgression<ProgressionType>> childs;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Wrapper collection for exposing the child progressions under the
|
/// Wrapper collection for exposing the child progressions under the
|
||||||
/// WeightedProgression interface
|
/// WeightedProgression interface
|
||||||
|
|
Loading…
Reference in New Issue
Block a user