OperationQueue now attempts to prevent deep call stack nesting levels by looping when an Operation fired its AsyncEnded event synchronously; the OperationQueue's current operation index is now handled using the Interlocked methods, fixing a possible thread safety issue
git-svn-id: file:///srv/devel/repo-conversion/nusu@170 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -18,12 +18,12 @@ License along with this library
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*/
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#endregion
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#if UNITTEST
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using System;
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using System.Collections.Generic;
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using System.IO;
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#if UNITTEST
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using NUnit.Framework;
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using NMock2;
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@ -354,6 +354,7 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Mock object factory</summary>
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private Mockery mockery;
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}
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} // namespace Nuclex.Support.Tracking
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@ -20,6 +20,7 @@ License along with this library
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Nuclex.Support.Tracking;
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@ -125,24 +126,29 @@ namespace Nuclex.Support.Scheduling {
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/// and launches the operation by calling its Start() method.
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/// </remarks>
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private void startCurrentOperation() {
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OperationType operation = this.children[this.currentOperationIndex].Transaction;
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do {
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Thread.MemoryBarrier();
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OperationType operation = this.children[this.currentOperationIndex].Transaction;
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operation.AsyncEnded += this.asyncOperationEndedDelegate;
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operation.AsyncEnded += this.asyncOperationEndedDelegate;
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IProgressReporter progressReporter = operation as IProgressReporter;
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if(progressReporter != null)
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progressReporter.AsyncProgressChanged += this.asyncOperationProgressChangedDelegate;
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IProgressReporter progressReporter = operation as IProgressReporter;
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if(progressReporter != null)
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progressReporter.AsyncProgressChanged += this.asyncOperationProgressChangedDelegate;
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operation.Start();
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Interlocked.Exchange(ref this.completionStatus, 1);
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operation.Start();
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} while(Interlocked.Decrement(ref this.completionStatus) > 0);
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}
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/// <summary>Disconnects from the current operation and calls its End() method</summary>
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/// <remarks>
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/// This unsubscribes the queue from the current operation's events, calls End()
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/// on the operation and, if the operation didn't have an exception to report,
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/// counts up the accumulated progress of the queue.
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/// counts up the accumulated progress of th e queue.
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/// </remarks>
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private void endCurrentOperation() {
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Thread.MemoryBarrier();
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OperationType operation = this.children[this.currentOperationIndex].Transaction;
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// Disconnect from the operation's events
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@ -177,15 +183,16 @@ namespace Nuclex.Support.Scheduling {
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// Only jump to the next operation if no exception occured
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if(this.exception == null) {
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++this.currentOperationIndex;
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int newIndex = Interlocked.Increment(ref this.currentOperationIndex);
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Thread.MemoryBarrier();
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// Execute the next operation unless we reached the end of the queue
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if(this.currentOperationIndex < this.children.Count) {
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startCurrentOperation();
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if(newIndex < this.children.Count) {
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if(Interlocked.Increment(ref this.completionStatus) == 1) {
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startCurrentOperation();
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}
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return;
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}
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}
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// Either an exception has occured or we reached the end of the operation
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@ -225,6 +232,8 @@ namespace Nuclex.Support.Scheduling {
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private float completedWeight;
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/// <summary>Index of the operation currently executing</summary>
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private int currentOperationIndex;
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/// <summary>Used to detect when an operation completes synchronously</summary>
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private int completionStatus;
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/// <summary>Exception that has occured in the background process</summary>
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private volatile Exception exception;
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