Added XNA 4.0 for Windows Phone 7 project; updated Nuclex.Support to compile targeting Windows Phone 7
git-svn-id: file:///srv/devel/repo-conversion/nusu@203 d2e56fa2-650e-0410-a79f-9358c0239efd
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15 changed files with 442 additions and 39 deletions
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@ -94,7 +94,7 @@ namespace Nuclex.Support.Scheduling {
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int milliseconds = (int)(ticks / TicksPerMillisecond);
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#if XNA_3
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bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
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#elif XBOX360
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#elif XBOX360 || WINDOWS_PHONE
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bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds));
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#else
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bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
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@ -130,7 +130,7 @@ namespace Nuclex.Support.Scheduling {
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this.timerThread.Name = "Nuclex.Support.Scheduling.Scheduler";
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#if XNA_3
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this.timerThread.Priority = ThreadPriority.Highest;
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#elif !XBOX360
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#elif !XBOX360 && !WINDOWS_PHONE
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this.timerThread.Priority = ThreadPriority.Highest;
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#endif
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this.timerThread.IsBackground = true;
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@ -147,7 +147,7 @@ namespace Nuclex.Support.Scheduling {
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// a lot of time given that it doesn't do any real work), forcefully abort
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// the thread. This may risk some leaks, but it's the only thing we can do.
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bool success = this.timerThread.Join(2500);
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#if !XBOX360
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#if !XBOX360 && !WINDOWS_PHONE
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Trace.Assert(success, "Scheduler timer thread did not exit in time");
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#endif
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// Unsubscribe from the time source to avoid surprise events during or
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@ -22,7 +22,7 @@ using System;
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using System.Collections.Generic;
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using System.Threading;
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#if !XBOX360
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#if !NO_SYSTEMEVENTS
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using Microsoft.Win32;
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#endif
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@ -38,9 +38,9 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Initializes a new Windows time source</summary>
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public WindowsTimeSource() {
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#if XBOX360
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#if NO_SYSTEMEVENTS
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throw new InvalidOperationException(
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"Windows time source is not available on the XBox 360"
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"Windows time source is not available without the SystemEvents class"
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);
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#else
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this.onDateTimeAdjustedDelegate = new EventHandler(OnDateTimeAdjusted);
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@ -50,8 +50,8 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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#if !XBOX360
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if(this.onDateTimeAdjustedDelegate != null) {
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#if !NO_SYSTEMEVENTS
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if (this.onDateTimeAdjustedDelegate != null) {
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SystemEvents.TimeChanged -= this.onDateTimeAdjustedDelegate;
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this.onDateTimeAdjustedDelegate = null;
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}
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@ -67,7 +67,7 @@ namespace Nuclex.Support.Scheduling {
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public override bool WaitOne(AutoResetEvent waitHandle, long ticks) {
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#if XNA_3
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return waitHandle.WaitOne((int)(ticks / TicksPerMillisecond), false);
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#elif XBOX360
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#elif XBOX360 || WINDOWS_PHONE
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return waitHandle.WaitOne((int)(ticks / TicksPerMillisecond));
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#else
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return waitHandle.WaitOne((int)(ticks / TicksPerMillisecond), false);
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@ -81,7 +81,7 @@ namespace Nuclex.Support.Scheduling {
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get { return Environment.OSVersion.Platform == PlatformID.Win32NT; }
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}
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#if !XBOX360
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#if !NO_SYSTEMEVENTS
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/// <summary>Delegate for the timeChanged() callback method</summary>
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private EventHandler onDateTimeAdjustedDelegate;
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