Added XNA 4.0 for Windows Phone 7 project; updated Nuclex.Support to compile targeting Windows Phone 7
git-svn-id: file:///srv/devel/repo-conversion/nusu@203 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
1aad371ece
commit
374152cd63
|
@ -18,7 +18,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\xna-3.1-xbox360\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;XBOX;XBOX360;NO_SERIALIZATION;XNA_3</DefineConstants>
|
||||
<DefineConstants>TRACE;DEBUG;XBOX;XBOX360;NO_SERIALIZATION;NO_SYSTEMEVENTS;XNA_3</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
|
@ -30,7 +30,7 @@
|
|||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\xna-3.1-xbox360\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;XBOX;XBOX360;NO_SERIALIZATION;XNA_3</DefineConstants>
|
||||
<DefineConstants>TRACE;XBOX;XBOX360;NO_SERIALIZATION;NO_SYSTEMEVENTS;XNA_3</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
|
|
407
Nuclex.Support (xna-4.0-phone7).csproj
Normal file
407
Nuclex.Support (xna-4.0-phone7).csproj
Normal file
|
@ -0,0 +1,407 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{7AC614A7-E1FC-4EB9-9229-13B26280FF9B}</ProjectGuid>
|
||||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Nuclex.Support</RootNamespace>
|
||||
<AssemblyName>Nuclex.Support</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
|
||||
<XnaPlatform>Windows Phone</XnaPlatform>
|
||||
<XnaProfile>Reach</XnaProfile>
|
||||
<XnaCrossPlatformGroupID>ab7fffb0-8ac5-44fe-b113-2d14c58c5804</XnaCrossPlatformGroupID>
|
||||
<XnaOutputType>Library</XnaOutputType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\xna-4.0-phone7\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;WINDOWS_PHONE;NO_CLONING;NO_SERIALIZATION;NO_XMLDOCUMENT;NO_SYSTEMEVENTS;NO_EXITCONTEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
<DocumentationFile>bin\xna-4.0-phone7\Debug\Nuclex.Support.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\xna-4.0-phone7\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS_PHONE;NO_CLONING;NO_SERIALIZATION;NO_XMLDOCUMENT;NO_SYSTEMEVENTS;NO_EXITCONTEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<XnaCompressContent>false</XnaCompressContent>
|
||||
<DocumentationFile>bin\xna-4.0-phone7\Release\Nuclex.Support.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Phone, Version=7.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e, processorArchitecture=MSIL" />
|
||||
<Reference Include="Microsoft.Xna.Framework">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Game">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Graphics">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.GamerServices">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Xna.Framework.Input.Touch">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Source\AffineThreadPool.Test.cs">
|
||||
<DependentUpon>AffineThreadPool.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Deque.cs" />
|
||||
<Compile Include="Source\Collections\Deque.Insertion.cs">
|
||||
<DependentUpon>Deque.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Deque.Interfaces.cs">
|
||||
<DependentUpon>Deque.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Deque.Removal.cs">
|
||||
<DependentUpon>Deque.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Deque.Search.cs">
|
||||
<DependentUpon>Deque.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Deque.Test.cs">
|
||||
<DependentUpon>Deque.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\IObservableCollection.cs" />
|
||||
<Compile Include="Source\Collections\IRecyclable.cs" />
|
||||
<Compile Include="Source\Collections\ItemEventArgs.cs" />
|
||||
<Compile Include="Source\Collections\ItemEventArgs.Test.cs">
|
||||
<DependentUpon>ItemEventArgs.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ObservableCollection.cs" />
|
||||
<Compile Include="Source\Collections\ObservableCollection.Test.cs">
|
||||
<DependentUpon>ObservableCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ObservableDictionary.cs" />
|
||||
<Compile Include="Source\Collections\ObservableDictionary.Test.cs">
|
||||
<DependentUpon>ObservableDictionary.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\PairPriorityQueue.cs" />
|
||||
<Compile Include="Source\Collections\PairPriorityQueue.Test.cs">
|
||||
<DependentUpon>PairPriorityQueue.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Parentable.cs" />
|
||||
<Compile Include="Source\Collections\Parentable.Test.cs">
|
||||
<DependentUpon>Parentable.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ParentingCollection.cs" />
|
||||
<Compile Include="Source\Collections\ParentingCollection.Test.cs">
|
||||
<DependentUpon>ParentingCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\Pool.cs" />
|
||||
<Compile Include="Source\Collections\Pool.Test.cs">
|
||||
<DependentUpon>Pool.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\PriorityItemPair.cs" />
|
||||
<Compile Include="Source\Collections\PriorityItemPair.Test.cs">
|
||||
<DependentUpon>PriorityItemPair.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\PriorityQueue.cs" />
|
||||
<Compile Include="Source\Collections\PriorityQueue.Test.cs">
|
||||
<DependentUpon>PriorityQueue.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ReadOnlyCollection.cs" />
|
||||
<Compile Include="Source\Collections\ReadOnlyCollection.Test.cs">
|
||||
<DependentUpon>ReadOnlyCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ReadOnlyDictionary.cs" />
|
||||
<Compile Include="Source\Collections\ReadOnlyDictionary.Test.cs">
|
||||
<DependentUpon>ReadOnlyDictionary.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ReadOnlyList.cs" />
|
||||
<Compile Include="Source\Collections\ReadOnlyList.Test.cs">
|
||||
<DependentUpon>ReadOnlyList.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\ReverseComparer.cs" />
|
||||
<Compile Include="Source\Collections\ReverseComparer.Test.cs">
|
||||
<DependentUpon>ReverseComparer.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\AffineThreadPool.cs" />
|
||||
<Compile Include="Source\EnumHelper.cs" />
|
||||
<Compile Include="Source\EnumHelper.Test.cs">
|
||||
<DependentUpon>EnumHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\PrototypeFactory.cs" />
|
||||
<Compile Include="Source\Plugins\PrototypeFactory.Test.cs">
|
||||
<DependentUpon>PrototypeFactory.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\GenericTimeSource.Test.cs">
|
||||
<DependentUpon>GenericTimeSource.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\ISchedulerService.cs" />
|
||||
<Compile Include="Source\Scheduling\ITimeSource.cs" />
|
||||
<Compile Include="Source\Scheduling\Scheduler.cs" />
|
||||
<Compile Include="Source\Scheduling\GenericTimeSource.cs" />
|
||||
<Compile Include="Source\Scheduling\Scheduler.Test.cs">
|
||||
<DependentUpon>Scheduler.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\Scheduler.TimeSource.cs">
|
||||
<DependentUpon>Scheduler.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\WindowsTimeSource.cs" />
|
||||
<Compile Include="Source\Scheduling\WindowsTimeSource.Test.cs">
|
||||
<DependentUpon>WindowsTimeSource.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Semaphore.cs" />
|
||||
<Compile Include="Source\Semaphore.Test.cs">
|
||||
<DependentUpon>Semaphore.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\AppDomainTypeLister.cs" />
|
||||
<Compile Include="Source\Services\AppDomainTypeLister.Test.cs">
|
||||
<DependentUpon>AppDomainTypeLister.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\MultiAssemblyTypeLister.cs" />
|
||||
<Compile Include="Source\Services\ExplicitTypeLister.Test.cs">
|
||||
<DependentUpon>ExplicitTypeLister.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\Instancing.cs" />
|
||||
<Compile Include="Source\Services\ITypeLister.cs" />
|
||||
<Compile Include="Source\Services\MultiAssemblyTypeLister.Test.cs">
|
||||
<DependentUpon>MultiAssemblyTypeLister.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\ProgressTracking\IProgressPublishingService.cs" />
|
||||
<Compile Include="Source\Services\ProgressTracking\IProgressCollectingService.cs" />
|
||||
<Compile Include="Source\Services\ProgressTracking\ITrackedProcess.cs" />
|
||||
<Compile Include="Source\Services\ProgressTracking\ProgressTrackingComponent.cs" />
|
||||
<Compile Include="Source\Services\RepositoryTypeLister.cs" />
|
||||
<Compile Include="Source\Services\RepositoryTypeLister.Test.cs">
|
||||
<DependentUpon>RepositoryTypeLister.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\ServiceManager.Analyzer.cs">
|
||||
<DependentUpon>ServiceManager.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\ServiceManager.cs" />
|
||||
<Compile Include="Source\Services\ServiceManager.For.cs">
|
||||
<DependentUpon>ServiceManager.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\IO\PartialStream.cs" />
|
||||
<Compile Include="Source\IO\PartialStream.Test.cs">
|
||||
<DependentUpon>PartialStream.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\IO\RingMemoryStream.cs" />
|
||||
<Compile Include="Source\IO\RingMemoryStream.Test.cs">
|
||||
<DependentUpon>RingMemoryStream.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs" />
|
||||
<Compile Include="Source\Collections\TransformingReadOnlyCollection.Interfaces.cs">
|
||||
<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\TransformingReadOnlyCollection.Test.cs">
|
||||
<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\WeakCollection.cs" />
|
||||
<Compile Include="Source\Collections\WeakCollection.Interfaces.cs">
|
||||
<DependentUpon>WeakCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Collections\WeakCollection.Test.cs">
|
||||
<DependentUpon>WeakCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\FloatHelper.cs" />
|
||||
<Compile Include="Source\FloatHelper.Test.cs">
|
||||
<DependentUpon>FloatHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\IntegerHelper.cs" />
|
||||
<Compile Include="Source\IntegerHelper.Test.cs">
|
||||
<DependentUpon>IntegerHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Licensing\LicenseKey.cs" />
|
||||
<Compile Include="Source\Licensing\LicenseKey.Test.cs">
|
||||
<DependentUpon>LicenseKey.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Parsing\CommandLine.Argument.cs">
|
||||
<DependentUpon>CommandLine.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Parsing\CommandLine.Formatter.cs">
|
||||
<DependentUpon>CommandLine.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Parsing\CommandLine.Test.cs">
|
||||
<DependentUpon>CommandLine.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Parsing\CommandLine.cs" />
|
||||
<Compile Include="Source\Parsing\CommandLine.Parser.cs">
|
||||
<DependentUpon>CommandLine.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\PathHelper.cs" />
|
||||
<Compile Include="Source\PathHelper.Test.cs">
|
||||
<DependentUpon>PathHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\AssemblyLoadEventArgs.cs" />
|
||||
<Compile Include="Source\Plugins\AssemblyLoadEventArgs.Test.cs">
|
||||
<DependentUpon>AssemblyLoadEventArgs.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\IAbstractFactory.cs" />
|
||||
<Compile Include="Source\Plugins\Employer.Test.cs">
|
||||
<DependentUpon>Employer.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\FactoryEmployer.Test.cs">
|
||||
<DependentUpon>FactoryEmployer.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\IAssemblyLoader.cs" />
|
||||
<Compile Include="Source\Plugins\InstanceEmployer.Test.cs">
|
||||
<DependentUpon>InstanceEmployer.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\NoPluginAttribute.cs" />
|
||||
<Compile Include="Source\Plugins\Employer.cs" />
|
||||
<Compile Include="Source\Plugins\FactoryEmployer.cs" />
|
||||
<Compile Include="Source\Plugins\InstanceEmployer.cs" />
|
||||
<Compile Include="Source\Plugins\NoPluginAttribute.Test.cs">
|
||||
<DependentUpon>NoPluginAttribute.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\PluginHelper.cs" />
|
||||
<Compile Include="Source\Plugins\PluginHelper.Test.cs">
|
||||
<DependentUpon>PluginHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\PluginHost.cs" />
|
||||
<Compile Include="Source\Plugins\PluginHost.Test.cs">
|
||||
<DependentUpon>PluginHost.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Plugins\PluginRepository.cs" />
|
||||
<Compile Include="Source\Plugins\PluginRepository.Test.cs">
|
||||
<DependentUpon>PluginRepository.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\AbortedException.cs" />
|
||||
<Compile Include="Source\Scheduling\AbortedException.Test.cs">
|
||||
<DependentUpon>AbortedException.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\IAbortable.cs" />
|
||||
<Compile Include="Source\Scheduling\Operation.cs" />
|
||||
<Compile Include="Source\Scheduling\Operation.Test.cs">
|
||||
<DependentUpon>Operation.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\OperationQueue.cs" />
|
||||
<Compile Include="Source\Scheduling\OperationQueue.Test.cs">
|
||||
<DependentUpon>OperationQueue.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\ThreadCallbackOperation.cs" />
|
||||
<Compile Include="Source\Scheduling\ThreadCallbackOperation.Test.cs">
|
||||
<DependentUpon>ThreadCallbackOperation.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Scheduling\ThreadOperation.cs" />
|
||||
<Compile Include="Source\Scheduling\ThreadOperation.Test.cs">
|
||||
<DependentUpon>ThreadOperation.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\ServiceManager.Test.cs">
|
||||
<DependentUpon>ServiceManager.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Services\ExplicitTypeLister.cs" />
|
||||
<Compile Include="Source\Shared.cs" />
|
||||
<Compile Include="Source\Shared.Test.cs">
|
||||
<DependentUpon>Shared.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\IO\ChainStream.cs" />
|
||||
<Compile Include="Source\IO\ChainStream.Test.cs">
|
||||
<DependentUpon>ChainStream.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\StringBuilderHelper.cs" />
|
||||
<Compile Include="Source\StringBuilderHelper.Test.cs">
|
||||
<DependentUpon>StringBuilderHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\StringHelper.cs" />
|
||||
<Compile Include="Source\StringHelper.Test.cs">
|
||||
<DependentUpon>StringHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\StringSegment.cs" />
|
||||
<Compile Include="Source\StringSegment.Test.cs">
|
||||
<DependentUpon>StringSegment.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\IdleStateEventArgs.cs" />
|
||||
<Compile Include="Source\Tracking\IdleStateEventArgs.Test.cs">
|
||||
<DependentUpon>IdleStateEventArgs.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\Internal\ObservedWeightedTransaction.cs" />
|
||||
<Compile Include="Source\Tracking\Internal\ObservedWeightedTransaction.Test.cs">
|
||||
<DependentUpon>ObservedWeightedTransaction.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\Internal\WeightedTransactionWrapperCollection.cs" />
|
||||
<Compile Include="Source\Tracking\Internal\WeightedTransactionWrapperCollection.Test.cs">
|
||||
<DependentUpon>WeightedTransactionWrapperCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\IProgressReporter.cs" />
|
||||
<Compile Include="Source\Tracking\IStatusReporter.cs" />
|
||||
<Compile Include="Source\Tracking\ProgressReportEventArgs.cs" />
|
||||
<Compile Include="Source\Tracking\ProgressReportEventArgs.Test.cs">
|
||||
<DependentUpon>ProgressReportEventArgs.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\ProgressTracker.cs" />
|
||||
<Compile Include="Source\Tracking\ProgressTracker.Test.cs">
|
||||
<DependentUpon>ProgressTracker.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\Request.cs" />
|
||||
<Compile Include="Source\Tracking\Request.Test.cs">
|
||||
<DependentUpon>Request.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\StatusReportEventArgs.Test.cs">
|
||||
<DependentUpon>StatusReportEventArgs.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\Transaction.Test.cs">
|
||||
<DependentUpon>Transaction.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\TransactionGroup.cs" />
|
||||
<Compile Include="Source\Tracking\TransactionGroup.Test.cs">
|
||||
<DependentUpon>TransactionGroup.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\Tracking\StatusReportEventArgs.cs" />
|
||||
<Compile Include="Source\Tracking\Transaction.cs" />
|
||||
<Compile Include="Source\Tracking\WeightedTransaction.cs" />
|
||||
<Compile Include="Source\Tracking\WeightedTransaction.Test.cs">
|
||||
<DependentUpon>WeightedTransaction.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\WeakReference.cs" />
|
||||
<Compile Include="Source\WeakReference.Test.cs">
|
||||
<DependentUpon>WeakReference.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Source\XmlHelper.cs" />
|
||||
<Compile Include="Source\XmlHelper.Test.cs">
|
||||
<DependentUpon>XmlHelper.cs</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
|
||||
<!--
|
||||
To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -22,7 +22,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\xna-4.0-xbox360\Debug\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG;XBOX;XBOX360;NO_CLONING;NO_SERIALIZATION;NO_XMLDOCUMENT</DefineConstants>
|
||||
<DefineConstants>TRACE;DEBUG;XBOX;XBOX360;NO_CLONING;NO_SERIALIZATION;NO_XMLDOCUMENT;NO_SYSTEMEVENTS;NO_EXITCONTEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
|
@ -34,7 +34,7 @@
|
|||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\xna-4.0-xbox360\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;XBOX;XBOX360;NO_CLONING;NO_SERIALIZATION;NO_XMLDOCUMENT</DefineConstants>
|
||||
<DefineConstants>TRACE;XBOX;XBOX360;NO_CLONING;NO_SERIALIZATION;NO_XMLDOCUMENT;NO_SYSTEMEVENTS;NO_EXITCONTEXT</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
|
|
|
@ -197,7 +197,7 @@ namespace Nuclex.Support {
|
|||
// explicitly move it to that core. MSDN states that SetProcessorAffinity() should
|
||||
// be called from the thread whose affinity is being changed.
|
||||
Thread.CurrentThread.SetProcessorAffinity(new int[] { hardwareThreadIndex });
|
||||
#else
|
||||
#elif !WINDOWS_PHONE
|
||||
if(Environment.OSVersion.Platform == PlatformID.Win32NT) {
|
||||
// Prevent this managed thread from impersonating another system thread.
|
||||
// In .NET, managed threads can supposedly be moved to different system threads
|
||||
|
@ -237,7 +237,7 @@ namespace Nuclex.Support {
|
|||
}
|
||||
}
|
||||
|
||||
#if !XBOX360
|
||||
#if !XBOX360 && !WINDOWS_PHONE
|
||||
/// <summary>Retrieves the ProcessThread for the calling thread</summary>
|
||||
/// <returns>The ProcessThread for the calling thread</returns>
|
||||
internal static ProcessThread GetProcessThread(int threadId) {
|
||||
|
|
|
@ -294,7 +294,7 @@ namespace Nuclex.Support.Collections {
|
|||
}
|
||||
|
||||
index += this.firstBlockStartIndex;
|
||||
#if XBOX360
|
||||
#if XBOX360 || WINDOWS_PHONE
|
||||
blockIndex = index / this.blockSize;
|
||||
subIndex = index % this.blockSize;
|
||||
#else
|
||||
|
|
|
@ -90,7 +90,7 @@ namespace Nuclex.Support {
|
|||
/// and cache the result.
|
||||
/// </remarks>
|
||||
public static EnumType[] GetValues<EnumType>() {
|
||||
#if XBOX360
|
||||
#if XBOX360 || WINDOWS_PHONE
|
||||
return GetValuesXbox360<EnumType>();
|
||||
#else
|
||||
return (EnumType[])Enum.GetValues(typeof(EnumType));
|
||||
|
|
|
@ -24,7 +24,7 @@ using System.Reflection;
|
|||
|
||||
namespace Nuclex.Support.Plugins {
|
||||
|
||||
#if XBOX360
|
||||
#if XBOX360 || WINDOWS_PHONE
|
||||
|
||||
/// <summary>Signature for the AssemblyLoad event</summary>
|
||||
/// <param name="sender">Object that is reporting that an assembly was loaded</param>
|
||||
|
|
|
@ -121,7 +121,7 @@ namespace Nuclex.Support.Plugins {
|
|||
/// <summary>Reports an error to the debugging console</summary>
|
||||
/// <param name="error">Error message that will be reported</param>
|
||||
private static void reportError(string error) {
|
||||
#if !XBOX360
|
||||
#if !XBOX360 && !WINDOWS_PHONE
|
||||
Trace.WriteLine(error);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -70,11 +70,11 @@ namespace Nuclex.Support.Plugins {
|
|||
// File not found - Most likely a missing dependency of the assembly we
|
||||
// attempted to load since the assembly itself has been found by the GetFiles() method
|
||||
catch(DllNotFoundException) {
|
||||
Trace.WriteLine(
|
||||
reportError(
|
||||
"Assembly '" + path + "' or one of its dependencies is missing"
|
||||
);
|
||||
}
|
||||
#endif // !XBOX360
|
||||
#endif
|
||||
// Unauthorized acccess - Either the assembly is not trusted because it contains
|
||||
// code that imposes a security risk on the system or a user rights problem
|
||||
catch(UnauthorizedAccessException) {
|
||||
|
@ -178,7 +178,7 @@ namespace Nuclex.Support.Plugins {
|
|||
/// <summary>Reports an error to the debugging console</summary>
|
||||
/// <param name="error">Error message that will be reported</param>
|
||||
private static void reportError(string error) {
|
||||
#if !XBOX360
|
||||
#if !XBOX360 && !WINDOWS_PHONE
|
||||
Trace.WriteLine(error);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
int milliseconds = (int)(ticks / TicksPerMillisecond);
|
||||
#if XNA_3
|
||||
bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
|
||||
#elif XBOX360
|
||||
#elif XBOX360 || WINDOWS_PHONE
|
||||
bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds));
|
||||
#else
|
||||
bool signalled = waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
this.timerThread.Name = "Nuclex.Support.Scheduling.Scheduler";
|
||||
#if XNA_3
|
||||
this.timerThread.Priority = ThreadPriority.Highest;
|
||||
#elif !XBOX360
|
||||
#elif !XBOX360 && !WINDOWS_PHONE
|
||||
this.timerThread.Priority = ThreadPriority.Highest;
|
||||
#endif
|
||||
this.timerThread.IsBackground = true;
|
||||
|
@ -147,7 +147,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
// a lot of time given that it doesn't do any real work), forcefully abort
|
||||
// the thread. This may risk some leaks, but it's the only thing we can do.
|
||||
bool success = this.timerThread.Join(2500);
|
||||
#if !XBOX360
|
||||
#if !XBOX360 && !WINDOWS_PHONE
|
||||
Trace.Assert(success, "Scheduler timer thread did not exit in time");
|
||||
#endif
|
||||
// Unsubscribe from the time source to avoid surprise events during or
|
||||
|
|
|
@ -22,7 +22,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
#if !XBOX360
|
||||
#if !NO_SYSTEMEVENTS
|
||||
using Microsoft.Win32;
|
||||
#endif
|
||||
|
||||
|
@ -38,9 +38,9 @@ namespace Nuclex.Support.Scheduling {
|
|||
|
||||
/// <summary>Initializes a new Windows time source</summary>
|
||||
public WindowsTimeSource() {
|
||||
#if XBOX360
|
||||
#if NO_SYSTEMEVENTS
|
||||
throw new InvalidOperationException(
|
||||
"Windows time source is not available on the XBox 360"
|
||||
"Windows time source is not available without the SystemEvents class"
|
||||
);
|
||||
#else
|
||||
this.onDateTimeAdjustedDelegate = new EventHandler(OnDateTimeAdjusted);
|
||||
|
@ -50,8 +50,8 @@ namespace Nuclex.Support.Scheduling {
|
|||
|
||||
/// <summary>Immediately releases all resources owned by the instance</summary>
|
||||
public void Dispose() {
|
||||
#if !XBOX360
|
||||
if(this.onDateTimeAdjustedDelegate != null) {
|
||||
#if !NO_SYSTEMEVENTS
|
||||
if (this.onDateTimeAdjustedDelegate != null) {
|
||||
SystemEvents.TimeChanged -= this.onDateTimeAdjustedDelegate;
|
||||
this.onDateTimeAdjustedDelegate = null;
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
public override bool WaitOne(AutoResetEvent waitHandle, long ticks) {
|
||||
#if XNA_3
|
||||
return waitHandle.WaitOne((int)(ticks / TicksPerMillisecond), false);
|
||||
#elif XBOX360
|
||||
#elif XBOX360 || WINDOWS_PHONE
|
||||
return waitHandle.WaitOne((int)(ticks / TicksPerMillisecond));
|
||||
#else
|
||||
return waitHandle.WaitOne((int)(ticks / TicksPerMillisecond), false);
|
||||
|
@ -81,7 +81,7 @@ namespace Nuclex.Support.Scheduling {
|
|||
get { return Environment.OSVersion.Platform == PlatformID.Win32NT; }
|
||||
}
|
||||
|
||||
#if !XBOX360
|
||||
#if !NO_SYSTEMEVENTS
|
||||
|
||||
/// <summary>Delegate for the timeChanged() callback method</summary>
|
||||
private EventHandler onDateTimeAdjustedDelegate;
|
||||
|
|
|
@ -124,14 +124,12 @@ namespace Nuclex.Support {
|
|||
/// True if the resource was available and is now locked, false if
|
||||
/// the timeout has been reached.
|
||||
/// </returns>
|
||||
#if XNA_3 // XNA 3.0 for XBox 360 had an exitContext parameter
|
||||
public override bool WaitOne(int millisecondsTimeout, bool exitContext) {
|
||||
#elif XBOX360 // XNA 4.0 for XBox 360 has no exitContext parameter
|
||||
#if NO_EXITCONTEXT
|
||||
public override bool WaitOne(int millisecondsTimeout) {
|
||||
#else
|
||||
public override bool WaitOne(int millisecondsTimeout, bool exitContext) {
|
||||
#endif
|
||||
for(; ; ) {
|
||||
for (; ; ) {
|
||||
|
||||
// Lock the resource - even if it is full. We will correct out mistake later
|
||||
// if we overcomitted the resource.
|
||||
|
@ -155,9 +153,7 @@ namespace Nuclex.Support {
|
|||
// Unless we have been preempted by a Release(), we now have to wait for the
|
||||
// resource to become available.
|
||||
if(newFree >= 0) {
|
||||
#if XNA_3 // XNA 3.0 for XBox 360 had an exitContext parameter
|
||||
if(!this.manualResetEvent.WaitOne(millisecondsTimeout, exitContext)) {
|
||||
#elif XBOX360 // XNA 4.0 for XBox 360 has no exitContext parameter
|
||||
#if NO_EXITCONTEXT
|
||||
if (!this.manualResetEvent.WaitOne(millisecondsTimeout)) {
|
||||
#else
|
||||
if(!this.manualResetEvent.WaitOne(millisecondsTimeout, exitContext)) {
|
||||
|
@ -177,9 +173,7 @@ namespace Nuclex.Support {
|
|||
/// the timeout has been reached.
|
||||
/// </returns>
|
||||
public override bool WaitOne() {
|
||||
#if XNA_3 // XNA 3.0 for XBox 360 had an exitContext parameter
|
||||
return WaitOne(-1, false);
|
||||
#elif XBOX360 // XNA 4.0 for XBox 360 has no exitContext parameter
|
||||
#if NO_EXITCONTEXT
|
||||
return WaitOne(-1);
|
||||
#else
|
||||
return WaitOne(-1, false);
|
||||
|
@ -187,6 +181,7 @@ namespace Nuclex.Support {
|
|||
}
|
||||
|
||||
#if !(XNA_3 && XBOX360)
|
||||
|
||||
/// <summary>
|
||||
/// Waits for the resource to become available and locks it
|
||||
/// </summary>
|
||||
|
@ -201,7 +196,7 @@ namespace Nuclex.Support {
|
|||
/// True if the resource was available and is now locked, false if
|
||||
/// the timeout has been reached.
|
||||
/// </returns>
|
||||
#if XBOX360
|
||||
#if NO_EXITCONTEXT
|
||||
public override bool WaitOne(TimeSpan timeout) {
|
||||
#else
|
||||
public override bool WaitOne(TimeSpan timeout, bool exitContext) {
|
||||
|
@ -213,12 +208,13 @@ namespace Nuclex.Support {
|
|||
);
|
||||
}
|
||||
|
||||
#if XBOX360
|
||||
#if NO_EXITCONTEXT
|
||||
return WaitOne((int)totalMilliseconds);
|
||||
#else
|
||||
return WaitOne((int)totalMilliseconds, exitContext);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // !(XNA_3 && XBOX360)
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -293,7 +293,7 @@ namespace Nuclex.Support {
|
|||
/// <param name="builder">String builder the number will be appended to</param>
|
||||
/// <param name="remaining">Remaining digits that will be recursively processed</param>
|
||||
private static void recursiveAppend(StringBuilder builder, int remaining) {
|
||||
#if XBOX
|
||||
#if XBOX360 || WINDOWS_PHONE
|
||||
int digit = remaining % 10;
|
||||
int tenth = remaining / 10;
|
||||
#else
|
||||
|
@ -312,7 +312,7 @@ namespace Nuclex.Support {
|
|||
/// <param name="builder">String builder the number will be appended to</param>
|
||||
/// <param name="remaining">Remaining digits that will be recursively processed</param>
|
||||
private static void recursiveAppend(StringBuilder builder, long remaining) {
|
||||
#if XBOX
|
||||
#if XBOX360 || WINDOWS_PHONE
|
||||
long digit = remaining % 10;
|
||||
long tenth = remaining / 10;
|
||||
#else
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
}
|
||||
|
||||
#if !XBOX360
|
||||
#if !XBOX360 && !WINDOWS_PHONE
|
||||
|
||||
/// <summary>Waits until the background process finishes or a timeout occurs</summary>
|
||||
/// <param name="timeout">
|
||||
|
@ -166,7 +166,7 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
#if XNA_3
|
||||
return WaitHandle.WaitOne(timeoutMilliseconds, false);
|
||||
#elif XBOX360
|
||||
#elif XBOX360 || WINDOWS_PHONE
|
||||
return WaitHandle.WaitOne(timeoutMilliseconds);
|
||||
#else
|
||||
return WaitHandle.WaitOne(timeoutMilliseconds, false);
|
||||
|
|
Loading…
Reference in New Issue
Block a user