Vastly simplified the quicksort implementation (split out the partition sorting code into a separate method like most code examples did)
git-svn-id: file:///srv/devel/repo-conversion/nusu@340 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -106,7 +106,9 @@
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<DependentUpon>Deque.cs</DependentUpon>
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<DependentUpon>Deque.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\Collections\IListExtensions.cs" />
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<Compile Include="Source\Collections\IListExtensions.cs" />
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<Compile Include="Source\Collections\IListExtensions.Test.cs" />
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<Compile Include="Source\Collections\IListExtensions.Test.cs">
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<DependentUpon>IListExtensions.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\IMultiDictionary.cs" />
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<Compile Include="Source\Collections\IMultiDictionary.cs" />
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\IObservableCollection.cs" />
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<Compile Include="Source\Collections\IRecyclable.cs" />
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<Compile Include="Source\Collections\IRecyclable.cs" />
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@ -119,7 +121,9 @@
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<DependentUpon>ItemReplaceEventArgs.cs</DependentUpon>
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<DependentUpon>ItemReplaceEventArgs.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\Collections\ListSegment.cs" />
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<Compile Include="Source\Collections\ListSegment.cs" />
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<Compile Include="Source\Collections\ListSegment.Test.cs" />
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<Compile Include="Source\Collections\ListSegment.Test.cs">
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<DependentUpon>ListSegment.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\MultiDictionary.cs" />
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<Compile Include="Source\Collections\MultiDictionary.cs" />
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<Compile Include="Source\Collections\MultiDictionary.ValueCollection.cs">
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<Compile Include="Source\Collections\MultiDictionary.ValueCollection.cs">
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<DependentUpon>MultiDictionary.cs</DependentUpon>
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<DependentUpon>MultiDictionary.cs</DependentUpon>
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@ -66,7 +66,7 @@ namespace Nuclex.Support.Collections {
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var testList = new List<int>(capacity: 5) { 1, 5, 2, 4, 3 };
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var testList = new List<int>(capacity: 5) { 1, 5, 2, 4, 3 };
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var testListAsIList = (IList<int>)testList;
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var testListAsIList = (IList<int>)testList;
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testListAsIList.QuickSort(Comparer<int>.Default);
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testListAsIList.QuickSort();
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CollectionAssert.AreEqual(
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CollectionAssert.AreEqual(
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new List<int>(capacity: 5) { 1, 2, 3, 4, 5 },
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new List<int>(capacity: 5) { 1, 2, 3, 4, 5 },
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@ -103,7 +103,7 @@ namespace Nuclex.Support.Collections {
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/// <typeparam name="TElement">Type of elements the list contains</typeparam>
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/// <typeparam name="TElement">Type of elements the list contains</typeparam>
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/// <param name="list">List in which a subset will be sorted</param>
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/// <param name="list">List in which a subset will be sorted</param>
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public static void InsertionSort<TElement>(this IList<TElement> list) {
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public static void InsertionSort<TElement>(this IList<TElement> list) {
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InsertionSort(list, Comparer<TElement>.Default);
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InsertionSort(list, 0, list.Count, Comparer<TElement>.Default);
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}
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}
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/// <summary>
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/// <summary>
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@ -111,68 +111,78 @@ namespace Nuclex.Support.Collections {
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/// </summary>
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/// </summary>
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/// <typeparam name="TElement">Type of elements the list contains</typeparam>
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/// <typeparam name="TElement">Type of elements the list contains</typeparam>
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/// <param name="list">List in which a subset will be sorted</param>
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/// <param name="list">List in which a subset will be sorted</param>
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/// <param name="startIndex">Index at which the sorting process will begin</param>
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/// <param name="count">Index one past the last element that will be sorted</param>
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/// <param name="comparer">Comparison function to use for comparing list elements</param>
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public static void QuickSort<TElement>(
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this IList<TElement> list, int startIndex, int count, IComparer<TElement> comparer
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) {
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var remainingPartitions = new Stack<Partition>();
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remainingPartitions.Push(new Partition(startIndex, startIndex + count - 1));
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while(remainingPartitions.Count > 0) {
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Partition current = remainingPartitions.Pop();
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int leftEnd = current.LeftmostIndex;
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int rightEnd = current.RightmostIndex;
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int pivotIndex = quicksortPartition(list, leftEnd, rightEnd, comparer);
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if(pivotIndex - 1 > leftEnd) {
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remainingPartitions.Push(new Partition(leftEnd, pivotIndex - 1));
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}
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if(pivotIndex + 1 < rightEnd) {
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remainingPartitions.Push(new Partition(pivotIndex + 1, rightEnd));
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}
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}
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}
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/// <summary>
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/// Sorts all the elements in an IList<T> using the insertion sort algorithm
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/// </summary>
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/// <typeparam name="TElement">Type of elements the list contains</typeparam>
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/// <param name="list">List in which a subset will be sorted</param>
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/// <param name="comparer">Comparison function to use for comparing list elements</param>
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/// <param name="comparer">Comparison function to use for comparing list elements</param>
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public static void QuickSort<TElement>(
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public static void QuickSort<TElement>(
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this IList<TElement> list, IComparer<TElement> comparer
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this IList<TElement> list, IComparer<TElement> comparer
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) {
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) {
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int rightIndex = list.Count - 1;
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QuickSort(list, 0, list.Count, comparer);
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var remainingPartitions = new Stack<Partition>();
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remainingPartitions.Push(new Partition(0, rightIndex));
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while(remainingPartitions.Count > 0) {
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Partition currentPartition = remainingPartitions.Pop();
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int leftIndex = currentPartition.LeftmostIndex + 1;
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int pivotIndex = currentPartition.LeftmostIndex;
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rightIndex = currentPartition.RightmostIndex;
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TElement pivot = list[pivotIndex];
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if(leftIndex > rightIndex)
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continue;
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while(leftIndex < rightIndex) {
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while(leftIndex <= rightIndex) {
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if(comparer.Compare(list[leftIndex], pivot) > 0) {
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break;
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}
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++leftIndex;
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}
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}
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while(leftIndex <= rightIndex) {
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/// <summary>
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if(comparer.Compare(list[rightIndex], pivot) < 0) {
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/// Sorts all the elements in an IList<T> using the insertion sort algorithm
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break;
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/// </summary>
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/// <typeparam name="TElement">Type of elements the list contains</typeparam>
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/// <param name="list">List in which a subset will be sorted</param>
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public static void QuickSort<TElement>(this IList<TElement> list) {
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QuickSort(list, 0, list.Count, Comparer<TElement>.Default);
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}
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}
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--rightIndex;
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private static int quicksortPartition<TElement>(
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}
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IList<TElement> list, int firstIndex, int lastIndex, IComparer<TElement> comparer
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) {
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TElement pivot = list[lastIndex];
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if(rightIndex >= leftIndex) {
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// Set the high index element to its proper sorted position
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TElement temp = list[leftIndex];
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int nextIndex = firstIndex;
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list[leftIndex] = list[rightIndex];
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for(int index = firstIndex; index < lastIndex; ++index) {
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list[rightIndex] = temp;
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if(comparer.Compare(list[index], pivot) < 0) {
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}
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TElement temp = list[nextIndex];
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list[nextIndex] = list[index];
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list[index] = temp;
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}
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++nextIndex;
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if(pivotIndex <= rightIndex) {
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if(comparer.Compare(list[pivotIndex], list[rightIndex]) > 0) {
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TElement temp = list[pivotIndex];
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list[pivotIndex] = list[rightIndex];
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list[rightIndex] = temp;
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}
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}
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}
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}
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if(currentPartition.LeftmostIndex < rightIndex) {
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// Set the high index value to its sorted position
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remainingPartitions.Push(new Partition(currentPartition.LeftmostIndex, rightIndex - 1));
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{
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TElement temp = list[nextIndex];
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list[nextIndex] = list[lastIndex];
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list[lastIndex] = temp;
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}
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}
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if(currentPartition.RightmostIndex > rightIndex) {
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// Returns the next sorting element location
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remainingPartitions.Push(new Partition(rightIndex + 1, currentPartition.RightmostIndex));
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return nextIndex;
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}
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}
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}
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}
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}
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}
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