Added prototype code for an inversion-of-control container and a progress tracking service; moved XmlHelper class from Nuclex.UserInterface to Nuclex.Support; Nuclex.Support now uses the .NET Framework's own AssemblyLoadEventArgs class if it is compiled for the full framework; fixed a bug in the Request class that would cause exceptions to not be reported if Join() was called on a Request<x> was casted to a plain Request

git-svn-id: file:///srv/devel/repo-conversion/nusu@138 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2009-05-20 20:14:21 +00:00
parent d0fe47239e
commit 41dcfa34d0
15 changed files with 1030 additions and 6 deletions

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using System;
using System.Collections.Generic;
using Nuclex.Support.Plugins;
namespace Nuclex.Support.Services {
/// <summary>Modes in which services can be instantiated</summary>
public enum Instancing {
/// <summary>There will only be one service in the whole process</summary>
Singleton,
/// <summary>Each thread will be assigned its own service</summary>
InstancePerThread,
/// <summary>A new service will be created each time it is queried for</summary>
Factory
}
} // namespace Nuclex.Support.DependencyInjection

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using System;
using System.Collections.Generic;
using Nuclex.Support.Tracking;
namespace Nuclex.Support.Services.ProgressTracking {
/// <summary>Reports the progress of tracked background processes</summary>
/// <remarks>
/// <para>
/// This service is intended for the consumer of progress reports. It will notify
/// subscribers when background processes start, when progress is achieved and
/// when they finish.
/// </para>
/// <para>
/// Usually, this interface, together with the IProgressTrackingService interface,
/// is provided by a single service component that tracks the progress of
/// transactions taking place asynchronously and reports it back this way.
/// </para>
/// </remarks>
interface IProgressPublishingService {
/// <summary>Fired when the overall progress changes</summary>
event EventHandler<ProgressReportEventArgs> ProgressChanged;
/// <summary>The overall progress of all tracked background processes</summary>
float TotalProgress { get; }
/// <summary>Currently active background processes</summary>
IEnumerable<ITrackedProcess> TrackedProcesses { get; }
}
} // namespace Nuclex.Support.DependencyInjection.ProgressTracking

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using System;
using System.Collections.Generic;
using Nuclex.Support.Tracking;
namespace Nuclex.Support.Services.ProgressTracking {
/// <summary>Allows application-wide tracking of progress</summary>
interface IProgressTrackingService {
/// <summary>Tracks the progress of the specified transaction</summary>
/// <param name="transaction">
/// Transaction whose progress will be tracked
/// </param>
/// <param name="processIdentifier">
/// Identifier unique to the tracked background process. Can be null.
/// </param>
/// <remarks>
/// <para>
/// Using the process identifier allows you to track the progress of multiple
/// transactions that are working independently of each other. This could,
/// for example, result in multiple progress bars being displayed in a GUI.
/// The global progress always is a combination of all transactions tracked
/// by the service.
/// </para>
/// <para>
/// A good analogy for this might be a download manager which uses several
/// threads to download multiple sections of a file at the same time. You
/// want a progress bar per file, but not one for each downloading thread.
/// Specifying the name object as a process identifer, all transactions
/// belonging to the same file would be merged into a single progress source.
/// </para>
/// <para>
/// The process identifier can be a string or any object. Note however that
/// as common practice, this object's ToString() method should return
/// something reasonable, like "Downloading xy.txt". Localization can be
/// achieved by implementing an interface (eg. ILocalizableToString) which
/// provides a string and some parameters - or you could return the already
/// translated versions of the string if you prefer to have localized versions
/// of internal assemblies.
/// </para>
/// </remarks>
void Track(Transaction transaction, object processIdentifier);
/// <summary>Tracks the progress of the specified transaction</summary>
/// <param name="transaction">
/// Transaction whose progress will be tracked
/// </param>
/// <remarks>
/// Tracks the transaction as if it was added with the process identifier
/// set to null.
/// </remarks>
void Track(Transaction transaction);
/// <summary>Stops tracking the specified transaction</summary>
/// <param name="transaction">Transaction that will no longer be tracked</param>
/// <remarks>
/// Untracking a transaction is optional. The service will automatically
/// remove finished transactions from its list of tracked transactions. Calling
/// this method is only required if you drop a transaction in a way that
/// prevents its AsyncEnded event from being fired (eg. by not executing it
/// at all, dispite adding it to the progress tracking service).
/// </remarks>
void Untrack(Transaction transaction);
}
} // namespace Nuclex.Support.DependencyInjection.ProgressTracking

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using System;
using System.Collections.Generic;
using Nuclex.Support.Tracking;
namespace Nuclex.Support.Services.ProgressTracking {
/// <summary>Process whose progress is being tracked</summary>
public interface ITrackedProcess {
/// <summary>Fired whenever the progress of the process changes</summary>
event EventHandler<ProgressReportEventArgs> ProgressChanged;
/// <summary>Unique identifier of the overall process</summary>
/// <remarks>
/// As a convention, using this object's ToString() method should return
/// something usable, either a string that can be displayed in the user
/// interface or, depending on your architecture, the object could
/// implement certain interfaces that allow a localized version of
/// the string to be created.
/// </remarks>
object ProcessIdentifier { get; }
/// <summary>Progress that process has achieved so far</summary>
float CurrentProgress { get; }
}
} // namespace Nuclex.Support.DependencyInjection.ProgressTracking

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using System;
using System.Collections.Generic;
using Nuclex.Support.Tracking;
namespace Nuclex.Support.Services.ProgressTracking {
#if false
/// <summary>Tracks the progress of running background processes</summary>
public class ProgressTrackingComponent :
IProgressTrackingService,
IProgressPublishingService {
/// <summary>Fired when the overall progress changes</summary>
public event EventHandler<ProgressReportEventArgs> ProgressChanged;
/// <summary>Initializes a new progress tracking component</summary>
public ProgressTrackingComponent() {
}
/// <summary>Tracks the progress of the specified transaction</summary>
/// <param name="transaction">
/// Transaction whose progress will be tracked
/// </param>
/// <param name="processIdentifier">
/// Identifier unique to the tracked background process. Can be null.
/// </param>
public void Track(Transaction transaction, object processIdentifier) {
}
/// <summary>Tracks the progress of the specified transaction</summary>
/// <param name="transaction">
/// Transaction whose progress will be tracked
/// </param>
public void Track(Transaction transaction) {
}
/// <summary>Stops tracking the specified transaction</summary>
/// <param name="transaction">Transaction that will no longer be tracked</param>
public void Untrack(Transaction transaction) {
}
/// <summary>The overall progress of all tracked background processes</summary>
public float TotalProgress {
get { return 0.0f; }
}
/// <summary>Currently active background processes</summary>
public IEnumerable<ITrackedProcess> TrackedProcesses {
get { return null; }
}
}
#endif
} // namespace Nuclex.Support.Services.ProgressTracking

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using System;
using System.Collections.Generic;
using System.Text;
namespace Nuclex.Support.Services {
#if false
partial class ServiceManager {
#region class ForContext
// TODO: Rename to "On" to avoid confusion with concept of for loop?
/// <summary>Manages the context of the "For" modifier</summary>
public class ForContext {
/// <summary>Initializes a new "For" context of the service manager</summary>
/// <param name="serviceManager">Service manager the context operates on</param>
/// <param name="contractType">Contract that is being modified</param>
internal ForContext(ServiceManager serviceManager, Type contractType) {
this.serviceManager = serviceManager;
this.contractType = contractType;
}
/// <summary>Uses the specified implementation for the contract</summary>
/// <param name="contractImplementation">
/// Implementation that will be used for the contract
/// </param>
public void Use(object contractImplementation) { }
/// <summary>
/// Uses the provided object as a prototype for the contract implementation
/// </summary>
/// <param name="contractImplementationPrototype">
/// Contract implementation that will be used as a prototype
/// </param>
public void UsePrototype(object contractImplementationPrototype) { }
/// <summary>Selects the default implementation to use for the contract</summary>
/// <param name="implementationType">
/// Implementation that will be used as the default for the contract
/// </param>
public void UseDefault(Type implementationType) { }
/// <summary>Service manager the "For" context operates on</summary>
protected ServiceManager serviceManager;
/// <summary>Contract that is being modified</summary>
protected Type contractType;
}
#endregion // class ForContext
#region class ForContext<>
// TODO: Rename to "On" to avoid confusion with concept of for loop?
/// <summary>Manages the context of the "For" modifier</summary>
public class ForContext<ContractType> : ForContext {
/// <summary>Initializes a new "For" context of the service manager</summary>
/// <param name="serviceManager">Service manager the context operates on</param>
internal ForContext(ServiceManager serviceManager) :
base(serviceManager, typeof(ContractType)) { }
/// <summary>Uses the specified implementation for the contract</summary>
/// <param name="implementation">
/// Implementation that will be used for the contract
/// </param>
public void Use(ContractType implementation) { }
/// <summary>
/// Uses the provided object as a prototype for the contract implementation
/// </summary>
/// <typeparam name="PrototypeType">
/// Type of the implementation that will be used as a prototype
/// </typeparam>
/// <param name="contractImplementationPrototype">
/// Contract implementation that will be used as a prototype
/// </param>
public void UsePrototype<PrototypeType>(PrototypeType contractImplementationPrototype)
where PrototypeType : ContractType, ICloneable { }
/// <summary>Selects the default implementation to use for the contract</summary>
/// <typeparam name="ImplementationType">
/// Implementation that will be used as the default for the contract
/// </typeparam>
public void UseDefault<ImplementationType>()
where ImplementationType : ContractType { }
}
#endregion // class ForContext<>
}
#endif
} // namespace Nuclex.Support.DependencyInjection

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using System;
using System.Collections.Generic;
using System.Reflection;
using Nuclex.Support.Plugins;
namespace Nuclex.Support.Services {
#if false
/// <summary>
/// Inversion of Control container that manages the services of an application
/// </summary>
/// <remarks>
/// <para>
/// This is a very lightweight and simple inversion of control container that
/// relieves components of their duty to track down implementations for the services
/// they require to function. It will help with lazy initialization and prevent
/// components from becoming cross-linked balls of spaghetti references.
/// </para>
/// <para>
/// Here's a short list of the terms used throughout this container and their
/// specific meaning in this context.
/// </para>
/// <para>
/// <list type="bullet">
/// <item>
/// <term>Service</term>
/// <description>
/// Defined by an interface (service contract) and provided by a component
/// that implements the service contract. A service provides some kind of
/// utility to the application, for example it could provide access to
/// a data base or allow other components to control certain aspects of
/// the application.
/// </description>
/// </item>
/// <item>
/// <term>Contract</term>
/// <description>
/// Interface defining the behavior that a service implementation has to
/// follow. In order for a component to become a suitable candidate for
/// providing a specific service, it has to implement the service contract
/// interface and should rigorously follow its specifications.
/// </description>
/// </item>
/// <item>
/// <term>Component</term>
/// <description>
/// A component is simply a class that implements one or more service
/// contracts. The service manager will created instances of these classes
/// when all their dependencies can be provided for and an implementation
/// of their service contract is requested.
/// </description>
/// </item>
/// </list>
/// </para>
/// </remarks>
public partial class ServiceManager : IServiceProvider {
/// <summary>Initializes a new service manager</summary>
public ServiceManager() {
this.pluginRepository = new PluginRepository();
}
/// <summary>
/// Returns all available implementations for the specified contract
/// </summary>
/// <param name="completeOnly">
/// If true, only services whose dependencies can be completely
/// satisfied by the container are returned.
/// </param>
/// <returns>
/// A new enumerator for the available contract implementations
/// </returns>
IEnumerable<ContractType> GetImplementations<ContractType>(bool completeOnly)
where ContractType : class {
Type contractType = typeof(ContractType);
Assembly[] loadedAssemblies = this.pluginRepository.LoadedAssemblies.ToArray();
for(int index = 0; index < loadedAssemblies.Length; ++index) {
Type[] assemblyTypes = loadedAssemblies[index].GetTypes();
for(int typeIndex = 0; typeIndex < assemblyTypes.Length; ++typeIndex) {
Type checkedType = assemblyTypes[typeIndex];
if(contractType.IsAssignableFrom(checkedType)) {
}
}
}
yield return null;
}
private struct CachedContractLookUp {
public Type[] ValidComponents;
public int Version;
}
private Dictionary<Type, CachedContractLookUp> cachedContracts;
private int version;
/// <summary>
/// Allows the adjustment of the container's behavior in regard to
/// the specified contract
/// </summary>
/// <typeparam name="ContractType">
/// Contract for which the behavior will be adjusted
/// </typeparam>
/// <returns>
/// A context object through which the behavior of the container can be
/// adjusted for the specified type
/// </returns>
public ForContext<ContractType> For<ContractType>() where ContractType : class {
return new ForContext<ContractType>(this);
}
/// <summary>
/// Allows the adjustment of the container's behavior in regard to
/// the specified contract
/// </summary>
/// <param name="contractType">
/// Contract for which the behavior will be adjusted
/// </param>
/// <returns>
/// A context object through which the behavior of the container can be
/// adjusted for the specified type
/// </returns>
public ForContext For(Type contractType) {
return new ForContext(this, contractType);
}
// Allow Dependency on Container
// public Foo(IServiceProvider serviceProvider)
// public Foo(IserviceLocator serviceLocator)
// public Foo(Container container)
public ContractType GetService<ContractType>() where ContractType : class {
throw new NotImplementedException();
}
/// <summary>Retrieves the service of the specified type</summary>
/// <param name="contractType">
/// Contract for which the service will be retrieved
/// </param>
/// <returns>The service for the specified contract</returns>
object IServiceProvider.GetService(Type contractType) {
throw new NotImplementedException();
}
/// <summary>
/// Contains all assemblies partaking in the dependency injection scheme
/// </summary>
private PluginRepository pluginRepository;
}
#endif
} // namespace Nuclex.Support.DependencyInjection