Renamed ProgressionTracker to ProgressTracker; renamed most classes with 'Progression' in their name to use 'Waitable' instead; some minor documentation fixes
git-svn-id: file:///srv/devel/repo-conversion/nusu@65 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
7dbfc3c422
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432ab888b9
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@ -145,20 +145,20 @@
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<Compile Include="Source\SpatialPartitioning\RTreeNode2.cs" />
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<Compile Include="Source\SpatialPartitioning\SpatialIndex2.cs" />
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<Compile Include="Source\Tracking\IdleStateEventArgs.cs" />
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<Compile Include="Source\Tracking\Internal\ObservedWeightedProgression.cs" />
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<Compile Include="Source\Tracking\Internal\WeightedProgressionWrapperCollection.cs" />
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<Compile Include="Source\Tracking\Internal\ObservedWeightedWaitable.cs" />
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<Compile Include="Source\Tracking\Internal\WeightedWaitableWrapperCollection.cs" />
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<Compile Include="Source\Tracking\IProgressReporter.cs" />
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<Compile Include="Source\Tracking\IStatusReporter.cs" />
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<Compile Include="Source\Tracking\Request.cs" />
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<Compile Include="Source\Tracking\Waitable.cs" />
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<Compile Include="Source\Tracking\ProgressionTracker.cs" />
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<Compile Include="Source\Tracking\ProgressionTracker.Test.cs">
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<DependentUpon>ProgressionTracker.cs</DependentUpon>
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<Compile Include="Source\Tracking\ProgressTracker.cs" />
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<Compile Include="Source\Tracking\ProgressTracker.Test.cs">
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<DependentUpon>ProgressTracker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\ProgressUpdateEventArgs.cs" />
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<Compile Include="Source\Tracking\SetProgression.cs" />
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<Compile Include="Source\Tracking\SetProgression.Test.cs">
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<DependentUpon>ProgressionTracker.cs</DependentUpon>
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<DependentUpon>SetProgression.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\StatusReportEventArgs.cs" />
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<Compile Include="Source\Tracking\WeightedProgression.cs" />
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@ -45,7 +45,7 @@ namespace Nuclex.Support.Scheduling {
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// Construct a WeightedProgression with the default weight for each
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// progression and wrap it in an ObservedProgression
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foreach(OperationType operation in childs)
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this.children.Add(new WeightedProgression<OperationType>(operation));
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this.children.Add(new WeightedWaitable<OperationType>(operation));
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// Since all progressions have a weight of 1.0, the total weight is
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// equal to the number of progressions in our list
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@ -55,10 +55,10 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Initializes a new queue operation with custom weights</summary>
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/// <param name="childs">Child operations to execute in this operation</param>
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public QueueOperation(IEnumerable<WeightedProgression<OperationType>> childs) : this() {
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public QueueOperation(IEnumerable<WeightedWaitable<OperationType>> childs) : this() {
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// Construct an ObservedProgression around each of the WeightedProgressions
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foreach(WeightedProgression<OperationType> operation in childs) {
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foreach(WeightedWaitable<OperationType> operation in childs) {
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this.children.Add(operation);
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// Sum up the total weight
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@ -74,11 +74,11 @@ namespace Nuclex.Support.Scheduling {
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asyncOperationProgressChanged
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);
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this.children = new List<WeightedProgression<OperationType>>();
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this.children = new List<WeightedWaitable<OperationType>>();
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}
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/// <summary>Provides access to the child operations of this queue</summary>
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public IList<WeightedProgression<OperationType>> Children {
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public IList<WeightedWaitable<OperationType>> Children {
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get { return this.children; }
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}
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@ -125,7 +125,7 @@ namespace Nuclex.Support.Scheduling {
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/// and launches the operation by calling its Begin() method.
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/// </remarks>
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private void startCurrentOperation() {
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OperationType operation = this.children[this.currentOperationIndex].Progression;
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OperationType operation = this.children[this.currentOperationIndex].Waitable;
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operation.AsyncEnded += this.asyncOperationEndedDelegate;
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@ -143,7 +143,7 @@ namespace Nuclex.Support.Scheduling {
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/// counts up the accumulated progress of the queue.
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/// </remarks>
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private void endCurrentOperation() {
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OperationType operation = this.children[this.currentOperationIndex].Progression;
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OperationType operation = this.children[this.currentOperationIndex].Waitable;
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// Disconnect from the operation's events
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operation.AsyncEnded -= this.asyncOperationEndedDelegate;
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@ -217,7 +217,7 @@ namespace Nuclex.Support.Scheduling {
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/// <summary>Delegate to the asyncOperationProgressUpdated() method</summary>
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private EventHandler<ProgressReportEventArgs> asyncOperationProgressChangedDelegate;
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/// <summary>Operations being managed in the queue</summary>
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private List<WeightedProgression<OperationType>> children;
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private List<WeightedWaitable<OperationType>> children;
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/// <summary>Summed weight of all operations in the queue</summary>
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private float totalWeight;
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/// <summary>Accumulated weight of the operations already completed</summary>
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@ -27,7 +27,7 @@ namespace Nuclex.Support.Tracking {
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/// <typeparam name="ProgressionType">
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/// Type of the progression that is being observed
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/// </typeparam>
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internal class ObservedWeightedProgression<ProgressionType> : IDisposable
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internal class ObservedWeightedWaitable<ProgressionType> : IDisposable
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where ProgressionType : Waitable {
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/// <summary>Delegate for reporting progress updates</summary>
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@ -41,15 +41,15 @@ namespace Nuclex.Support.Tracking {
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/// <param name="endedCallback">
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/// Callback to invoke when the progression has ended
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/// </param>
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internal ObservedWeightedProgression(
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WeightedProgression<ProgressionType> weightedProgression,
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internal ObservedWeightedWaitable(
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WeightedWaitable<ProgressionType> weightedProgression,
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ReportDelegate progressUpdateCallback,
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ReportDelegate endedCallback
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) {
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this.weightedProgression = weightedProgression;
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// See if this progression has already ended (initial check for performance)
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if(weightedProgression.Progression.Ended) {
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if(weightedProgression.Waitable.Ended) {
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this.progress = 1.0f;
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@ -58,7 +58,7 @@ namespace Nuclex.Support.Tracking {
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this.endedCallback = endedCallback;
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this.progressUpdateCallback = progressUpdateCallback;
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this.weightedProgression.Progression.AsyncEnded +=
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this.weightedProgression.Waitable.AsyncEnded +=
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new EventHandler(asyncEnded);
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// Check whether this progression might have ended before we were able to
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@ -66,10 +66,10 @@ namespace Nuclex.Support.Tracking {
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// other event and (important) set our progress to 1.0 because, since we
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// might not have gotten the 'Ended' event, it might otherwise stay at 0.0
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// even though the progression is in the 'Ended' state.
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if(weightedProgression.Progression.Ended) {
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if(weightedProgression.Waitable.Ended) {
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this.progress = 1.0f;
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} else {
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this.progressReporter = this.weightedProgression.Progression as IProgressReporter;
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this.progressReporter = this.weightedProgression.Waitable as IProgressReporter;
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if(this.progressReporter != null) {
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this.asyncProgressChangedEventHandler = new EventHandler<ProgressReportEventArgs>(
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@ -90,7 +90,7 @@ namespace Nuclex.Support.Tracking {
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}
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/// <summary>Weighted progression being observed</summary>
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public WeightedProgression<ProgressionType> WeightedProgression {
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public WeightedWaitable<ProgressionType> WeightedWaitable {
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get { return this.weightedProgression; }
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}
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@ -143,7 +143,7 @@ namespace Nuclex.Support.Tracking {
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// is no risk of deadlock involved, so we don't need a fancy syncRoot!
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lock(this) {
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if(this.endedCallback != null) {
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this.weightedProgression.Progression.AsyncEnded -=
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this.weightedProgression.Waitable.AsyncEnded -=
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new EventHandler(asyncEnded);
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if(this.progressReporter != null) {
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@ -166,7 +166,7 @@ namespace Nuclex.Support.Tracking {
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/// <summary>The observed progression's progress reporting interface</summary>
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private IProgressReporter progressReporter;
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/// <summary>The weighted progression that is being observed</summary>
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private WeightedProgression<ProgressionType> weightedProgression;
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private WeightedWaitable<ProgressionType> weightedProgression;
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/// <summary>Callback to invoke when the progress updates</summary>
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private volatile ReportDelegate progressUpdateCallback;
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/// <summary>Callback to invoke when the progression ends</summary>
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@ -49,14 +49,14 @@ namespace Nuclex.Support.Tracking {
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/// </remarks>
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internal class WeightedProgressionWrapperCollection<ProgressionType> :
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TransformingReadOnlyCollection<
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ObservedWeightedProgression<ProgressionType>, WeightedProgression<ProgressionType>
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ObservedWeightedWaitable<ProgressionType>, WeightedWaitable<ProgressionType>
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>
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where ProgressionType : Waitable {
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/// <summary>Initializes a new weighted progression collection wrapper</summary>
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/// <param name="items">Items to be exposed as weighted progressions</param>
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internal WeightedProgressionWrapperCollection(
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IList<ObservedWeightedProgression<ProgressionType>> items
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IList<ObservedWeightedWaitable<ProgressionType>> items
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)
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: base(items) { }
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/// be called frequently, because the TransformingReadOnlyCollection does
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/// not cache otherwise store the transformed items.
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/// </remarks>
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protected override WeightedProgression<ProgressionType> Transform(
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ObservedWeightedProgression<ProgressionType> item
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protected override WeightedWaitable<ProgressionType> Transform(
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ObservedWeightedWaitable<ProgressionType> item
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) {
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return item.WeightedProgression;
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return item.WeightedWaitable;
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}
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}
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@ -148,7 +148,7 @@ namespace Nuclex.Support.Tracking {
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/// <summary>Validates that the tracker properly sums the progress</summary>
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[Test]
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public void TestSummedProgress() {
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ProgressionTracker tracker = new ProgressionTracker();
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ProgressTracker tracker = new ProgressTracker();
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IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
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@ -160,7 +160,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.0f))
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}
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);
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@ -174,7 +174,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.25f))
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}
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);
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@ -194,7 +194,7 @@ namespace Nuclex.Support.Tracking {
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/// </remarks>
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[Test]
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public void TestDelayedRemoval() {
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ProgressionTracker tracker = new ProgressionTracker();
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ProgressTracker tracker = new ProgressTracker();
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IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.0f))
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}
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);
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@ -220,7 +220,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.25f))
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}
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);
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@ -231,7 +231,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.75f))
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}
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);
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@ -245,7 +245,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(1.0f))
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}
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);
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/// </summary>
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[Test]
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public void TestSoleEndedProgression() {
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ProgressionTracker tracker = new ProgressionTracker();
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ProgressTracker tracker = new ProgressTracker();
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IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
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/// </summary>
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[Test]
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public void TestEndedProgression() {
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ProgressionTracker tracker = new ProgressionTracker();
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ProgressTracker tracker = new ProgressTracker();
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IProgressionTrackerSubscriber mockedSubscriber = mockSubscriber(tracker);
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@ -292,7 +292,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.0f))
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}
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);
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@ -304,7 +304,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(0.5f))
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}
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);
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@ -315,7 +315,7 @@ namespace Nuclex.Support.Tracking {
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(ProgressionTracker)),
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new NMock2.Matchers.TypeMatcher(typeof(ProgressTracker)),
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new ProgressUpdateEventArgsMatcher(new ProgressReportEventArgs(1.0f))
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}
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);
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@ -335,7 +335,7 @@ namespace Nuclex.Support.Tracking {
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/// </summary>
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[Test]
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public void TestProvokedDeadlock() {
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ProgressionTracker tracker = new ProgressionTracker();
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ProgressTracker tracker = new ProgressTracker();
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TestProgression test1 = new TestProgression();
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tracker.Track(test1);
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@ -351,14 +351,14 @@ namespace Nuclex.Support.Tracking {
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/// <summary>Mocks a subscriber for the events of a tracker</summary>
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/// <param name="tracker">Tracker to mock an event subscriber for</param>
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/// <returns>The mocked event subscriber</returns>
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private IProgressionTrackerSubscriber mockSubscriber(ProgressionTracker tracker) {
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private IProgressionTrackerSubscriber mockSubscriber(ProgressTracker tracker) {
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IProgressionTrackerSubscriber mockedSubscriber =
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this.mockery.NewMock<IProgressionTrackerSubscriber>();
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tracker.AsyncIdleStateChanged +=
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new EventHandler<IdleStateEventArgs>(mockedSubscriber.IdleStateChanged);
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tracker.AsyncProgressUpdated +=
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tracker.AsyncProgressChanged +=
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new EventHandler<ProgressReportEventArgs>(mockedSubscriber.ProgressUpdated);
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return mockedSubscriber;
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364
Source/Tracking/ProgressTracker.cs
Normal file
364
Source/Tracking/ProgressTracker.cs
Normal file
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@ -0,0 +1,364 @@
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2008 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
|
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Nuclex.Support.Tracking {
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/// <summary>
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/// Helps tracking the progress of one or more waitable background processes
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/// </summary>
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/// <remarks>
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/// <para>
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/// This is useful if you want to display a progress bar for multiple
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/// Waitables but can not guarantee that no additional Waitables
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/// will appear inmidst of execution.
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/// </para>
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/// <para>
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/// This class does not implement the <see cref="Waitable" /> interface itself
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/// in order to not violate the design principles of Waitables which
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/// guarantee that a <see cref="Waitable" /> will only finish once (whereas the
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/// progress tracker might 'finish' any number of times).
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/// </para>
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/// </remarks>
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public class ProgressTracker : IDisposable, IProgressReporter {
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#region class WaitableMatcher
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/// <summary>Matches a direct Waitable to a fully wrapped one</summary>
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private class WaitableMatcher {
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/// <summary>
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/// Initializes a new Waitable matcher that matches against
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/// the specified Waitable
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/// </summary>
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/// <param name="toMatch">Waitable to match against</param>
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public WaitableMatcher(Waitable toMatch) {
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this.toMatch = toMatch;
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}
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/// <summary>
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/// Checks whether the provided Waitable matches the comparison
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/// Waitable of the instance
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/// </summary>
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/// <param name="other">Waitable to match to the comparison Waitable</param>
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public bool Matches(ObservedWeightedWaitable<Waitable> other) {
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return ReferenceEquals(other.WeightedWaitable.Waitable, this.toMatch);
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}
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|
||||
/// <summary>Waitable this instance compares against</summary>
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private Waitable toMatch;
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}
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#endregion // class WaitableMatcher
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/// <summary>Triggered when the idle state of the tracker changes</summary>
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/// <remarks>
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/// The tracker is idle when no Waitables are being tracked in it. If you're
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||||
/// using this class to feed a progress bar, this would be the event to use for
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||||
/// showing or hiding the progress bar. The tracker starts off as idle because,
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/// upon construction, its list of Waitables will be empty.
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||||
/// </remarks>
|
||||
public event EventHandler<IdleStateEventArgs> AsyncIdleStateChanged;
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||||
|
||||
/// <summary>Triggered when the total progress has changed</summary>
|
||||
public event EventHandler<ProgressReportEventArgs> AsyncProgressChanged;
|
||||
|
||||
/// <summary>Initializes a new Waitable tracker</summary>
|
||||
public ProgressTracker() {
|
||||
|
||||
this.trackedWaitables = new List<ObservedWeightedWaitable<Waitable>>();
|
||||
this.idle = true;
|
||||
|
||||
this.asyncEndedDelegate =
|
||||
new ObservedWeightedWaitable<Waitable>.ReportDelegate(asyncEnded);
|
||||
this.asyncProgressUpdatedDelegate =
|
||||
new ObservedWeightedWaitable<Waitable>.ReportDelegate(asyncProgressChanged);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Immediately releases all resources owned by the instance</summary>
|
||||
public void Dispose() {
|
||||
lock(this.trackedWaitables) {
|
||||
|
||||
// Get rid of all Waitables we're tracking. This unsubscribes the
|
||||
// observers from the events of the Waitables and stops us from
|
||||
// being kept alive and receiving any further events if some of the
|
||||
// tracked Waitables are still executing.
|
||||
for(int index = 0; index < this.trackedWaitables.Count; ++index)
|
||||
this.trackedWaitables[index].Dispose();
|
||||
|
||||
// Help the GC a bit by untangling the references :)
|
||||
this.trackedWaitables.Clear();
|
||||
this.trackedWaitables = null;
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Begins tracking the specified waitable background process</summary>
|
||||
/// <param name="waitable">Waitable background process to be tracked</param>
|
||||
public void Track(Waitable waitable) {
|
||||
Track(waitable, 1.0f);
|
||||
}
|
||||
|
||||
/// <summary>Begins tracking the specified waitable background process</summary>
|
||||
/// <param name="waitable">Waitable background process to be tracked</param>
|
||||
/// <param name="weight">Weight to assign to this waitable background process</param>
|
||||
public void Track(Waitable waitable, float weight) {
|
||||
|
||||
// Add the new Waitable into the tracking list. This has to be done
|
||||
// inside a lock to prevent issues with the progressUpdate callback, which could
|
||||
// access the totalWeight field before it has been updated to reflect the
|
||||
// new Waitable added to the collection.
|
||||
lock(this.trackedWaitables) {
|
||||
|
||||
bool wasEmpty = (this.trackedWaitables.Count == 0);
|
||||
|
||||
// This can be done after we registered the wrapper to our delegates because
|
||||
// any incoming progress updates will be stopped from the danger of a
|
||||
// division-by-zero from the potentially still zeroed totalWeight by the lock.
|
||||
this.totalWeight += weight;
|
||||
|
||||
if(waitable.Ended) {
|
||||
|
||||
// If the ended Waitable would become the only Waitable in the list,
|
||||
// there's no sense in doing anything at all because it would have to be
|
||||
// thrown right out again. Only add the Waitable when there are other
|
||||
// running Waitables to properly sum total progress for consistency.
|
||||
if(!wasEmpty) {
|
||||
|
||||
// Construct a new observation wrapper. This is done inside the lock
|
||||
// because as soon as we are subscribed to the events, we can potentially
|
||||
// receive them. The lock eliminates the risk of processing a progress update
|
||||
// before the Waitable has been added to the tracked Waitables list.
|
||||
this.trackedWaitables.Add(
|
||||
new ObservedWeightedWaitable<Waitable>(
|
||||
new WeightedWaitable<Waitable>(waitable, weight),
|
||||
this.asyncProgressUpdatedDelegate,
|
||||
this.asyncEndedDelegate
|
||||
)
|
||||
);
|
||||
|
||||
// All done, the total progress is different now, so force a recalculation and
|
||||
// send out the AsyncProgressUpdated event.
|
||||
recalculateProgress();
|
||||
|
||||
}
|
||||
|
||||
} else { // Not ended -- Waitable is still running
|
||||
|
||||
// Construct a new Waitable observer and add the Waitable to our
|
||||
// list of tracked Waitables.
|
||||
ObservedWeightedWaitable<Waitable> observedWaitable =
|
||||
new ObservedWeightedWaitable<Waitable>(
|
||||
new WeightedWaitable<Waitable>(waitable, weight),
|
||||
this.asyncProgressUpdatedDelegate,
|
||||
this.asyncEndedDelegate
|
||||
);
|
||||
|
||||
this.trackedWaitables.Add(observedWaitable);
|
||||
|
||||
// If this is the first Waitable to be added to the list, tell our
|
||||
// owner that we're idle no longer!
|
||||
if(wasEmpty)
|
||||
setIdle(false);
|
||||
|
||||
// All done, the total progress is different now, so force a recalculation and
|
||||
// send out the AsyncProgressUpdated event.
|
||||
recalculateProgress();
|
||||
|
||||
// The Waitable might have ended before we had registered to its AsyncEnded
|
||||
// event, so we have to do this to be on the safe side. This might cause
|
||||
// asyncEnded() to be called twice, but that's not a problem in this
|
||||
// implementation and improves performance and simplicity for the normal path.
|
||||
if(waitable.Ended) {
|
||||
asyncEnded();
|
||||
observedWaitable.Dispose();
|
||||
}
|
||||
|
||||
} // if Waitable ended
|
||||
|
||||
} // lock
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Stops tracking the specified waitable background process</summary>
|
||||
/// <param name="waitable">Waitable background process to stop tracking of</param>
|
||||
public void Untrack(Waitable waitable) {
|
||||
lock(this.trackedWaitables) {
|
||||
|
||||
// Locate the object to be untracked in our collection
|
||||
int removeIndex = this.trackedWaitables.FindIndex(
|
||||
new Predicate<ObservedWeightedWaitable<Waitable>>(
|
||||
new WaitableMatcher(waitable).Matches
|
||||
)
|
||||
);
|
||||
if(removeIndex == -1)
|
||||
throw new InvalidOperationException("Item is not being tracked");
|
||||
|
||||
// Remove and dispose the Waitable the user wants to untrack
|
||||
{
|
||||
ObservedWeightedWaitable<Waitable> wrappedWaitable =
|
||||
this.trackedWaitables[removeIndex];
|
||||
|
||||
this.trackedWaitables.RemoveAt(removeIndex);
|
||||
wrappedWaitable.Dispose();
|
||||
}
|
||||
|
||||
// If the list is empty, then we're back in the idle state
|
||||
if(this.trackedWaitables.Count == 0) {
|
||||
|
||||
this.totalWeight = 0.0f;
|
||||
|
||||
// If we entered the idle state with this call, report the state change!
|
||||
setIdle(true);
|
||||
|
||||
} else {
|
||||
|
||||
// Rebuild the total weight from scratch. Subtracting the removed Waitable's
|
||||
// weight would work, too, but we might accumulate rounding errors making the sum
|
||||
// drift slowly away from the actual value.
|
||||
this.totalWeight = 0.0f;
|
||||
for(int index = 0; index < this.trackedWaitables.Count; ++index)
|
||||
this.totalWeight += this.trackedWaitables[index].WeightedWaitable.Weight;
|
||||
|
||||
}
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Whether the tracker is currently idle</summary>
|
||||
public bool Idle {
|
||||
get { return this.idle; }
|
||||
}
|
||||
|
||||
/// <summary>Current summed progress of the tracked Waitables</summary>
|
||||
public float Progress {
|
||||
get { return this.progress; }
|
||||
}
|
||||
|
||||
/// <summary>Fires the AsyncIdleStateChanged event</summary>
|
||||
/// <param name="idle">New idle state to report</param>
|
||||
protected virtual void OnAsyncIdleStateChanged(bool idle) {
|
||||
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
|
||||
if(copy != null)
|
||||
copy(this, new IdleStateEventArgs(idle));
|
||||
}
|
||||
|
||||
/// <summary>Fires the AsyncProgressUpdated event</summary>
|
||||
/// <param name="progress">New progress to report</param>
|
||||
protected virtual void OnAsyncProgressUpdated(float progress) {
|
||||
EventHandler<ProgressReportEventArgs> copy = AsyncProgressChanged;
|
||||
if(copy != null)
|
||||
copy(this, new ProgressReportEventArgs(progress));
|
||||
}
|
||||
|
||||
/// <summary>Recalculates the total progress of the tracker</summary>
|
||||
private void recalculateProgress() {
|
||||
float totalProgress = 0.0f;
|
||||
|
||||
// Lock the collection to avoid trouble when someone tries to remove one
|
||||
// of our tracked Waitables while we're just doing a progress update
|
||||
lock(this.trackedWaitables) {
|
||||
|
||||
// This is a safety measure. In theory, even after all Waitables have
|
||||
// ended and the collection of tracked Waitables is cleared, a waiting
|
||||
// thread might deliver another progress update causing this method to
|
||||
// be entered. In this case, the right thing is to do nothing at all.
|
||||
if(this.totalWeight == 0.0f)
|
||||
return;
|
||||
|
||||
// Sum up the total progress
|
||||
for(int index = 0; index < this.trackedWaitables.Count; ++index) {
|
||||
float weight = this.trackedWaitables[index].WeightedWaitable.Weight;
|
||||
totalProgress += this.trackedWaitables[index].Progress * weight;
|
||||
}
|
||||
|
||||
// This also needs to be in the lock to guarantee that the totalWeight is
|
||||
// the one for the number of Waitables we just summed -- by design,
|
||||
// the total weight always has to be updated at the same time as the collection.
|
||||
totalProgress /= this.totalWeight;
|
||||
|
||||
// Finally, trigger the event
|
||||
this.progress = totalProgress;
|
||||
OnAsyncProgressUpdated(totalProgress);
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Called when one of the tracked Waitables has ended</summary>
|
||||
private void asyncEnded() {
|
||||
lock(this.trackedWaitables) {
|
||||
|
||||
// If any Waitables in the list are still going, keep the entire list.
|
||||
// This behavior is intentional in order to prevent the tracker's progress from
|
||||
// jumping back repeatedly when multiple tracked Waitables come to an end.
|
||||
for(int index = 0; index < this.trackedWaitables.Count; ++index)
|
||||
if(!this.trackedWaitables[index].WeightedWaitable.Waitable.Ended)
|
||||
return;
|
||||
|
||||
// All Waitables have finished, get rid of the wrappers and make a
|
||||
// fresh start for future Waitables to be tracked. No need to call
|
||||
// Dispose() since, as a matter of fact, when the Waitable
|
||||
this.trackedWaitables.Clear();
|
||||
this.totalWeight = 0.0f;
|
||||
|
||||
// Notify our owner that we're idle now. This line is only reached when all
|
||||
// Waitables were finished, so it's safe to trigger this here.
|
||||
setIdle(true);
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Called when one of the tracked Waitables has achieved progress</summary>
|
||||
private void asyncProgressChanged() {
|
||||
recalculateProgress();
|
||||
}
|
||||
|
||||
/// <summary>Changes the idle state</summary>
|
||||
/// <param name="idle">Whether or not the tracker is currently idle</param>
|
||||
/// <remarks>
|
||||
/// This method expects to be called during a lock() on trackedWaitables!
|
||||
/// </remarks>
|
||||
private void setIdle(bool idle) {
|
||||
this.idle = idle;
|
||||
|
||||
OnAsyncIdleStateChanged(idle);
|
||||
}
|
||||
|
||||
/// <summary>Whether the tracker is currently idle</summary>
|
||||
private volatile bool idle;
|
||||
/// <summary>Current summed progress of the tracked Waitables</summary>
|
||||
private volatile float progress;
|
||||
/// <summary>Total weight of all Waitables being tracked</summary>
|
||||
private volatile float totalWeight;
|
||||
/// <summary>Waitables being tracked by this tracker</summary>
|
||||
private List<ObservedWeightedWaitable<Waitable>> trackedWaitables;
|
||||
/// <summary>Delegate for the asyncEnded() method</summary>
|
||||
private ObservedWeightedWaitable<Waitable>.ReportDelegate asyncEndedDelegate;
|
||||
/// <summary>Delegate for the asyncProgressUpdated() method</summary>
|
||||
private ObservedWeightedWaitable<Waitable>.ReportDelegate asyncProgressUpdatedDelegate;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
|
@ -1,362 +0,0 @@
|
|||
#region CPL License
|
||||
/*
|
||||
Nuclex Framework
|
||||
Copyright (C) 2002-2008 Nuclex Development Labs
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the IBM Common Public License as
|
||||
published by the IBM Corporation; either version 1.0 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
IBM Common Public License for more details.
|
||||
|
||||
You should have received a copy of the IBM Common Public
|
||||
License along with this library
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Helps tracking the progress of one or more progressions</summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is useful if you want to display a progress bar for multiple
|
||||
/// progressions but can not guarantee that no additional progressions
|
||||
/// will appear inmidst of execution.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This class does not implement the IProgression interface itself in
|
||||
/// order to not violate the design principles of progressions which
|
||||
/// guarantee that a progression will only finish once (whereas the
|
||||
/// progression tracker might 'finish' any number of times).
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ProgressionTracker : IDisposable {
|
||||
|
||||
#region class ProgressionMatcher
|
||||
|
||||
/// <summary>Matches a progression to a fully wrapped one</summary>
|
||||
private class ProgressionMatcher {
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new progression matcher that matches against
|
||||
/// the specified progression
|
||||
/// </summary>
|
||||
/// <param name="toMatch">Progression to match against</param>
|
||||
public ProgressionMatcher(Waitable toMatch) {
|
||||
this.toMatch = toMatch;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the provided progression matches the comparison
|
||||
/// progression of the instance
|
||||
/// </summary>
|
||||
/// <param name="other">Progression to match to the comparison progression</param>
|
||||
public bool Matches(ObservedWeightedProgression<Waitable> other) {
|
||||
return ReferenceEquals(other.WeightedProgression.Progression, this.toMatch);
|
||||
}
|
||||
|
||||
/// <summary>Progression this instance compares against</summary>
|
||||
private Waitable toMatch;
|
||||
|
||||
}
|
||||
|
||||
#endregion // class ProgressionMatcher
|
||||
|
||||
/// <summary>Triggered when the idle state of the tracker changes</summary>
|
||||
/// <remarks>
|
||||
/// The tracker is idle when no progressions are being tracked in it. If you're
|
||||
/// using this class to feed a progress bar, this would be the event to use for
|
||||
/// showing or hiding the progress bar. The tracker starts off as idle because,
|
||||
/// upon construction, its list of progressions will be empty.
|
||||
/// </remarks>
|
||||
public event EventHandler<IdleStateEventArgs> AsyncIdleStateChanged;
|
||||
|
||||
/// <summary>Triggered when the total progress has changed</summary>
|
||||
public event EventHandler<ProgressReportEventArgs> AsyncProgressUpdated;
|
||||
|
||||
/// <summary>Initializes a new progression tracker</summary>
|
||||
public ProgressionTracker() {
|
||||
|
||||
this.trackedProgressions = new List<ObservedWeightedProgression<Waitable>>();
|
||||
this.idle = true;
|
||||
|
||||
this.asyncEndedDelegate =
|
||||
new ObservedWeightedProgression<Waitable>.ReportDelegate(asyncEnded);
|
||||
this.asyncProgressUpdatedDelegate =
|
||||
new ObservedWeightedProgression<Waitable>.ReportDelegate(asyncProgressUpdated);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Immediately releases all resources owned by the instance</summary>
|
||||
public void Dispose() {
|
||||
lock(this.trackedProgressions) {
|
||||
|
||||
// Get rid of all progression we're tracking. This unsubscribes the
|
||||
// observers from the events of the progressions and stops us from
|
||||
// being kept alive and receiving any further events if some of the
|
||||
// tracked progressions are still executing.
|
||||
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||
this.trackedProgressions[index].Dispose();
|
||||
|
||||
// Help the GC a bit by untangling the references :)
|
||||
this.trackedProgressions.Clear();
|
||||
this.trackedProgressions = null;
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Begins tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to be tracked</param>
|
||||
public void Track(Waitable progression) {
|
||||
Track(progression, 1.0f);
|
||||
}
|
||||
|
||||
/// <summary>Begins tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to be tracked</param>
|
||||
/// <param name="weight">Weight to assign to this progression</param>
|
||||
public void Track(Waitable progression, float weight) {
|
||||
|
||||
// Add the new progression into the tracking list. This has to be done
|
||||
// inside a lock to prevent issues with the progressUpdate callback, which could
|
||||
// access the totalWeight field before it has been updated to reflect the
|
||||
// new progression added to the collection.
|
||||
lock(this.trackedProgressions) {
|
||||
|
||||
bool wasEmpty = (this.trackedProgressions.Count == 0);
|
||||
|
||||
// This can be done after we registered the wrapper to our delegates because
|
||||
// any incoming progress updates will be stopped from the danger of a
|
||||
// division-by-zero from the potentially still zeroed totalWeight by the lock.
|
||||
this.totalWeight += weight;
|
||||
|
||||
if(progression.Ended) {
|
||||
|
||||
// If the ended progression would become the only progression in the list,
|
||||
// there's no sense in doing anything at all because it would have to be
|
||||
// thrown right out again. Only add the progression when there are other
|
||||
// running progressions to properly sum total progress for consistency.
|
||||
if(!wasEmpty) {
|
||||
|
||||
// Construct a new observation wrapper. This is done inside the lock
|
||||
// because as soon as we are subscribed to the events, we can potentially
|
||||
// receive them. The lock eliminates the risk of processing a progress update
|
||||
// before the progression has been added to the tracked progressions list.
|
||||
this.trackedProgressions.Add(
|
||||
new ObservedWeightedProgression<Waitable>(
|
||||
new WeightedProgression<Waitable>(progression, weight),
|
||||
this.asyncProgressUpdatedDelegate,
|
||||
this.asyncEndedDelegate
|
||||
)
|
||||
);
|
||||
|
||||
// All done, the total progress is different now, so force a recalculation and
|
||||
// send out the AsyncProgressUpdated event.
|
||||
recalculateProgress();
|
||||
|
||||
}
|
||||
|
||||
} else { // Not ended -- Progression is still running
|
||||
|
||||
// Construct a new progression observer and add the progression to our
|
||||
// list of tracked progressions.
|
||||
ObservedWeightedProgression<Waitable> observedProgression =
|
||||
new ObservedWeightedProgression<Waitable>(
|
||||
new WeightedProgression<Waitable>(progression, weight),
|
||||
this.asyncProgressUpdatedDelegate,
|
||||
this.asyncEndedDelegate
|
||||
);
|
||||
|
||||
this.trackedProgressions.Add(observedProgression);
|
||||
|
||||
// If this is the first progression to be added to the list, tell our
|
||||
// owner that we're idle no longer!
|
||||
if(wasEmpty)
|
||||
setIdle(false);
|
||||
|
||||
// All done, the total progress is different now, so force a recalculation and
|
||||
// send out the AsyncProgressUpdated event.
|
||||
recalculateProgress();
|
||||
|
||||
// The progression might have ended before we had registered to its AsyncEnded
|
||||
// event, so we have to do this to be on the safe side. This might cause
|
||||
// asyncEnded() to be called twice, but that's not a problem in this
|
||||
// implementation and improves performance and simplicity for the normal path.
|
||||
if(progression.Ended) {
|
||||
asyncEnded();
|
||||
observedProgression.Dispose();
|
||||
}
|
||||
|
||||
} // if progression ended
|
||||
|
||||
} // lock
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Stops tracking the specified progression</summary>
|
||||
/// <param name="progression">Progression to stop tracking of</param>
|
||||
public void Untrack(Waitable progression) {
|
||||
lock(this.trackedProgressions) {
|
||||
|
||||
// Locate the object to be untracked in our collection
|
||||
int removeIndex = this.trackedProgressions.FindIndex(
|
||||
new Predicate<ObservedWeightedProgression<Waitable>>(
|
||||
new ProgressionMatcher(progression).Matches
|
||||
)
|
||||
);
|
||||
if(removeIndex == -1)
|
||||
throw new InvalidOperationException("Item is not being tracked");
|
||||
|
||||
// Remove and dispose the progression the user wants to untrack
|
||||
{
|
||||
ObservedWeightedProgression<Waitable> wrappedProgression =
|
||||
this.trackedProgressions[removeIndex];
|
||||
|
||||
this.trackedProgressions.RemoveAt(removeIndex);
|
||||
wrappedProgression.Dispose();
|
||||
}
|
||||
|
||||
// If the list is empty, then we're back in the idle state
|
||||
if(this.trackedProgressions.Count == 0) {
|
||||
|
||||
this.totalWeight = 0.0f;
|
||||
|
||||
// If we entered the idle state with this call, report the state change!
|
||||
setIdle(true);
|
||||
|
||||
} else {
|
||||
|
||||
// Rebuild the total weight from scratch. Subtracting the removed progression's
|
||||
// weight would work, too, but we might accumulate rounding errors making the sum
|
||||
// drift slowly away from the actual value.
|
||||
this.totalWeight = 0.0f;
|
||||
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||
this.totalWeight += this.trackedProgressions[index].WeightedProgression.Weight;
|
||||
|
||||
}
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Whether the tracker is currently idle</summary>
|
||||
public bool Idle {
|
||||
get { return this.idle; }
|
||||
}
|
||||
|
||||
/// <summary>Current summed progress of the tracked progressions</summary>
|
||||
public float Progress {
|
||||
get { return this.progress; }
|
||||
}
|
||||
|
||||
/// <summary>Fires the AsyncIdleStateChanged event</summary>
|
||||
/// <param name="idle">New idle state to report</param>
|
||||
protected virtual void OnAsyncIdleStateChanged(bool idle) {
|
||||
EventHandler<IdleStateEventArgs> copy = AsyncIdleStateChanged;
|
||||
if(copy != null)
|
||||
copy(this, new IdleStateEventArgs(idle));
|
||||
}
|
||||
|
||||
/// <summary>Fires the AsyncProgressUpdated event</summary>
|
||||
/// <param name="progress">New progress to report</param>
|
||||
protected virtual void OnAsyncProgressUpdated(float progress) {
|
||||
EventHandler<ProgressReportEventArgs> copy = AsyncProgressUpdated;
|
||||
if(copy != null)
|
||||
copy(this, new ProgressReportEventArgs(progress));
|
||||
}
|
||||
|
||||
/// <summary>Recalculates the total progress of the tracker</summary>
|
||||
private void recalculateProgress() {
|
||||
float totalProgress = 0.0f;
|
||||
|
||||
// Lock the collection to avoid trouble when someone tries to remove one
|
||||
// of our tracked progressions while we're just doing a progress update
|
||||
lock(this.trackedProgressions) {
|
||||
|
||||
// This is a safety measure. In theory, even after all progressions have
|
||||
// ended and the collection of tracked progressions is cleared, a waiting
|
||||
// thread might deliver another progress update causing this method to
|
||||
// be entered. In this case, the right thing is to do nothing at all.
|
||||
if(this.totalWeight == 0.0f)
|
||||
return;
|
||||
|
||||
// Sum up the total progress
|
||||
for(int index = 0; index < this.trackedProgressions.Count; ++index) {
|
||||
float weight = this.trackedProgressions[index].WeightedProgression.Weight;
|
||||
totalProgress += this.trackedProgressions[index].Progress * weight;
|
||||
}
|
||||
|
||||
// This also needs to be in the lock to guarantee that the totalWeight is
|
||||
// the one for the number of progressions we just summed -- by design,
|
||||
// the total weight always has to be updated at the same time as the collection.
|
||||
totalProgress /= this.totalWeight;
|
||||
|
||||
// Finally, trigger the event
|
||||
this.progress = totalProgress;
|
||||
OnAsyncProgressUpdated(totalProgress);
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Called when one of the tracked progressions has ended</summary>
|
||||
private void asyncEnded() {
|
||||
lock(this.trackedProgressions) {
|
||||
|
||||
// If any progressions in the list are still going, keep the entire list.
|
||||
// This behavior is intentional in order to prevent the tracker's progress from
|
||||
// jumping back repeatedly when multiple tracked progressions come to an end.
|
||||
for(int index = 0; index < this.trackedProgressions.Count; ++index)
|
||||
if(!this.trackedProgressions[index].WeightedProgression.Progression.Ended)
|
||||
return;
|
||||
|
||||
// All progressions have finished, get rid of the wrappers and make a
|
||||
// fresh start for future progressions to be tracked. No need to call
|
||||
// Dispose() since, as a matter of fact, when the progression
|
||||
this.trackedProgressions.Clear();
|
||||
this.totalWeight = 0.0f;
|
||||
|
||||
// Notify our owner that we're idle now. This line is only reached when all
|
||||
// progressions were finished, so it's safe to trigger this here.
|
||||
setIdle(true);
|
||||
|
||||
} // lock
|
||||
}
|
||||
|
||||
/// <summary>Called when one of the tracked progression has achieved progress</summary>
|
||||
private void asyncProgressUpdated() {
|
||||
recalculateProgress();
|
||||
}
|
||||
|
||||
/// <summary>Changes the idle state</summary>
|
||||
/// <param name="idle">Whether or not the tracker is currently idle</param>
|
||||
/// <remarks>
|
||||
/// This method expects to be called during a lock() on trackedProgressions!
|
||||
/// </remarks>
|
||||
private void setIdle(bool idle) {
|
||||
this.idle = idle;
|
||||
|
||||
OnAsyncIdleStateChanged(idle);
|
||||
}
|
||||
|
||||
/// <summary>Whether the tracker is currently idle</summary>
|
||||
private volatile bool idle;
|
||||
/// <summary>Current summed progress of the tracked progressions</summary>
|
||||
private volatile float progress;
|
||||
/// <summary>Total weight of all progressions being tracked</summary>
|
||||
private volatile float totalWeight;
|
||||
/// <summary>Progressions being tracked by this tracker</summary>
|
||||
private List<ObservedWeightedProgression<Waitable>> trackedProgressions;
|
||||
/// <summary>Delegate for the asyncEnded() method</summary>
|
||||
private ObservedWeightedProgression<Waitable>.ReportDelegate asyncEndedDelegate;
|
||||
/// <summary>Delegate for the asyncProgressUpdated() method</summary>
|
||||
private ObservedWeightedProgression<Waitable>.ReportDelegate asyncProgressUpdatedDelegate;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
|
@ -164,7 +164,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
);
|
||||
|
||||
testSetProgression.Children[0].Progression.ChangeProgress(0.5f);
|
||||
testSetProgression.Children[0].Waitable.ChangeProgress(0.5f);
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
@ -174,9 +174,9 @@ namespace Nuclex.Support.Tracking {
|
|||
public void TestWeightedSummedProgress() {
|
||||
SetProgression<TestWaitable> testSetProgression =
|
||||
new SetProgression<TestWaitable>(
|
||||
new WeightedProgression<TestWaitable>[] {
|
||||
new WeightedProgression<TestWaitable>(new TestWaitable(), 1.0f),
|
||||
new WeightedProgression<TestWaitable>(new TestWaitable(), 2.0f)
|
||||
new WeightedWaitable<TestWaitable>[] {
|
||||
new WeightedWaitable<TestWaitable>(new TestWaitable(), 1.0f),
|
||||
new WeightedWaitable<TestWaitable>(new TestWaitable(), 2.0f)
|
||||
}
|
||||
);
|
||||
|
||||
|
@ -191,7 +191,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
);
|
||||
|
||||
testSetProgression.Children[0].Progression.ChangeProgress(0.5f);
|
||||
testSetProgression.Children[0].Waitable.ChangeProgress(0.5f);
|
||||
|
||||
Expect.Once.On(mockedSubscriber).
|
||||
Method("ProgressChanged").
|
||||
|
@ -202,7 +202,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
);
|
||||
|
||||
testSetProgression.Children[1].Progression.ChangeProgress(0.5f);
|
||||
testSetProgression.Children[1].Waitable.ChangeProgress(0.5f);
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
@ -227,8 +227,8 @@ namespace Nuclex.Support.Tracking {
|
|||
Method("Ended").
|
||||
WithAnyArguments();
|
||||
|
||||
testSetProgression.Children[0].Progression.End();
|
||||
testSetProgression.Children[1].Progression.End();
|
||||
testSetProgression.Children[0].Waitable.End();
|
||||
testSetProgression.Children[1].Waitable.End();
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
|
|
@ -46,10 +46,10 @@ namespace Nuclex.Support.Tracking {
|
|||
// progression and wrap it in an ObservedProgression
|
||||
foreach(ProgressionType progression in childs) {
|
||||
this.children.Add(
|
||||
new ObservedWeightedProgression<ProgressionType>(
|
||||
new WeightedProgression<ProgressionType>(progression),
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
new ObservedWeightedWaitable<ProgressionType>(
|
||||
new WeightedWaitable<ProgressionType>(progression),
|
||||
new ObservedWeightedWaitable<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedWeightedWaitable<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
@ -63,17 +63,17 @@ namespace Nuclex.Support.Tracking {
|
|||
/// <summary>Initializes a new set progression</summary>
|
||||
/// <param name="childs">Progressions to track with this set</param>
|
||||
public SetProgression(
|
||||
IEnumerable<WeightedProgression<ProgressionType>> childs
|
||||
IEnumerable<WeightedWaitable<ProgressionType>> childs
|
||||
)
|
||||
: this() {
|
||||
|
||||
// Construct an ObservedProgression around each of the WeightedProgressions
|
||||
foreach(WeightedProgression<ProgressionType> progression in childs) {
|
||||
foreach(WeightedWaitable<ProgressionType> progression in childs) {
|
||||
this.children.Add(
|
||||
new ObservedWeightedProgression<ProgressionType>(
|
||||
new ObservedWeightedWaitable<ProgressionType>(
|
||||
progression,
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedWeightedProgression<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
new ObservedWeightedWaitable<ProgressionType>.ReportDelegate(asyncProgressUpdated),
|
||||
new ObservedWeightedWaitable<ProgressionType>.ReportDelegate(asyncEnded)
|
||||
)
|
||||
);
|
||||
|
||||
|
@ -85,7 +85,7 @@ namespace Nuclex.Support.Tracking {
|
|||
|
||||
/// <summary>Performs common initialization for the public constructors</summary>
|
||||
private SetProgression() {
|
||||
this.children = new List<ObservedWeightedProgression<ProgressionType>>();
|
||||
this.children = new List<ObservedWeightedWaitable<ProgressionType>>();
|
||||
}
|
||||
|
||||
/// <summary>Immediately releases all resources owned by the object</summary>
|
||||
|
@ -106,7 +106,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
|
||||
/// <summary>Childs contained in the progression set</summary>
|
||||
public IList<WeightedProgression<ProgressionType>> Children {
|
||||
public IList<WeightedWaitable<ProgressionType>> Children {
|
||||
get {
|
||||
|
||||
// The wrapper is constructed only when needed. Most of the time, users will
|
||||
|
@ -160,7 +160,7 @@ namespace Nuclex.Support.Tracking {
|
|||
// scaled to the weight each progression has assigned to it.
|
||||
for(int index = 0; index < this.children.Count; ++index) {
|
||||
totalProgress +=
|
||||
this.children[index].Progress * this.children[index].WeightedProgression.Weight;
|
||||
this.children[index].Progress * this.children[index].WeightedWaitable.Weight;
|
||||
}
|
||||
|
||||
// Calculate the actual combined progress
|
||||
|
@ -179,7 +179,7 @@ namespace Nuclex.Support.Tracking {
|
|||
// If there's still at least one progression going, don't report that
|
||||
// the SetProgression has finished yet.
|
||||
for(int index = 0; index < this.children.Count; ++index)
|
||||
if(!this.children[index].WeightedProgression.Progression.Ended)
|
||||
if(!this.children[index].WeightedWaitable.Waitable.Ended)
|
||||
return;
|
||||
|
||||
// All child progressions have ended, so the set has now ended as well
|
||||
|
@ -188,7 +188,7 @@ namespace Nuclex.Support.Tracking {
|
|||
}
|
||||
|
||||
/// <summary>Progressions being managed in the set</summary>
|
||||
private List<ObservedWeightedProgression<ProgressionType>> children;
|
||||
private List<ObservedWeightedWaitable<ProgressionType>> children;
|
||||
/// <summary>
|
||||
/// Wrapper collection for exposing the child progressions under the
|
||||
/// WeightedProgression interface
|
||||
|
|
|
@ -24,24 +24,24 @@ using System.Collections.Generic;
|
|||
namespace Nuclex.Support.Tracking {
|
||||
|
||||
/// <summary>Progression with an associated weight for the total progress</summary>
|
||||
public class WeightedProgression<ProgressionType> where ProgressionType : Waitable {
|
||||
public class WeightedWaitable<ProgressionType> where ProgressionType : Waitable {
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new weighted progression with a default weight of 1.0
|
||||
/// </summary>
|
||||
/// <param name="progression">Progression whose progress to monitor</param>
|
||||
public WeightedProgression(ProgressionType progression) : this(progression, 1.0f) { }
|
||||
public WeightedWaitable(ProgressionType progression) : this(progression, 1.0f) { }
|
||||
|
||||
/// <summary>Initializes a new weighted progression</summary>
|
||||
/// <param name="progression">Progression whose progress to monitor</param>
|
||||
/// <param name="weight">Weighting of the progression's progress</param>
|
||||
public WeightedProgression(ProgressionType progression, float weight) {
|
||||
public WeightedWaitable(ProgressionType progression, float weight) {
|
||||
this.progression = progression;
|
||||
this.weight = weight;
|
||||
}
|
||||
|
||||
/// <summary>Progression being wrapped by this weighted progression</summary>
|
||||
public ProgressionType Progression {
|
||||
public ProgressionType Waitable {
|
||||
get { return this.progression; }
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user