Removed some XNA 3.1 code paths; cleaned up constant usage in platform-specific code sections
git-svn-id: file:///srv/devel/repo-conversion/nusu@211 d2e56fa2-650e-0410-a79f-9358c0239efd
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16 changed files with 75 additions and 110 deletions
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@ -28,8 +28,6 @@ using NUnit.Framework;
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namespace Nuclex.Support.Plugins {
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#if XBOX360
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/// <summary>Unit Test for the assembly load event argument container</summary>
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[TestFixture]
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public class AssemblyLoadEventArgsTest {
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@ -48,8 +46,6 @@ namespace Nuclex.Support.Plugins {
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}
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#endif // XBOX360
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} // namespace Nuclex.Support.Plugins
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#endif // UNITTEST
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@ -52,6 +52,6 @@ namespace Nuclex.Support.Plugins {
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}
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#endif // XBOX360
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#endif // XBOX360 || WINDOWS_PHONE
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} // namespace Nuclex.Support.Plugins
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@ -121,7 +121,7 @@ namespace Nuclex.Support.Plugins {
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/// <summary>Reports an error to the debugging console</summary>
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/// <param name="error">Error message that will be reported</param>
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private static void reportError(string error) {
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#if !XBOX360 && !WINDOWS_PHONE
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#if WINDOWS
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Trace.WriteLine(error);
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#endif
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}
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@ -66,7 +66,7 @@ namespace Nuclex.Support.Plugins {
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loadedAssembly = LoadAssemblyFromFile(path);
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return true;
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}
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#if !XBOX360
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#if WINDOWS
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// File not found - Most likely a missing dependency of the assembly we
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// attempted to load since the assembly itself has been found by the GetFiles() method
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catch(DllNotFoundException) {
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@ -178,7 +178,7 @@ namespace Nuclex.Support.Plugins {
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/// <summary>Reports an error to the debugging console</summary>
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/// <param name="error">Error message that will be reported</param>
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private static void reportError(string error) {
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#if !XBOX360 && !WINDOWS_PHONE
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#if WINDOWS
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Trace.WriteLine(error);
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#endif
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}
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