Removed some XNA 3.1 code paths; cleaned up constant usage in platform-specific code sections
git-svn-id: file:///srv/devel/repo-conversion/nusu@211 d2e56fa2-650e-0410-a79f-9358c0239efd
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16 changed files with 75 additions and 110 deletions
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@ -26,7 +26,7 @@ using System.Reflection;
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namespace Nuclex.Support.Services {
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#if !XBOX360
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#if WINDOWS
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/// <summary>Lists the types of all assemblies in an application domain</summary>
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public class AppDomainTypeLister : MultiAssemblyTypeLister {
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@ -56,7 +56,7 @@ namespace Nuclex.Support.Services {
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}
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#endif // !XBOX360
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#endif // WINDOWS
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} // namespace Nuclex.Support.Services
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@ -144,7 +144,7 @@ namespace Nuclex.Support.Services {
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#endregion // class Contract
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#if !XBOX360
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#if WINDOWS
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/// <summary>Initializes a new service manager</summary>
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/// <remarks>
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@ -154,7 +154,7 @@ namespace Nuclex.Support.Services {
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/// </remarks>
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public ServiceManager() : this(new AppDomainTypeLister()) { }
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#endif // !XBOX360
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#endif // WINDOWS
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/// <summary>Initializes a new service manager</summary>
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/// <param name="typeLister">
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