Removed some XNA 3.1 code paths; cleaned up constant usage in platform-specific code sections

git-svn-id: file:///srv/devel/repo-conversion/nusu@211 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2010-12-24 01:02:56 +00:00
parent 645148a751
commit 46cbc920b1
16 changed files with 75 additions and 110 deletions

View file

@ -133,7 +133,7 @@ namespace Nuclex.Support.Tracking {
}
}
#if !XBOX360 && !WINDOWS_PHONE
#if WINDOWS
/// <summary>Waits until the background process finishes or a timeout occurs</summary>
/// <param name="timeout">
@ -150,7 +150,7 @@ namespace Nuclex.Support.Tracking {
return WaitHandle.WaitOne(timeout, false);
}
#endif // !XBOX360
#endif // WINDOWS
/// <summary>Waits until the background process finishes or a timeout occurs</summary>
/// <param name="timeoutMilliseconds">
@ -164,13 +164,7 @@ namespace Nuclex.Support.Tracking {
return true;
}
#if XNA_3
return WaitHandle.WaitOne(timeoutMilliseconds, false);
#elif XBOX360 || WINDOWS_PHONE
return WaitHandle.WaitOne(timeoutMilliseconds);
#else
return WaitHandle.WaitOne(timeoutMilliseconds, false);
#endif
}
/// <summary>Whether the transaction has ended already</summary>