Renamed DefaultTimeSource to GenericTimeSource; the generic time source will now detect when the system date/time is adjusted; made some progress on the Scheduler implementation; wrote some unit tests for the Scheduler class
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181
Source/Scheduling/GenericTimeSource.cs
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181
Source/Scheduling/GenericTimeSource.cs
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#region CPL License
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/*
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Nuclex Framework
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Copyright (C) 2002-2009 Nuclex Development Labs
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This library is free software; you can redistribute it and/or
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modify it under the terms of the IBM Common Public License as
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published by the IBM Corporation; either version 1.0 of the
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License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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IBM Common Public License for more details.
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You should have received a copy of the IBM Common Public
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License along with this library
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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namespace Nuclex.Support.Scheduling {
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/// <summary>
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/// Generic time source implementation using the Stopwatch or Environment.TickCount
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/// </summary>
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public class GenericTimeSource : ITimeSource {
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/// <summary>Number of ticks (100 ns intervals) in a millisecond</summary>
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private const long TicksPerMillisecond = 10000;
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/// <summary>Tolerance for the detection of a date/time adjustment</summary>
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/// <remarks>
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/// If the current system date/time jumps by more than this tolerance into any
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/// direction, the default time source will trigger the DateTimeAdjusted event.
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/// </remarks>
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private const long TimeAdjustmentToleranceTicks = 75 * TicksPerMillisecond;
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/// <summary>Called when the system date/time are adjusted</summary>
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/// <remarks>
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/// An adjustment is a change out of the ordinary, eg. when a time synchronization
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/// alters the current system time, when daylight saving time takes effect or
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/// when the user manually adjusts the system date/time.
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/// </remarks>
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public event EventHandler DateTimeAdjusted;
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/// <summary>Initializes the static fields of the default time source</summary>
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static GenericTimeSource() {
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tickFrequency = 10000000.0;
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tickFrequency /= (double)Stopwatch.Frequency;
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}
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/// <summary>Initializes the default time source</summary>
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public GenericTimeSource() : this(Stopwatch.IsHighResolution) { }
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/// <summary>Initializes the default time source</summary>
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/// <param name="useStopwatch">
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/// Whether to use the Stopwatch class for measuring time
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/// </param>
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/// <remarks>
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/// <para>
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/// Normally it's a good idea to use the default constructor. If the Stopwatch
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/// is unable to use the high-resolution timer, it will fall back to
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/// DateTime.Now (as stated on MSDN). This is bad because then the tick count
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/// will jump whenever the system time changes (eg. when the system synchronizes
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/// its time with a time server).
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/// </para>
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/// <para>
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/// Your can safely use this constructor if you always set its arugment to 'false',
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/// but then your won't profit from the high-resolution timer if one is available.
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/// </para>
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/// </remarks>
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public GenericTimeSource(bool useStopwatch) {
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this.useStopwatch = useStopwatch;
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checkForTimeAdjustment();
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}
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/// <summary>Waits for an AutoResetEvent to become signalled</summary>
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/// <param name="waitHandle">WaitHandle the method will wait for</param>
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/// <param name="ticks">Number of ticks to wait</param>
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/// <returns>
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/// True if the WaitHandle was signalled, false if the timeout was reached
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/// </returns>
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public virtual bool WaitOne(AutoResetEvent waitHandle, long ticks) {
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checkForTimeAdjustment();
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// Force a timeout at least each second so the caller can check the system time
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// since we're not able to provide the DateTimeAdjusted notification
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int milliseconds = (int)(ticks / TicksPerMillisecond);
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return waitHandle.WaitOne(Math.Min(1000, milliseconds), false);
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}
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/// <summary>Current system time in UTC format</summary>
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public DateTime CurrentUtcTime {
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get { return DateTime.UtcNow; }
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}
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/// <summary>How long the time source has been running</summary>
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/// <remarks>
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/// There is no guarantee this value starts at zero (or anywhere near it) when
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/// the time source is created. The only requirement for this value is that it
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/// keeps increasing with the passing of time and that it stays unaffected
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/// (eg. doesn't skip or jump back) when the system date/time are changed.
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/// </remarks>
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public long Ticks {
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get {
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// The docs say if Stopwatch.IsHighResolution is false, it will return
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// DateTime.Now (actually DateTime.UtcNow). This means that the Stopwatch is
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// prone to skips and jumps during DST crossings and NTP synchronizations,
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// so we cannot use it in that case.
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if(this.useStopwatch) {
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double timestamp = (double)Stopwatch.GetTimestamp();
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return (long)(timestamp * tickFrequency);
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}
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// Fallback: Use Environment.TickCount instead. Not as accurate, but at least
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// it will not jump around when the date or time are adjusted.
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return Environment.TickCount * TicksPerMillisecond;
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}
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}
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/// <summary>Called when the system time is changed</summary>
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/// <param name="sender">Not used</param>
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/// <param name="arguments">Not used</param>
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protected virtual void OnDateTimeAdjusted(object sender, EventArgs arguments) {
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EventHandler copy = DateTimeAdjusted;
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if(copy != null) {
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copy(sender, arguments);
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}
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}
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/// <summary>
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/// Checks whether the system/date time have been adjusted since the last call
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/// </summary>
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private void checkForTimeAdjustment() {
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// Grab the current date/time and timer ticks in one go
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DateTime currentLocalTime = DateTime.Now;
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long currentTicks = Ticks;
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// Calculate the number of timer ticks that have passed since the last check and
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// extrapolate the local date/time we should be expecting to see
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long ticksSinceLastCheck = currentTicks - lastCheckedTicks;
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DateTime expectedLocalTime = new DateTime(
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lastCheckedLocalTime.Ticks + ticksSinceLastCheck, DateTimeKind.Local
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);
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// Find out by what amount the actual local date/time deviates from
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// the extrapolated date/time and trigger the date/time adjustment event if
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// we can reasonably assume that the system date/time have been adjusted.
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long deviationTicks = Math.Abs(expectedLocalTime.Ticks - currentLocalTime.Ticks);
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if(deviationTicks > TimeAdjustmentToleranceTicks) {
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OnDateTimeAdjusted(this, EventArgs.Empty);
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}
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// Remember the current local date/time and timer ticks for the next run
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this.lastCheckedLocalTime = currentLocalTime;
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this.lastCheckedTicks = currentTicks;
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}
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/// <summary>Last local time we checked for a date/time adjustment</summary>
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private DateTime lastCheckedLocalTime;
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/// <summary>Timer ticks at which we last checked the local time</summary>
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private long lastCheckedTicks;
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/// <summary>Number of ticks per Stopwatch time unit</summary>
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private static double tickFrequency;
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/// <summary>Whether ot use the Stopwatch class for measuring time</summary>
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private bool useStopwatch;
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}
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} // namespace Nuclex.Support.Scheduling
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