Renamed DefaultTimeSource to GenericTimeSource; the generic time source will now detect when the system date/time is adjusted; made some progress on the Scheduler implementation; wrote some unit tests for the Scheduler class
git-svn-id: file:///srv/devel/repo-conversion/nusu@144 d2e56fa2-650e-0410-a79f-9358c0239efd
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8 changed files with 519 additions and 29 deletions
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@ -23,20 +23,355 @@ using System.Collections.Generic;
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using System.Threading;
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using System.Diagnostics;
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namespace Nuclex.Support.Scheduling {
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using Nuclex.Support.Collections;
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#if false
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namespace Nuclex.Support.Scheduling {
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/// <summary>Schedules actions for execution at a future point in time</summary>
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public class Scheduler : IDisposable {
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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/// <summary>One tick is 100 ns, meaning 10000 ticks equal 1 ms</summary>
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private const long TicksPerMillisecond = 10000;
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#region class TimeSourceSingleton
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/// <summary>
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/// Manages the singleton instance of the scheduler's default time source
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/// </summary>
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private class TimeSourceSingleton {
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/// <summary>
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/// Explicit static constructor to guarantee the singleton is initialized only
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/// when a static member of this class is accessed.
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/// </summary>
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static TimeSourceSingleton() { } // Do not remove!
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/// <summary>The singleton instance of the default time source</summary>
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internal static readonly ITimeSource Instance = Scheduler.CreateDefaultTimeSource();
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}
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#endregion // class TimeSourceSingleton
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#region class Notification
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/// <summary>Scheduled notification</summary>
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private class Notification {
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/// <summary>Initializes a new notification</summary>
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/// <param name="intervalTicks">
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/// Interval in which the notification will re-executed
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/// </param>
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/// <param name="nextDueTicks">
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/// Time source ticks the notification is next due at
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/// </param>
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/// <param name="absoluteUtcTime">
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/// Absolute time in UTC at which the notification is due
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/// </param>
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/// <param name="callback">
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/// Callback to be invoked when the notification is due
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/// </param>
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public Notification(
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long intervalTicks,
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long nextDueTicks,
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DateTime absoluteUtcTime,
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Delegate callback
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) {
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this.IntervalTicks = intervalTicks;
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this.NextDueTicks = nextDueTicks;
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this.AbsoluteUtcTime = absoluteUtcTime;
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this.Callback = callback;
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this.Cancelled = false;
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}
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/// <summary>
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/// Ticks specifying the interval in which the notification will be re-executed
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/// </summary>
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public long IntervalTicks;
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/// <summary>Next due time for this notification</summary>
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public long NextDueTicks;
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/// <summary>Absolute time in UTC at which the notification is due</summary>
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/// <remarks>
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/// Only stored for notifications scheduled in absolute time, meaning they
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/// have to be adjusted if the system date/time changes
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/// </remarks>
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public DateTime AbsoluteUtcTime;
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/// <summary>Callback that will be invoked when the notification is due</summary>
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public Delegate Callback;
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/// <summary>Whether the notification has been cancelled</summary>
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public bool Cancelled;
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}
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#endregion // class Notification
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/// <summary>Initializes a new scheduler using the default time source</summary>
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public Scheduler() : this(DefaultTimeSource) { }
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/// <summary>Initializes a new scheduler using the specified time source</summary>
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/// <param name="timeSource">Source source the scheduler will use</param>
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public Scheduler(ITimeSource timeSource) {
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this.timeSource = timeSource;
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this.notifications = new PriorityQueue<Notification>();
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this.notificationWaitEvent = new AutoResetEvent(false);
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this.timerThread = new Thread(new ThreadStart(runTimerThread));
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this.timerThread.Name = "Nuclex.Support.Scheduling.Scheduler";
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this.timerThread.Priority = ThreadPriority.Highest;
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this.timerThread.IsBackground = true;
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this.timerThread.Start();
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}
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/// <summary>Immediately releases all resources owned by the instance</summary>
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public void Dispose() {
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if(this.timerThread != null) {
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this.endRequested = true;
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this.notificationWaitEvent.Set();
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// Wait for the timer thread to exit. If it doesn't exit in 10 seconds (which is
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// a lot of time given that it doesn't do any real work), forcefully abort
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// the thread. This may risk some leaks, but it's the only thing we can do.
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Trace.Assert(
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this.timerThread.Join(2500), "Scheduler timer thread did not exit in time"
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);
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// Get rid of the notification wait event now that we've made sure that
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// the timer thread is down.
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this.notificationWaitEvent.Close();
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// Help the GC a bit
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this.notificationWaitEvent = null;
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this.notifications = null;
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this.timeSource = null;
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// Set to null so we don't attempt to end the thread again if Dispose() is
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// called multiple times.
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this.timerThread = null;
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}
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}
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/// <summary>Schedules a notification at the specified absolute time</summary>
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/// <param name="notificationTime">
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/// Absolute time at which the notification will occur
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/// </param>
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/// <param name="callback">
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/// Callback that will be invoked when the notification is due
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/// </param>
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/// <returns>A handle that can be used to cancel the notification</returns>
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/// <remarks>
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/// The notification is scheduled for the indicated absolute time. If the system
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/// enters/leaves daylight saving time or the date/time is changed (for example
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/// when the system synchronizes with an NTP server), this will affect
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/// the notification. So if you need to be notified after a fixed time, use
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/// the NotifyIn() method instead.
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/// </remarks>
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public object NotifyAt(DateTime notificationTime, Delegate callback) {
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if(notificationTime.Kind == DateTimeKind.Unspecified) {
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throw new ArgumentException(
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"Notification time is neither UTC or local", "notificationTime"
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);
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}
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DateTime notificationTimeUtc = notificationTime.ToUniversalTime();
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long remainingTicks = notificationTimeUtc.Ticks - DateTime.UtcNow.Ticks;
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long nextDueTicks = this.timeSource.Ticks + remainingTicks;
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return scheduleNotification(
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new Notification(
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0,
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nextDueTicks,
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notificationTimeUtc,
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callback
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)
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);
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}
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/// <summary>Schedules a notification after the specified time span</summary>
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/// <param name="delay">Delay after which the notification will occur</param>
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/// <param name="callback">
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/// Callback that will be invoked when the notification is due
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/// </param>
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/// <returns>A handle that can be used to cancel the notification</returns>
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public object NotifyIn(TimeSpan delay, Delegate callback) {
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return scheduleNotification(
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new Notification(
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0,
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delay.Ticks,
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DateTime.MinValue,
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callback
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)
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);
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}
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/// <summary>
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/// Schedules a notification after the specified amount of milliseconds
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/// </summary>
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/// <param name="delayMilliseconds">
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/// Number of milliseconds after which the notification will occur
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/// </param>
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/// <param name="callback">
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/// Callback that will be invoked when the notification is due
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/// </param>
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/// <returns>A handle that can be used to cancel the notification</returns>
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public object NotifyIn(int delayMilliseconds, Delegate callback) {
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return scheduleNotification(
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new Notification(
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0,
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(long)delayMilliseconds * TicksPerMillisecond,
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DateTime.MinValue,
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callback
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)
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);
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}
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/// <summary>
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/// Schedules a recurring notification after the specified time span
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/// </summary>
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/// <param name="delay">Delay after which the first notification will occur</param>
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/// <param name="interval">Interval at which the notification will be repeated</param>
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/// <param name="callback">
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/// Callback that will be invoked when the notification is due
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/// </param>
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/// <returns>A handle that can be used to cancel the notification</returns>
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public object NotifyEach(TimeSpan delay, TimeSpan interval, Delegate callback) {
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return scheduleNotification(
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new Notification(
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interval.Ticks,
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delay.Ticks,
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DateTime.MinValue,
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callback
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)
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);
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}
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/// <summary>
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/// Schedules a recurring notification after the specified amount of milliseconds
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/// </summary>
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/// <param name="delayMilliseconds">
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/// Milliseconds after which the first notification will occur
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/// </param>
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/// <param name="intervalMilliseconds">
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/// Interval in milliseconds at which the notification will be repeated
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/// </param>
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/// <param name="callback">
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/// Callback that will be invoked when the notification is due
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/// </param>
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/// <returns>A handle that can be used to cancel the notification</returns>
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public object NotifyEach(
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int delayMilliseconds, int intervalMilliseconds, Delegate callback
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) {
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return scheduleNotification(
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new Notification(
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(long)intervalMilliseconds * TicksPerMillisecond,
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(long)delayMilliseconds * TicksPerMillisecond,
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DateTime.MinValue,
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callback
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)
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);
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}
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/// <summary>Returns the default time source for the scheduler</summary>
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public static ITimeSource DefaultTimeSource {
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get { return TimeSourceSingleton.Instance; }
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}
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/// <summary>Creates a new default time source for the scheduler</summary>
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/// <param name="useWindowsTimeSource">
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/// Whether the specialized windows time source should be used
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/// </param>
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/// <returns>The newly created time source</returns>
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internal static ITimeSource CreateTimeSource(bool useWindowsTimeSource) {
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if(useWindowsTimeSource) {
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return new WindowsTimeSource();
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} else {
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return new GenericTimeSource();
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}
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}
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/// <summary>Creates a new default time source for the scheduler</summary>
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/// <returns>The newly created time source</returns>
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internal static ITimeSource CreateDefaultTimeSource() {
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return CreateTimeSource(WindowsTimeSource.Available);
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}
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/// <summary>Schedules a notification for processing by the timer thread</summary>
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/// <param name="notification">Notification that will be scheduled</param>
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/// <returns>The scheduled notification</returns>
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private object scheduleNotification(Notification notification) {
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lock(this.notifications) {
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this.notifications.Enqueue(notification);
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// If this notification has become that next due notification, wake up
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// the timer thread so it can adjust its sleep period.
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if(ReferenceEquals(this.notifications.Peek(), notification)) {
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this.notificationWaitEvent.Set();
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}
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}
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return notification;
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}
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/// <summary>Executes the timer thread</summary>
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private void runTimerThread() {
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for(; ; ) {
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// Get the notification that is due next and wait for it. When no notifications
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// are queued, wait indefinitely until we're signalled
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Notification nextDueNotification = getNextDueNotification();
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if(nextDueNotification == null) {
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this.notificationWaitEvent.WaitOne();
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} else {
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long remainingTicks = nextDueNotification.NextDueTicks - this.timeSource.Ticks;
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this.timeSource.WaitOne(this.notificationWaitEvent, remainingTicks);
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}
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// Have we been woken up because the Scheduler is being disposed?
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if(this.endRequested) {
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break;
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}
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//if(nextDueNotification.AbsoluteUtcTime !=
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}
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}
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/// <summary>Retrieves the notification that is due next</summary>
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/// <returns>The notification that is due next</returns>
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private Notification getNextDueNotification() {
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lock(this.notifications) {
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if(this.notifications.Count == 0) {
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return null;
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} else {
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Notification nextDueNotification = this.notifications.Peek();
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while(nextDueNotification.Cancelled) {
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this.notifications.Dequeue();
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nextDueNotification = this.notifications.Peek();
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}
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return nextDueNotification;
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}
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}
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}
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/// <summary>Time source used by the scheduler</summary>
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private ITimeSource timeSource;
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/// <summary>Thread that will wait for the next scheduled event</summary>
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private Thread timerThread;
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/// <summary>Notifications in the scheduler's queue</summary>
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private PriorityQueue<Notification> notifications;
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/// <summary>Event used by the timer thread to wait for the next notification</summary>
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private AutoResetEvent notificationWaitEvent;
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/// <summary>Whether the timer thread should end</summary>
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private volatile bool endRequested;
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}
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#endif
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} // namespace Nuclex.Support.Scheduling
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#endif
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