Added a new class PathHelper with a method that converts absolute paths into relative paths
git-svn-id: file:///srv/devel/repo-conversion/nusu@49 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -179,6 +179,10 @@
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<Name>SimpleRectanglePacker.Test</Name>
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<Name>SimpleRectanglePacker.Test</Name>
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<DependentUpon>SimpleRectanglePacker.cs</DependentUpon>
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<DependentUpon>SimpleRectanglePacker.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Source\PathHelper.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PathHelper</Name>
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</Compile>
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<Compile Include="Source\Scheduling\AbortedException.cs">
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<Compile Include="Source\Scheduling\AbortedException.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AbortedException</Name>
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<Name>AbortedException</Name>
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@ -304,6 +308,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Folder Include="Documents\" />
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<Folder Include="Documents\" />
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<Folder Include="Source\Parsing\" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
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69
Source/PathHelper.cs
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69
Source/PathHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace Nuclex.Support {
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/// <summary>Utility class for path operations</summary>
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public static class PathHelper {
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/// <summary>Converts an absolute path into a relative one</summary>
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/// <param name="basePath">Base directory the new path should be relative to</param>
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/// <param name="absolutePath">Absolute path that will be made relative</param>
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/// <returns>
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/// A path relative to the indicated base directory that matches the
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/// absolute path given.
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/// </returns>
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public static string MakeRelative(string basePath, string absolutePath) {
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string[] baseDirectories = basePath.Split(Path.DirectorySeparatorChar);
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string[] absoluteDirectories = absolutePath.Split(Path.DirectorySeparatorChar);
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// Find the common root path of both paths so we know from which point on
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// the two paths will differ
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int lastCommonRoot = -1;
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int commonLength = Math.Min(baseDirectories.Length, absoluteDirectories.Length);
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for(int index = 0; index < commonLength; ++index) {
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if(absoluteDirectories[index] == baseDirectories[index])
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lastCommonRoot = index;
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else
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break;
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}
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// If the paths don't share a common root, we have to use an absolute path
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if(lastCommonRoot == -1)
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return absolutePath;
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// Calculate the required length for the StrinBuilder to be slightly more
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// friendly in terms of memory usage
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int requiredLength = (baseDirectories.Length - (lastCommonRoot + 1)) * 3;
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for(int index = lastCommonRoot + 1; index < absoluteDirectories.Length; index++)
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requiredLength += absoluteDirectories[index].Length + 1;
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StringBuilder relativePath = new StringBuilder(requiredLength);
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// Go to the common path by adding .. until we're where we want to be
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for(int index = lastCommonRoot + 1; index < baseDirectories.Length; index++) {
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if(baseDirectories[index].Length > 0) {
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if(relativePath.Length > 0) // // We don't want the path to start with a slash
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relativePath.Append(Path.DirectorySeparatorChar);
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relativePath.Append("..");
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}
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}
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// Now that we're in the common root folder, enter the folders that
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// the absolute path has in addition to the
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for(int index = lastCommonRoot + 1; index < absoluteDirectories.Length; index++) {
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if(relativePath.Length > 0) // We don't want the path to start with a slash
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relativePath.Append(Path.DirectorySeparatorChar);
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relativePath.Append(absoluteDirectories[index]);
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}
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return relativePath.ToString();
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}
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}
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} // namespace Nuclex.Support
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