Moved the failure handling of asynchronous processes from the Operation class into a new intermediate class, FailableProgression; renamed Begin() to Start() in Operation to keep it more in line with System.Threading.Thread; renamed End() method to Join() in the new FailableProgression class for the same reason; improved documentation
git-svn-id: file:///srv/devel/repo-conversion/nusu@61 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -60,6 +60,8 @@
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<Reference Include="System">
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -146,6 +148,7 @@
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<Compile Include="Source\Tracking\Internal\ObservedWeightedProgression.cs" />
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<Compile Include="Source\Tracking\Internal\WeightedProgressionWrapperCollection.cs" />
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<Compile Include="Source\Tracking\IStatusReporter.cs" />
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<Compile Include="Source\Tracking\FailableProgression.cs" />
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<Compile Include="Source\Tracking\Progression.cs" />
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<Compile Include="Source\Tracking\ProgressionTracker.cs" />
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<Compile Include="Source\Tracking\ProgressionTracker.Test.cs">
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@ -26,64 +26,10 @@ using Nuclex.Support.Tracking;
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namespace Nuclex.Support.Scheduling {
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/// <summary>Base class for observable operations running in the background</summary>
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public abstract class Operation : Progression {
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public abstract class Operation : FailableProgression {
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/// <summary>Launches the background operation</summary>
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public abstract void Begin();
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/// <summary>Waits for the background operation to end</summary>
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/// <remarks>
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/// Any exceptions raised in the background operation will be thrown
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/// in this method. If you decide to override this method, you should
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/// call End() first (and let any possible exception through to your
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/// caller).
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/// </remarks>
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public virtual void End() {
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// By design, end can only be called once!
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lock(this) {
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if(this.endCalled)
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throw new InvalidOperationException("End() has already been called");
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this.endCalled = true;
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}
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// If the progression itself hasn't ended yet, block the caller until it has.
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if(!Ended)
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WaitHandle.WaitOne();
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// If an exception occured during the background execution
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if(this.occuredException != null)
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throw this.occuredException;
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}
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/// <summary>Exception that occured while the operation was executing</summary>
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/// <remarks>
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/// If this field is null, it is assumed that no exception has occured
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/// in the background process. If it is set, however, the End() method will
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/// re-raise the exception to the calling thread when it is called.
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/// </remarks>
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public Exception OccuredException {
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get { return this.occuredException; }
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}
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/// <summary>Sets the exception to raise to the caller of the End() method</summary>
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/// <param name="exception">Exception to raise to the caller of the End() method</param>
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protected void SetException(Exception exception) {
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// We allow the caller to set the exception multiple times. While I certainly
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// can't think of a scenario where this would happen, throwing an exception
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// in that case seems worse. The caller might just be executing an exception
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// handling block and locking + throwing here could cause all kinds of problems.
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this.occuredException = exception;
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}
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/// <summary>Exception that occured while the operation was executing</summary>
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private volatile Exception occuredException;
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/// <summary>Whether the End() method has been called already</summary>
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private volatile bool endCalled;
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public abstract void Start();
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}
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@ -99,7 +99,7 @@ namespace Nuclex.Support.Scheduling {
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private class TestOperation : Operation {
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/// <summary>Begins executing the operation. Yeah, sure :)</summary>
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public override void Begin() { }
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public override void Start() { }
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/// <summary>Moves the operation into the ended state</summary>
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public void SetEnded() {
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@ -144,7 +144,7 @@ namespace Nuclex.Support.Scheduling {
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IQueueOperationSubscriber mockedSubscriber = mockSubscriber(testQueueOperation);
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testQueueOperation.Begin();
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testQueueOperation.Start();
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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@ -80,8 +80,8 @@ namespace Nuclex.Support.Scheduling {
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}
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/// <summary>Launches the background operation</summary>
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public override void Begin() {
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beginCurrentOperation();
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public override void Start() {
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startCurrentOperation();
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}
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/// <summary>Prepares the current operation and calls its Begin() method</summary>
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@ -89,13 +89,13 @@ namespace Nuclex.Support.Scheduling {
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/// This subscribes the queue to the events of to the current operation
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/// and launches the operation by calling its Begin() method.
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/// </remarks>
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private void beginCurrentOperation() {
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private void startCurrentOperation() {
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OperationType operation = this.children[this.currentOperationIndex].Progression;
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operation.AsyncEnded += this.asyncOperationEndedDelegate;
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operation.AsyncProgressUpdated += this.asyncOperationProgressUpdatedDelegate;
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operation.Begin();
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operation.Start();
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}
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/// <summary>Disconnects from the current operation and calls its End() method</summary>
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@ -112,7 +112,7 @@ namespace Nuclex.Support.Scheduling {
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operation.AsyncProgressUpdated -= this.asyncOperationProgressUpdatedDelegate;
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try {
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operation.End();
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operation.Join();
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// Add the operations weight to the total amount of completed weight in the queue
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this.completedWeight += this.children[this.currentOperationIndex].Weight;
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@ -141,7 +141,7 @@ namespace Nuclex.Support.Scheduling {
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// Execute the next operation unless we reached the end of the queue
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if(this.currentOperationIndex < this.children.Count) {
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beginCurrentOperation();
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startCurrentOperation();
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return;
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}
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@ -49,7 +49,7 @@ namespace Nuclex.Support.Scheduling {
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}
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/// <summary>Launches the background operation</summary>
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public override void Begin() {
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public override void Start() {
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if(useThreadPool) {
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ThreadPool.QueueUserWorkItem(callMethod);
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} else {
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109
Source/Tracking/FailableProgression.cs
Normal file
109
Source/Tracking/FailableProgression.cs
Normal file
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@ -0,0 +1,109 @@
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using System;
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using System.Collections.Generic;
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namespace Nuclex.Support.Tracking {
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/// <summary>Extended type of progression that is able to fail</summary>
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/// <remarks>
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/// <para>
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/// If the background process fails, the exception that caused it to fail is
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/// communicated to all parties waiting on the progression through the
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/// Exception property. Implementers should place their code in try..catch
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/// blocks and call SetException() to temporarily store the exception for
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/// retrieval by the caller(s).
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/// </para>
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/// <para>
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/// As with all progressions, the interface contract still requires you to call
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/// OnAsyncEnded(), no matter what the outcome of your background operation is.
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/// </para>
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/// </remarks>
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public class FailableProgression : Progression {
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#region class EndedDummyProgression
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/// <summary>Dummy progression that is always in the ended state</summary>
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private class EndedDummyProgression : FailableProgression {
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/// <summary>Creates a new successfully completed dummy progression</summary>
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public EndedDummyProgression() : this(null) { }
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/// <summary>Creates a new failed dummy progression</summary>
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/// <param name="exception">Exception that caused the dummy to fail</param>
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public EndedDummyProgression(Exception exception) {
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OnAsyncEnded();
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// Only call SetException() if an actual exception was provided. Who knows what
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// evil code might be inside SetException() after all ;)
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if(exception != null)
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SetException(exception);
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}
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}
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#endregion // EndedDummyProgression
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/// <summary>Creates a new failed dummy progression</summary>
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/// <param name="error">
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/// Exception that supposedly caused the progression to fail
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/// </param>
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/// <returns>
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/// A failed progression that reports the provided exception as cause for its failure
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/// </returns>
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public static FailableProgression CreateFailedDummyProgression(Exception exception) {
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return new EndedDummyProgression(exception);
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}
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/// <summary>Waits for the background operation to end</summary>
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/// <remarks>
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/// Any exceptions raised in the background operation will be thrown
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/// in this method. If you decide to override this method, you should
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/// call End() first (and let any possible exception through to your
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/// caller).
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/// </remarks>
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public virtual void Join() {
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// By design, end can only be called once!
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lock(this) {
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if(this.endCalled)
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throw new InvalidOperationException("End() has already been called");
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this.endCalled = true;
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}
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// If the progression itself hasn't ended yet, block the caller until it has.
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if(!Ended)
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WaitHandle.WaitOne();
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// If an exception occured during the background execution
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if(this.occuredException != null)
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throw this.occuredException;
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}
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/// <summary>Exception that occured while the operation was executing</summary>
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/// <remarks>
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/// If this field is null, it is assumed that no exception has occured
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/// in the background process. If it is set, however, the End() method will
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/// re-raise the exception to the calling thread when it is called.
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/// </remarks>
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public Exception OccuredException {
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get { return this.occuredException; }
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}
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/// <summary>Sets the exception to raise to the caller of the End() method</summary>
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/// <param name="exception">Exception to raise to the caller of the End() method</param>
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protected void SetException(Exception exception) {
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// We allow the caller to set the exception multiple times. While I certainly
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// can't think of a scenario where this would happen, throwing an exception
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// in that case seems worse. The caller might just be executing an exception
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// handling block and locking + throwing here could cause all kinds of problems.
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this.occuredException = exception;
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}
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/// <summary>Exception that occured while the operation was executing</summary>
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private volatile Exception occuredException;
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/// <summary>Whether the End() method has been called already</summary>
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private volatile bool endCalled;
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}
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} // namespace Nuclex.Support.Tracking
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@ -24,7 +24,7 @@ using System.Collections.Generic;
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namespace Nuclex.Support.Tracking {
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/// <summary>Interface for processes that report their status</summary>
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interface IStatusReporter {
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public interface IStatusReporter {
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/// <summary>Triggered when the status of the process changes</summary>
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event EventHandler<StatusReportEventArgs> StatusChanged;
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