Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class

git-svn-id: file:///srv/devel/repo-conversion/nusu@56 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2007-12-14 20:43:34 +00:00
parent b1e97f48bf
commit 57d4c734b6
6 changed files with 218 additions and 418 deletions

View file

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#if DEBUG
/// <summary>Generates a new random shuffle table</summary>
/// <param name="iterationCount">
/// Number of iterations in which to randomize the shuffle table
/// </param>
/// <returns>The new random shuffle table</returns>
public static byte[] generateShuffleTable(int iterationCount) {
byte[] shuffleTable = new byte[128];
for(int index = 0; index < 128; ++index)
shuffleTable[index] = index;
Random rng = new Random();
for(int iteration = 0; iteration < iterationCount; ++iteration) {
int firstIndex = rng.Next() % 128;
int secondIndex = rng.Next() % 128;
byte temp = shuffleTable[firstIndex];
shuffleTable[firstIndex] = shuffleTable[secondIndex];
shuffleTable[secondIndex] = temp;
}
return shuffleTable;
}
#endif