Upgraded all projects to XNA 2.0; project files now use (x86) instead of (PC) to indicate an x86 build (more logical and readily associated with the build platform); moved all text files into their project's documents folder; fixed any build configuration inconsistencies encountered along the way; renamed Nuclex.Graphics.Effects to Nuclex.Graphics.SpecialEffects to avoid confusion with the XNA 'Effect' class
git-svn-id: file:///srv/devel/repo-conversion/nusu@56 d2e56fa2-650e-0410-a79f-9358c0239efd
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Content/Content.contentproj
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DefineConstants>TRACE;UNITTEST</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<Reference Include="Microsoft.Xna.Framework.Game">
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<Private>False</Private>
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<Reference Include="mscorlib">
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<Private>False</Private>
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<Reference Include="NMock2, Version=1.0.2657.18750, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\nmock\net-2.0\NMock2.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\References\nunit\net-2.0\nunit.framework.dll</HintPath>
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</Reference>
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<Reference Include="System">
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Source\Collections\ItemEventArgs.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ItemEventArgs</Name>
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</Compile>
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<Compile Include="Source\Collections\ObservableCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ObservableCollection</Name>
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</Compile>
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<Compile Include="Source\Collections\ObservableCollection.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ObservableCollection.Test</Name>
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<DependentUpon>ObservableCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PriorityItemPair.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PriorityItemPair</Name>
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</Compile>
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>TransformingReadOnlyCollection</Name>
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</Compile>
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.Interfaces.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>TransformingReadOnlyCollection.Interfaces</Name>
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PairPriorityQueue.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PairPriorityQueue</Name>
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</Compile>
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<Compile Include="Source\Collections\Parentable.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>Parentable</Name>
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</Compile>
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<Compile Include="Source\Collections\ParentingCollection.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ParentingCollection</Name>
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</Compile>
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<Compile Include="Source\Collections\PriorityQueue.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PriorityQueue</Name>
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</Compile>
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<Compile Include="Source\Collections\PriorityQueue.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PriorityQueue.Test</Name>
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<DependentUpon>PriorityQueue.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\RingMemoryStream.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RingMemoryStream</Name>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AssemblyInfo</Name>
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</Compile>
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<Compile Include="Source\Collections\RingMemoryStream.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RingMemoryStream.Test</Name>
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<DependentUpon>RingMemoryStream.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\PairPriorityQueue.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PairPriorityQueue.Test</Name>
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<DependentUpon>PairPriorityQueue.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Licensing\LicenseKey.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>LicenseKey</Name>
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</Compile>
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<Compile Include="Source\Licensing\LicenseKey.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>LicenseKey.Test</Name>
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<DependentUpon>LicenseKey.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Packing\ArevaloRectanglePacker.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ArevaloRectanglePacker</Name>
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</Compile>
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<Compile Include="Source\Packing\ArevaloRectanglePacker.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ArevaloRectanglePacker.Test</Name>
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<DependentUpon>ArevaloRectanglePacker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Packing\CygonRectanglePacker.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>CygonRectanglePacker</Name>
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</Compile>
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<Compile Include="Source\Packing\CygonRectanglePacker.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>CygonRectanglePacker.Test</Name>
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<DependentUpon>CygonRectanglePacker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Packing\OutOfSpaceException.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>OutOfSpaceException</Name>
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</Compile>
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<Compile Include="Source\Packing\RectanglePacker.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RectanglePacker</Name>
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</Compile>
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<Compile Include="Source\Packing\RectanglePacker.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RectanglePacker.Test</Name>
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<DependentUpon>RectanglePacker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Packing\SimpleRectanglePacker.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>SimpleRectanglePacker</Name>
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</Compile>
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<Compile Include="Source\Packing\SimpleRectanglePacker.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>SimpleRectanglePacker.Test</Name>
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<DependentUpon>SimpleRectanglePacker.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Parsing\CommandLineParser.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>CommandLineParser</Name>
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</Compile>
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<Compile Include="Source\Parsing\CommandLineParser.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>CommandLineParser.Test</Name>
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<DependentUpon>CommandLineParser.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\PathHelper.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PathHelper</Name>
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</Compile>
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<Compile Include="Source\PathHelper.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>PathHelper.Test</Name>
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<DependentUpon>PathHelper.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\AbortedException.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>AbortedException</Name>
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</Compile>
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<Compile Include="Source\Scheduling\QueueOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>QueueOperation</Name>
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</Compile>
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<Compile Include="Source\Scheduling\QueueOperation.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>QueueOperation.Test</Name>
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<DependentUpon>QueueOperation.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Scheduling\ThreadOperation.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadOperation</Name>
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</Compile>
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<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>BinarySerializer.Test</Name>
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<DependentUpon>BinarySerializer.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Serialization\IBinarySerializable.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>IBinarySerializable</Name>
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</Compile>
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<Compile Include="Source\Serialization\BinarySerializer.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>BinarySerializer</Name>
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</Compile>
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<Compile Include="Source\Scheduling\IAbortable.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>IAbortable</Name>
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</Compile>
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<Compile Include="Source\SpatialPartitioning\BoundingRectangle.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>BoundingRectangle</Name>
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</Compile>
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<Compile Include="Source\SpatialPartitioning\RTree2.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RTree2</Name>
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</Compile>
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<Compile Include="Source\SpatialPartitioning\RTreeLeaf2.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RTreeLeaf2</Name>
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</Compile>
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<Compile Include="Source\SpatialPartitioning\RTreeNode2.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>RTreeNode2</Name>
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</Compile>
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<Compile Include="Source\SpatialPartitioning\SpatialIndex2.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>SpatialIndex2</Name>
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</Compile>
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<Compile Include="Source\Tracking\IdleStateEventArgs.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>IdleStateEventArgs</Name>
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</Compile>
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<Compile Include="Source\Tracking\Internal\ObservedWeightedProgression.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ObservedWeightedProgression</Name>
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</Compile>
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<Compile Include="Source\Tracking\IStatusReporter.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>IStatusReporter</Name>
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</Compile>
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<Compile Include="Source\Tracking\ProgressionTracker.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressionTracker</Name>
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</Compile>
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<Compile Include="Source\Tracking\ProgressionTracker.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ProgressionTracker.Test</Name>
|
|
||||||
<DependentUpon>ProgressionTracker.cs</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\SetProgression.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>SetProgression</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Scheduling\Operation.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>Operation</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\Progression.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>Progression</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\ProgressUpdateEventArgs.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>ProgressUpdateEventArgs</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Scheduling\ThreadCallbackOperation.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>ThreadCallbackOperation</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\SetProgression.Test.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>SetProgression.Test</Name>
|
|
||||||
<DependentUpon>SetProgression.cs</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\StatusReportEventArgs.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>StatusReportEventArgs</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\WeightedProgression.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>WeightedProgression</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\Tracking\Internal\WeightedProgressionWrapperCollection.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>WeightedProgressionWrapperCollection</Name>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Source\WeakReference.cs">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>WeakReference</Name>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include="Nuclex.Support.txt">
|
|
||||||
<XNAUseContentPipeline>false</XNAUseContentPipeline>
|
|
||||||
<Name>Nuclex.Support</Name>
|
|
||||||
</Content>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Folder Include="Documents\" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.ContentPipeline.targets" />
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA\Game Studio Express\v1.0\Microsoft.Xna.Common.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
173
Nuclex.Support (x86).csproj
Normal file
173
Nuclex.Support (x86).csproj
Normal file
|
@ -0,0 +1,173 @@
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<ProjectGuid>{471344D7-583D-4B40-BAC4-4E85E77441A9}</ProjectGuid>
|
||||||
|
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Nuclex.Support</RootNamespace>
|
||||||
|
<AssemblyName>Nuclex.Support</AssemblyName>
|
||||||
|
<XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
|
||||||
|
<XnaPlatform>Windows</XnaPlatform>
|
||||||
|
<XnaCrossPlatformGroupID>900541a8-f81a-448e-b55d-0e89f7ce9166</XnaCrossPlatformGroupID>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\x86\Debug</OutputPath>
|
||||||
|
<DefineConstants>TRACE;DEBUG;UNITTEST</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoStdLib>true</NoStdLib>
|
||||||
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DocumentationFile>Documents\Nuclex.Support.xml</DocumentationFile>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\x86\Release</OutputPath>
|
||||||
|
<DefineConstants>TRACE;UNITTEST</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<NoStdLib>true</NoStdLib>
|
||||||
|
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||||
|
<PlatformTarget>x86</PlatformTarget>
|
||||||
|
<DocumentationFile>Documents\Nuclex.Support.xml</DocumentationFile>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
|
||||||
|
<Private>False</Private>
|
||||||
|
<SpecificVersion>True</SpecificVersion>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
|
||||||
|
<Private>False</Private>
|
||||||
|
<SpecificVersion>True</SpecificVersion>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="mscorlib">
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="NMock2, Version=1.0.2657.18750, Culture=neutral, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\References\nmock\net-2.0\NMock2.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="nunit.framework, Version=2.4.3.0, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\References\nunit\net-2.0\nunit.framework.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System">
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Source\Collections\ItemEventArgs.cs" />
|
||||||
|
<Compile Include="Source\Collections\ObservableCollection.cs" />
|
||||||
|
<Compile Include="Source\Collections\ObservableCollection.Test.cs">
|
||||||
|
<DependentUpon>ObservableCollection.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Collections\PairPriorityQueue.cs" />
|
||||||
|
<Compile Include="Source\Collections\PairPriorityQueue.Test.cs">
|
||||||
|
<DependentUpon>PairPriorityQueue.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Collections\Parentable.cs" />
|
||||||
|
<Compile Include="Source\Collections\ParentingCollection.cs" />
|
||||||
|
<Compile Include="Source\Collections\PriorityItemPair.cs" />
|
||||||
|
<Compile Include="Source\Collections\PriorityQueue.cs" />
|
||||||
|
<Compile Include="Source\Collections\PriorityQueue.Test.cs">
|
||||||
|
<DependentUpon>PriorityQueue.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Collections\RingMemoryStream.cs" />
|
||||||
|
<Compile Include="Source\Collections\RingMemoryStream.Test.cs">
|
||||||
|
<DependentUpon>RingMemoryStream.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Collections\TransformingReadOnlyCollection.cs" />
|
||||||
|
<Compile Include="Source\Collections\TransformingReadOnlyCollection.Interfaces.cs" />
|
||||||
|
<Compile Include="Source\Licensing\LicenseKey.cs" />
|
||||||
|
<Compile Include="Source\Licensing\LicenseKey.Test.cs">
|
||||||
|
<DependentUpon>LicenseKey.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Packing\ArevaloRectanglePacker.cs" />
|
||||||
|
<Compile Include="Source\Packing\ArevaloRectanglePacker.Test.cs">
|
||||||
|
<DependentUpon>ArevaloRectanglePacker.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Packing\CygonRectanglePacker.cs" />
|
||||||
|
<Compile Include="Source\Packing\CygonRectanglePacker.Test.cs">
|
||||||
|
<DependentUpon>CygonRectanglePacker.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Packing\OutOfSpaceException.cs" />
|
||||||
|
<Compile Include="Source\Packing\RectanglePacker.cs" />
|
||||||
|
<Compile Include="Source\Packing\RectanglePacker.Test.cs">
|
||||||
|
<DependentUpon>RectanglePacker.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Packing\SimpleRectanglePacker.cs" />
|
||||||
|
<Compile Include="Source\Packing\SimpleRectanglePacker.Test.cs">
|
||||||
|
<DependentUpon>SimpleRectanglePacker.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Parsing\CommandLineParser.cs" />
|
||||||
|
<Compile Include="Source\Parsing\CommandLineParser.Test.cs">
|
||||||
|
<DependentUpon>CommandLineParser.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\PathHelper.cs" />
|
||||||
|
<Compile Include="Source\PathHelper.Test.cs">
|
||||||
|
<DependentUpon>PathHelper.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Scheduling\AbortedException.cs" />
|
||||||
|
<Compile Include="Source\Scheduling\IAbortable.cs" />
|
||||||
|
<Compile Include="Source\Scheduling\Operation.cs" />
|
||||||
|
<Compile Include="Source\Scheduling\QueueOperation.cs" />
|
||||||
|
<Compile Include="Source\Scheduling\QueueOperation.Test.cs">
|
||||||
|
<DependentUpon>QueueOperation.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Scheduling\ThreadCallbackOperation.cs" />
|
||||||
|
<Compile Include="Source\Scheduling\ThreadOperation.cs" />
|
||||||
|
<Compile Include="Source\Serialization\BinarySerializer.cs" />
|
||||||
|
<Compile Include="Source\Serialization\BinarySerializer.Test.cs">
|
||||||
|
<DependentUpon>BinarySerializer.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Serialization\IBinarySerializable.cs" />
|
||||||
|
<Compile Include="Source\SpatialPartitioning\BoundingRectangle.cs" />
|
||||||
|
<Compile Include="Source\SpatialPartitioning\RTree2.cs" />
|
||||||
|
<Compile Include="Source\SpatialPartitioning\RTreeLeaf2.cs" />
|
||||||
|
<Compile Include="Source\SpatialPartitioning\RTreeNode2.cs" />
|
||||||
|
<Compile Include="Source\SpatialPartitioning\SpatialIndex2.cs" />
|
||||||
|
<Compile Include="Source\Tracking\IdleStateEventArgs.cs" />
|
||||||
|
<Compile Include="Source\Tracking\Internal\ObservedWeightedProgression.cs" />
|
||||||
|
<Compile Include="Source\Tracking\Internal\WeightedProgressionWrapperCollection.cs" />
|
||||||
|
<Compile Include="Source\Tracking\IStatusReporter.cs" />
|
||||||
|
<Compile Include="Source\Tracking\Progression.cs" />
|
||||||
|
<Compile Include="Source\Tracking\ProgressionTracker.cs" />
|
||||||
|
<Compile Include="Source\Tracking\ProgressionTracker.Test.cs">
|
||||||
|
<DependentUpon>ProgressionTracker.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Tracking\ProgressUpdateEventArgs.cs" />
|
||||||
|
<Compile Include="Source\Tracking\SetProgression.cs" />
|
||||||
|
<Compile Include="Source\Tracking\SetProgression.Test.cs">
|
||||||
|
<DependentUpon>ProgressionTracker.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Source\Tracking\StatusReportEventArgs.cs" />
|
||||||
|
<Compile Include="Source\Tracking\WeightedProgression.cs" />
|
||||||
|
<Compile Include="Source\WeakReference.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<NestedContentProject Include="Content\Content.contentproj">
|
||||||
|
<Project>6ee65cf8-1a2e-4570-bc9a-8c6b403154be</Project>
|
||||||
|
<Visible>False</Visible>
|
||||||
|
</NestedContentProject>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="Documents\Nuclex.Support.txt" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.NestedContent.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
|
@ -1,81 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8" ?>
|
|
||||||
|
|
||||||
<project
|
|
||||||
xmlns="http://nant.sf.net/schemas/nant-0.85.win32.net-1.0.xsd"
|
|
||||||
name="Nuclex.Support"
|
|
||||||
default="compile"
|
|
||||||
>
|
|
||||||
|
|
||||||
<!--
|
|
||||||
This property can be overriden on the command line and controls whether
|
|
||||||
we build in debug or release mode
|
|
||||||
-->
|
|
||||||
<property overwrite="false" name="configuration" value="release" />
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Set Optimization flags depending on the selected build configuration
|
|
||||||
-->
|
|
||||||
<property if="${configuration == 'release'}" name="optimize" value="true" />
|
|
||||||
<property if="${configuration == 'debug'}" name="optimize" value="false" />
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Enable or disable debug informations depending on the selected build configuration
|
|
||||||
-->
|
|
||||||
<property if="${configuration == 'release'}" name="debug" value="None" />
|
|
||||||
<property if="${configuration == 'debug'}" name="debug" value="Full" />
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Compile the sources to an assembly
|
|
||||||
-->
|
|
||||||
<target name="compile" description="Compile the assembly">
|
|
||||||
|
|
||||||
<!-- Display the exactt build configuration we're using for this compile -->
|
|
||||||
<echo message="optimization enabled: ${optimize}" />
|
|
||||||
<echo message="debugging informations: ${debug}" />
|
|
||||||
|
|
||||||
<!-- Create the output directory if it doesn't exist yet -->
|
|
||||||
<mkdir dir="bin/${configuration}" />
|
|
||||||
|
|
||||||
<!-- The compiling itself -->
|
|
||||||
<csc
|
|
||||||
target="library"
|
|
||||||
output="bin/${configuration}/Nuclex.Support.dll"
|
|
||||||
doc="bin/${configuration}/Nuclex.Support.xml"
|
|
||||||
optimize="${optimize}"
|
|
||||||
debug="${debug}"
|
|
||||||
>
|
|
||||||
<references>
|
|
||||||
<include
|
|
||||||
asis="true"
|
|
||||||
name="References/nunit/${nant.settings.currentframework}/nunit.framework.dll"
|
|
||||||
/>
|
|
||||||
<!--
|
|
||||||
<include
|
|
||||||
asis="true"
|
|
||||||
name="../Nuclex.Math/bin/${configuration}/Nuclex.Math.dll"
|
|
||||||
/>
|
|
||||||
-->
|
|
||||||
<include
|
|
||||||
asis="true"
|
|
||||||
name="../xna/Microsoft.Xna.Framework.dll"
|
|
||||||
/>
|
|
||||||
</references>
|
|
||||||
<sources>
|
|
||||||
<include name="Source/**/*.cs" />
|
|
||||||
</sources>
|
|
||||||
</csc>
|
|
||||||
|
|
||||||
</target>
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Removes all intermediate files created by the build process
|
|
||||||
-->
|
|
||||||
<target name="clean" description="Remove intermediate files">
|
|
||||||
|
|
||||||
<delete dir="bin" />
|
|
||||||
<delete dir="obj" />
|
|
||||||
|
|
||||||
</target>
|
|
||||||
|
|
||||||
</project>
|
|
||||||
|
|
|
@ -39,13 +39,13 @@ namespace Nuclex.Support {
|
||||||
// Calculate the required length for the StrinBuilder to be slightly more
|
// Calculate the required length for the StrinBuilder to be slightly more
|
||||||
// friendly in terms of memory usage.
|
// friendly in terms of memory usage.
|
||||||
int requiredLength = (baseDirectories.Length - (lastCommonRoot + 1)) * 3;
|
int requiredLength = (baseDirectories.Length - (lastCommonRoot + 1)) * 3;
|
||||||
for(int index = lastCommonRoot + 1; index < absoluteDirectories.Length; index++)
|
for(int index = lastCommonRoot + 1; index < absoluteDirectories.Length; ++index)
|
||||||
requiredLength += absoluteDirectories[index].Length + 1;
|
requiredLength += absoluteDirectories[index].Length + 1;
|
||||||
|
|
||||||
StringBuilder relativePath = new StringBuilder(requiredLength);
|
StringBuilder relativePath = new StringBuilder(requiredLength);
|
||||||
|
|
||||||
// Go to the common path by adding .. until we're where we want to be
|
// Go to the common path by adding .. until we're where we want to be
|
||||||
for(int index = lastCommonRoot + 1; index < baseDirectories.Length; index++) {
|
for(int index = lastCommonRoot + 1; index < baseDirectories.Length; ++index) {
|
||||||
if(baseDirectories[index].Length > 0) {
|
if(baseDirectories[index].Length > 0) {
|
||||||
if(relativePath.Length > 0) // We don't want the path to start with a slash
|
if(relativePath.Length > 0) // We don't want the path to start with a slash
|
||||||
relativePath.Append(Path.DirectorySeparatorChar);
|
relativePath.Append(Path.DirectorySeparatorChar);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user