Found some more bits and pieces of WinRT + Xbox 360 support code and removed them
git-svn-id: file:///srv/devel/repo-conversion/nusu@328 d2e56fa2-650e-0410-a79f-9358c0239efd
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4 changed files with 3 additions and 18 deletions
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@ -33,7 +33,7 @@ namespace Nuclex.Support {
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public abstract class ParallelBackgroundWorker<TTask> : IDisposable {
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/// <summary>Number of CPU cores available on the system</summary>
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public static readonly int Processors = Environment.ProcessorCount;
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public static readonly int ProcessorCount = Environment.ProcessorCount;
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/// <summary>
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/// Timeout after which Dispose() will stop waiting for unfinished tasks and
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@ -61,7 +61,7 @@ namespace Nuclex.Support {
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if(threadCount > 0) {
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this.threadCount = threadCount;
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} else {
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threadCount = Math.Max(1, Processors + threadCount);
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threadCount = Math.Max(1, ProcessorCount + threadCount);
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}
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this.queueSynchronizationRoot = new object();
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