Added more unit tests to the floating point helper classes; Variegator unit test is now internal
git-svn-id: file:///srv/devel/repo-conversion/nusu@287 d2e56fa2-650e-0410-a79f-9358c0239efd
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@ -188,7 +188,7 @@
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</Compile>
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<Compile Include="Source\Collections\Variegator.cs" />
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<Compile Include="Source\Collections\Variegator.Test.cs">
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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<DependentUpon>Variegator.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\WeakCollection.cs" />
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<Compile Include="Source\Collections\WeakCollection.Interfaces.cs">
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@ -217,6 +217,10 @@
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.Test.cs">
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\Variegator.cs" />
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<Compile Include="Source\Collections\Variegator.Test.cs">
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<DependentUpon>Variegator.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\WeakCollection.cs" />
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<Compile Include="Source\Collections\WeakCollection.Interfaces.cs">
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<DependentUpon>WeakCollection.cs</DependentUpon>
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@ -228,6 +228,10 @@
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<Compile Include="Source\Collections\TransformingReadOnlyCollection.Test.cs">
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<DependentUpon>TransformingReadOnlyCollection.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\Variegator.cs" />
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<Compile Include="Source\Collections\Variegator.Test.cs">
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<DependentUpon>Variegator.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Collections\WeakCollection.cs" />
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<Compile Include="Source\Collections\WeakCollection.Interfaces.cs">
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<DependentUpon>WeakCollection.cs</DependentUpon>
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@ -29,7 +29,7 @@ namespace Nuclex.Support.Collections {
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/// <summary>Unit Test for the Variegator multi dictionary</summary>
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[TestFixture]
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public class VariegatorTest {
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internal class VariegatorTest {
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/// <summary>
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/// Tests whether the default constructor of the reverse comparer works
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@ -20,7 +20,6 @@ License along with this library
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Nuclex.Support.Collections {
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@ -29,11 +29,11 @@ namespace Nuclex.Support {
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/// <summary>Unit Test for the FloatHelper class</summary>
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[TestFixture]
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internal class FloatHelperTest {
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public class FloatHelperTest {
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/// <summary>Tests the floating point value comparison helper</summary>
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[Test]
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public void TestFloatComparison() {
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public void UlpDistancesOnFloatsCompareAsEqual() {
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Assert.IsTrue(
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FloatHelper.AreAlmostEqual(0.00000001f, 0.0000000100000008f, 1),
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"Minimal difference between very small floating point numbers is considered equal"
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@ -55,7 +55,7 @@ namespace Nuclex.Support {
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/// <summary>Tests the double precision floating point value comparison helper</summary>
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[Test]
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public void TestDoubleComparison() {
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public void UlpDistancesOnDoublesCompareAsEqual() {
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Assert.IsTrue(
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FloatHelper.AreAlmostEqual(0.00000001, 0.000000010000000000000002, 1),
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"Minimal difference between very small double precision floating point " +
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@ -81,7 +81,7 @@ namespace Nuclex.Support {
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/// <summary>Tests the integer reinterpretation functions</summary>
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[Test]
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public void TestIntegerReinterpretation() {
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public void IntegersCanBeReinterpretedAsFloats() {
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Assert.AreEqual(
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12345.0f,
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FloatHelper.ReinterpretAsFloat(FloatHelper.ReinterpretAsInt(12345.0f)),
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@ -91,7 +91,7 @@ namespace Nuclex.Support {
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/// <summary>Tests the long reinterpretation functions</summary>
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[Test]
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public void TestLongReinterpretation() {
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public void LongsCanBeReinterpretedAsDoubles() {
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Assert.AreEqual(
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12345.67890,
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FloatHelper.ReinterpretAsDouble(FloatHelper.ReinterpretAsLong(12345.67890)),
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@ -101,7 +101,7 @@ namespace Nuclex.Support {
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/// <summary>Tests the floating point reinterpretation functions</summary>
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[Test]
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public void TestFloatReinterpretation() {
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public void FloatsCanBeReinterpretedAsIntegers() {
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Assert.AreEqual(
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12345,
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FloatHelper.ReinterpretAsInt(FloatHelper.ReinterpretAsFloat(12345)),
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@ -109,12 +109,33 @@ namespace Nuclex.Support {
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);
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}
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/// <summary>
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/// Verifies that the IsZero() method can distinguish zero from very small values
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/// </summary>
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[Test]
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public void CanDetermineIfFloatIsZero() {
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Assert.IsTrue(FloatHelper.IsZero(FloatHelper.PositiveZeroFloat));
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Assert.IsTrue(FloatHelper.IsZero(FloatHelper.NegativeZeroFloat));
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Assert.IsFalse(FloatHelper.IsZero(1.401298E-45f));
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Assert.IsFalse(FloatHelper.IsZero(-1.401298E-45f));
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}
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/// <summary>
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/// Verifies that the IsZero() method can distinguish zero from very small values
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/// </summary>
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[Test]
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public void CanDetermineIfDoubleIsZero() {
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Assert.IsTrue(FloatHelper.IsZero(FloatHelper.PositiveZeroDouble));
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Assert.IsTrue(FloatHelper.IsZero(FloatHelper.NegativeZeroDouble));
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Assert.IsFalse(FloatHelper.IsZero(4.94065645841247E-324));
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Assert.IsFalse(FloatHelper.IsZero(-4.94065645841247E-324));
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}
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/// <summary>
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/// Tests the double prevision floating point reinterpretation functions
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/// </summary>
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[Test]
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public void TestDoubleReinterpretation() {
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public void DoublesCanBeReinterpretedAsLongs() {
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Assert.AreEqual(
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1234567890,
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FloatHelper.ReinterpretAsLong(FloatHelper.ReinterpretAsDouble(1234567890)),
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@ -122,6 +143,26 @@ namespace Nuclex.Support {
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);
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}
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// http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
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// Make both positive
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// If both are negative -> fine
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// If both are positive -> fine
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// If different -> Measure both distances to zero in ulps and sum them
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public void NegativeZeroEqualsPositiveZero() {
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float zero = 0.0f;
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float zeroPlusOneUlp = FloatHelper.ReinterpretAsFloat(
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FloatHelper.ReinterpretAsInt(zero) + 1
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);
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float zeroMinusOneUlp = -zeroPlusOneUlp;
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bool test = FloatHelper.AreAlmostEqual(zeroMinusOneUlp, zeroPlusOneUlp, 1);
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Assert.IsFalse(FloatHelper.AreAlmostEqual(zero, zeroPlusOneUlp, 0));
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Assert.IsTrue(FloatHelper.AreAlmostEqual(zero, zeroPlusOneUlp, 1));
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Assert.IsFalse(FloatHelper.AreAlmostEqual(zero, zeroMinusOneUlp, 0));
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Assert.IsTrue(FloatHelper.AreAlmostEqual(zero, zeroMinusOneUlp, 1));
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}
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}
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} // namespace Nuclex.Support
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@ -88,6 +88,40 @@ namespace Nuclex.Support {
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#endregion // struct DoubleLongUnion
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/// <summary>A floating point value that holds a positive zero</summary>
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public const float PositiveZeroFloat = +0.0f;
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/// <summary>A floating point value that holds a negative zero</summary>
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/// <remarks>
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/// Negative zeros have a special representation in IEEE 752 floating point math
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/// </remarks>
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public const float NegativeZeroFloat = -0.0f;
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/// <summary>A double precision floating point value that holds a positive zero</summary>
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public const double PositiveZeroDouble = +0.0;
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/// <summary>A doublep precision floating point value that holds a negative zero</summary>
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/// <remarks>
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/// Negative zeros have a special representation in IEEE 752 floating point math
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/// </remarks>
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public const double NegativeZeroDouble = -0.0;
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/// <summary>Checks whether the floating point value is exactly zero</summary>
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/// <param name="value">Value that will be checked for being zero</param>
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/// <returns>True if the value is zero, false otherwise</returns>
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public static bool IsZero(float value) {
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return (value == PositiveZeroFloat) || (value == NegativeZeroFloat);
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}
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/// <summary>
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/// Checks whether the double precision floating point value is exactly zero
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/// </summary>
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/// <param name="value">Value that will be checked for being zero</param>
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/// <returns>True if the value is zero, false otherwise</returns>
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public static bool IsZero(double value) {
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return (value == PositiveZeroDouble) || (value == NegativeZeroDouble);
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}
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/// <summary>Compares two floating point values for equality</summary>
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/// <param name="left">First floating point value to be compared</param>
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/// <param name="right">Second floating point value t be compared</param>
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