The AffineThreadPool class will now work on Mono as well; fixed naming inconsistency for the EnumHelper class; inverted the counting direction used by the Semaphore class so it is easier to read (most other Semaphores count in the direction it is using now)

git-svn-id: file:///srv/devel/repo-conversion/nusu@187 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
Markus Ewald 2010-01-20 20:21:23 +00:00
parent 11610cbbbe
commit 66f0ae9b34
3 changed files with 34 additions and 27 deletions

View file

@ -198,18 +198,20 @@ namespace Nuclex.Support {
// be called from the thread whose affinity is being changed.
Thread.CurrentThread.SetProcessorAffinity(new int[] { hardwareThreadIndex });
#else
// Prevent this managed thread from impersonating another system thread.
// In .NET, managed threads can supposedly be moved to different system threads
// and, more worryingly, even fibers. This should make sure we're sitting on
// a normal system thread and stay with that thread during our lifetime.
Thread.BeginThreadAffinity();
if(Environment.OSVersion.Platform == PlatformID.Win32NT) {
// Prevent this managed thread from impersonating another system thread.
// In .NET, managed threads can supposedly be moved to different system threads
// and, more worryingly, even fibers. This should make sure we're sitting on
// a normal system thread and stay with that thread during our lifetime.
Thread.BeginThreadAffinity();
// Assign the ideal processor, but don't force it. It's not a good idea to
// circumvent the thread scheduler of a desktop machine, so we try to play nice.
int threadId = GetCurrentThreadId();
ProcessThread thread = GetProcessThread(threadId);
if(thread != null) {
thread.IdealProcessor = hardwareThreadIndex;
// Assign the ideal processor, but don't force it. It's not a good idea to
// circumvent the thread scheduler of a desktop machine, so we try to play nice.
int threadId = GetCurrentThreadId();
ProcessThread thread = GetProcessThread(threadId);
if(thread != null) {
thread.IdealProcessor = hardwareThreadIndex;
}
}
#endif
@ -280,7 +282,7 @@ namespace Nuclex.Support {
/// <summary>Delegate used to handle assertion checks in the code</summary>
public static volatile ExceptionDelegate ExceptionHandler = DefaultExceptionHandler;
#if !XBOX360
#if !XBOX360 // Only called if platform is Win32NT
/// <summary>Retrieves the calling thread's thread id</summary>
/// <returns>The thread is of the calling thread</returns>
[DllImport("kernel32.dll")]