SetProgression partially working; wrote several unit tests using the NMock library; lots of smaller improvements to the progression classes
git-svn-id: file:///srv/devel/repo-conversion/nusu@12 d2e56fa2-650e-0410-a79f-9358c0239efd
This commit is contained in:
parent
cefbc78868
commit
71b6dc90a2
|
@ -164,6 +164,11 @@
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>ThreadedMethodOperation</Name>
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</Compile>
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<Compile Include="Source\Tracking\SetProgression.Test.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>SetProgression.Test</Name>
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<DependentUpon>SetProgression.cs</DependentUpon>
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</Compile>
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<Compile Include="Source\Tracking\WeightedProgression.cs">
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<XNAUseContentPipeline>false</XNAUseContentPipeline>
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<Name>WeightedProgression</Name>
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|
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@ -49,35 +49,36 @@ namespace Nuclex.Support.Collections {
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new EventHandler<ObservableCollection<int>.ItemEventArgs>(
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this.mockedSubscriber.ItemRemoved
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);
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Tests whether the Clearing event is fired</summary>
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[Test]
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public void TestClearingEvent() {
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Expect.Once.On(this.mockedSubscriber).
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Method("Clearing");
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this.observedCollection.Clear();
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Tests whether the ItemAdded event is fired</summary>
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[Test]
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public void TestItemAddedEvent() {
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Expect.Once.On(this.mockedSubscriber).
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Method("ItemAdded").
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WithAnyArguments();
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this.observedCollection.Add(123);
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Tests whether the ItemRemoved event is fired</summary>
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[Test]
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public void TestItemRemovedEvent() {
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Expect.Once.On(this.mockedSubscriber).
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Method("ItemAdded").
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WithAnyArguments();
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@ -89,6 +90,7 @@ namespace Nuclex.Support.Collections {
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this.observedCollection.Add(123);
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this.observedCollection.Remove(123);
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Mock object factory</summary>
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@ -8,34 +8,105 @@ namespace Nuclex.Support.Tracking {
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/// <typeparam name="ProgressionType">
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/// Type of the progression that is being observed
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/// </typeparam>
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internal class ObservedProgression<ProgressionType>
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internal class ObservedProgression<ProgressionType> : IDisposable
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where ProgressionType : Progression {
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/// <summary>Delegate for reporting progress updates</summary>
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public delegate void ReportDelegate();
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/// <summary>Initializes a new observed progression</summary>
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/// <param name="weightedProgression">Weighted progression being observed</param>
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/// <param name="progressUpdateCallback">
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/// Callback to invoke when the progression's progress changes
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/// </param>
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/// <param name="endedCallback">
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/// Callback to invoke when the progression has ended
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/// </param>
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internal ObservedProgression(
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WeightedProgression<ProgressionType> weightedProgression
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WeightedProgression<ProgressionType> weightedProgression,
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ReportDelegate progressUpdateCallback,
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ReportDelegate endedCallback
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) {
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this.weightedProgression = weightedProgression;
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this.endedCallback = endedCallback;
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this.progressUpdateCallback = progressUpdateCallback;
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this.weightedProgression.Progression.AsyncEnded +=
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new EventHandler(asyncEnded);
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this.weightedProgression.Progression.AsyncProgressUpdated +=
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new EventHandler<ProgressUpdateEventArgs>(asyncProgressUpdated);
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}
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/// <summary>Immediately releases all resources owned by the object</summary>
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public void Dispose() {
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disconnectEvents();
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}
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/// <summary>Weighted progression being observed</summary>
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public WeightedProgression<ProgressionType> WeightedProgression {
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get { return this.weightedProgression; }
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}
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/*
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internal void AsyncProgressUpdated(object sender, ProgressUpdateEventArgs e) {
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this.Progress = e.Progress;
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/// <summary>Amount of progress this progression has achieved so far</summary>
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public float Progress {
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get { return this.progress; }
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}
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internal void AsyncEnded(object sender, EventArgs e) { }
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*/
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/// <summary>Called when the observed progression has ended</summary>
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/// <param name="sender">Progression that has ended</param>
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/// <param name="e">Not used</param>
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private void asyncEnded(object sender, EventArgs e) {
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this.progress = 1.0f;
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disconnectEvents(); // We don't need those anymore!
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this.progressUpdateCallback();
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}
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/// <summary>Called when the progress of the observed progression changes</summary>
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/// <param name="sender">Progression whose progress has changed</param>
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/// <param name="e">Contains the updated progress</param>
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private void asyncProgressUpdated(object sender, ProgressUpdateEventArgs e) {
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this.progress = e.Progress;
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this.progressUpdateCallback();
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}
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/// <summary>Unscribes from all events of the observed progression</summary>
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private void disconnectEvents() {
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// Make use of the double check locking idiom to avoid the costly lock when
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// the events have already been unsubscribed
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if(this.endedCallback != null) {
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// This is an internal class with special knowledge that there
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// is no risk of deadlock involved, so we don't need a fancy syncRoot!
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lock(this) {
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if(this.endedCallback != null) {
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this.weightedProgression.Progression.AsyncEnded -=
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new EventHandler(asyncEnded);
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this.weightedProgression.Progression.AsyncProgressUpdated -=
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new EventHandler<ProgressUpdateEventArgs>(asyncProgressUpdated);
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this.endedCallback = null;
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this.progressUpdateCallback = null;
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}
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}
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} // endedCallback != null
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}
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/// <summary>The weighted progression that is being observed</summary>
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private WeightedProgression<ProgressionType> weightedProgression;
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/*
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/// <summary>Amount of progress this progression has achieved so far</summary>
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/// <summary>Callback to invoke when the progress updates</summary>
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private volatile ReportDelegate progressUpdateCallback;
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/// <summary>Callback to invoke when the progression ends</summary>
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private volatile ReportDelegate endedCallback;
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/// <summary>Progress achieved so far</summary>
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private volatile float progress;
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*/
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}
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} // namespace Nuclex.Support.Tracking
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@ -27,7 +27,7 @@ namespace Nuclex.Support.Tracking {
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/// SetProgression or QueueOperation classes was created.
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/// </para>
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/// </remarks>
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internal class WeightedProgressionCollection<ProgressionType> :
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internal class WeightedProgressionWrapperCollection<ProgressionType> :
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TransformingReadOnlyCollection<
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ObservedProgression<ProgressionType>, WeightedProgression<ProgressionType>
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>
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/// <summary>Initializes a new weighted progression collection wrapper</summary>
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/// <param name="items">Items to be exposed as weighted progressions</param>
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internal WeightedProgressionCollection(
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internal WeightedProgressionWrapperCollection(
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IList<ObservedProgression<ProgressionType>> items
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)
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: base(items) { }
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@ -19,7 +19,7 @@ namespace Nuclex.Support.Tracking {
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}
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/// <summary>Achieved progress</summary>
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protected float progress;
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private float progress;
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}
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@ -52,7 +52,7 @@ namespace Nuclex.Support.Tracking {
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public event EventHandler AsyncEnded;
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/// <summary>Whether the progression has ended already</summary>
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public virtual bool Ended {
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public bool Ended {
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get { return this.ended; }
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}
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@ -63,6 +63,10 @@ namespace Nuclex.Support.Tracking {
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// The WaitHandle will only be created when someone asks for it!
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// See the Double-Check Locking idiom on why the condition is checked twice
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// (primarily, it avoids an expensive lock when it isn't needed)
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//
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// We can *not* optimize this lock away since we absolutely must not create
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// two doneEvents -- someone might call .WaitOne() on the first one when only
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// the second one is assigned to this.doneEvent and gets set in the end.
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if(this.doneEvent == null) {
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lock(this.syncRoot) {
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@ -109,16 +113,27 @@ namespace Nuclex.Support.Tracking {
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/// seperately.
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/// </remarks>
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protected virtual void OnAsyncEnded() {
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// TODO: Find a way around this. Interlocked.Exchange would be best!
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// We do not lock here since we require this method to be called only once
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// in the object's lifetime. If someone really badly wanted to break this
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// he'd probably have a one-in-a-million chance of getting through.
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if(this.ended)
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throw new InvalidOperationException("The progression has already been ended");
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this.ended = true;
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lock(this.syncRoot) {
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if(this.doneEvent != null)
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this.doneEvent.Set();
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}
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// Doesn't need a lock. If another thread wins the race and creates the event
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// after we just saw it being null, it would be created in an already set
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// state due to the ended flag (see above) being set to true beforehand!
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if(this.doneEvent != null)
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this.doneEvent.Set();
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// Finally, fire the AsyncEnded event
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EventHandler copy = AsyncEnded;
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if(copy != null)
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copy(this, EventArgs.Empty);
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}
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/// <summary>Used to synchronize multithreaded accesses to this object</summary>
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|
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215
Source/Tracking/SetProgression.Test.cs
Normal file
215
Source/Tracking/SetProgression.Test.cs
Normal file
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@ -0,0 +1,215 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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#if UNITTEST
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using NUnit.Framework;
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using NMock2;
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namespace Nuclex.Support.Tracking {
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/// <summary>Unit Test for the progression set class</summary>
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[TestFixture]
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public class SetProgressionTest {
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#region interface ISetProgressionSubscriber
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/// <summary>Interface used to test the set progression.</summary>
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public interface ISetProgressionSubscriber {
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/// <summary>Called when the set progression's progress changes</summary>
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/// <param name="sender">Set progression whose progress has changed</param>
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/// <param name="e">Contains the new progress achieved</param>
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void ProgressUpdated(object sender, ProgressUpdateEventArgs e);
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/// <summary>Called when the set progression has ended</summary>
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/// <param name="sender">Set progression that as ended</param>
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/// <param name="e">Not used</param>
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void Ended(object sender, EventArgs e);
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}
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#endregion // interface ISetProgressionSubscriber
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#region class ProgressUpdateEventArgsMatcher
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/// <summary>Compares two ProgressUpdateEventArgsInstances for NMock validation</summary>
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private class ProgressUpdateEventArgsMatcher : Matcher {
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/// <summary>Initializes a new ProgressUpdateEventArgsMatcher </summary>
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/// <param name="expected">Expected progress update event arguments</param>
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public ProgressUpdateEventArgsMatcher(ProgressUpdateEventArgs expected) {
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this.expected = expected;
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}
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/// <summary>
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/// Called by NMock to verfiy the ProgressUpdateEventArgs match the expected value
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/// </summary>
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/// <param name="actualAsObject">Actual value to compare to the expected value</param>
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/// <returns>
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/// True if the actual value matches the expected value; otherwise false
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/// </returns>
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public override bool Matches(object actualAsObject) {
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ProgressUpdateEventArgs actual = (actualAsObject as ProgressUpdateEventArgs);
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if(actual == null)
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return false;
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return (actual.Progress == this.expected.Progress);
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}
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/// <summary>Creates a string representation of the expected value</summary>
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/// <param name="writer">Writer to write the string representation into</param>
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public override void DescribeTo(TextWriter writer) {
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writer.Write(this.expected.Progress.ToString());
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}
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/// <summary>Expected progress update event args value</summary>
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private ProgressUpdateEventArgs expected;
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}
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#endregion // class ProgressUpdateEventArgsMatcher
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#region class TestProgression
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/// <summary>Progression used for testing in this unit test</summary>
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private class TestProgression : Progression {
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/// <summary>Changes the testing progression's indicated progress</summary>
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/// <param name="progress">
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/// New progress to be reported by the testing progression
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/// </param>
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public void ChangeProgress(float progress) {
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OnAsyncProgressUpdated(progress);
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}
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/// <summary>Transitions the progression into the ended state</summary>
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public void End() {
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OnAsyncEnded();
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}
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}
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#endregion // class TestProgression
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/// <summary>Initialization routine executed before each test is run</summary>
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[SetUp]
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public void Setup() {
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this.mockery = new Mockery();
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}
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/// <summary>Validates that the set progression properly sums the progress</summary>
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[Test]
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public void TestSummedProgress() {
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SetProgression<TestProgression> testSetProgression =
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new SetProgression<TestProgression>(
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new TestProgression[] {
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new TestProgression(), new TestProgression()
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}
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);
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ISetProgressionSubscriber mockedSubscriber = mockSubscriber(testSetProgression);
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Expect.Once.On(mockedSubscriber).
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Method("ProgressUpdated").
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With(
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new Matcher[] {
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new NMock2.Matchers.TypeMatcher(typeof(SetProgression<TestProgression>)),
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new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.25f))
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}
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);
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testSetProgression.Childs[0].Progression.ChangeProgress(0.5f);
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this.mockery.VerifyAllExpectationsHaveBeenMet();
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}
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/// <summary>Validates that the set progression respects the weights</summary>
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[Test]
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public void TestWeightedSummedProgress() {
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SetProgression<TestProgression> testSetProgression =
|
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new SetProgression<TestProgression>(
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new WeightedProgression<TestProgression>[] {
|
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new WeightedProgression<TestProgression>(new TestProgression(), 1.0f),
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new WeightedProgression<TestProgression>(new TestProgression(), 2.0f)
|
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}
|
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);
|
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|
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ISetProgressionSubscriber mockedSubscriber = mockSubscriber(testSetProgression);
|
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|
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Expect.Once.On(mockedSubscriber).
|
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Method("ProgressUpdated").
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With(
|
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new Matcher[] {
|
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new NMock2.Matchers.TypeMatcher(typeof(SetProgression<TestProgression>)),
|
||||
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.5f / 3.0f))
|
||||
}
|
||||
);
|
||||
|
||||
testSetProgression.Childs[0].Progression.ChangeProgress(0.5f);
|
||||
|
||||
Expect.Once.On(mockedSubscriber).
|
||||
Method("ProgressUpdated").
|
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With(
|
||||
new Matcher[] {
|
||||
new NMock2.Matchers.TypeMatcher(typeof(SetProgression<TestProgression>)),
|
||||
new ProgressUpdateEventArgsMatcher(new ProgressUpdateEventArgs(0.5f))
|
||||
}
|
||||
);
|
||||
|
||||
testSetProgression.Childs[1].Progression.ChangeProgress(0.5f);
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
||||
/// <summary>Mocks a subscriber for the events of a progression</summary>
|
||||
/// <param name="progression">Progression to mock an event subscriber for</param>
|
||||
/// <returns>The mocked event subscriber</returns>
|
||||
private ISetProgressionSubscriber mockSubscriber(Progression progression) {
|
||||
ISetProgressionSubscriber mockedSubscriber =
|
||||
this.mockery.NewMock<ISetProgressionSubscriber>();
|
||||
|
||||
progression.AsyncEnded += new EventHandler(mockedSubscriber.Ended);
|
||||
progression.AsyncProgressUpdated +=
|
||||
new EventHandler<ProgressUpdateEventArgs>(mockedSubscriber.ProgressUpdated);
|
||||
|
||||
return mockedSubscriber;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates that the ended event is triggered when the last progression ends
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestEndedEvent() {
|
||||
SetProgression<TestProgression> testSetProgression =
|
||||
new SetProgression<TestProgression>(
|
||||
new TestProgression[] {
|
||||
new TestProgression(), new TestProgression()
|
||||
}
|
||||
);
|
||||
|
||||
ISetProgressionSubscriber mockedSubscriber = mockSubscriber(testSetProgression);
|
||||
|
||||
Expect.Exactly(2).On(mockedSubscriber).
|
||||
Method("ProgressUpdated").
|
||||
WithAnyArguments();
|
||||
|
||||
Expect.Once.On(mockedSubscriber).
|
||||
Method("Ended").
|
||||
WithAnyArguments();
|
||||
|
||||
testSetProgression.Childs[0].Progression.End();
|
||||
testSetProgression.Childs[1].Progression.End();
|
||||
|
||||
this.mockery.VerifyAllExpectationsHaveBeenMet();
|
||||
}
|
||||
|
||||
/// <summary>Mock object factory</summary>
|
||||
private Mockery mockery;
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
||||
|
||||
#endif // UNITTEST
|
|
@ -11,31 +11,139 @@ namespace Nuclex.Support.Tracking {
|
|||
public class SetProgression<ProgressionType> : Progression
|
||||
where ProgressionType : Progression {
|
||||
|
||||
/// <summary>Performs common initialization for the public constructors</summary>
|
||||
private SetProgression() {
|
||||
this.childs = new List<ObservedProgression<ProgressionType>>();
|
||||
this.asyncProgressUpdatedDelegate =
|
||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncProgressUpdated);
|
||||
this.asyncEndedDelegate =
|
||||
new ObservedProgression<ProgressionType>.ReportDelegate(asyncEnded);
|
||||
}
|
||||
|
||||
/// <summary>Initializes a new set progression</summary>
|
||||
/// <param name="progressions">Progressions to track with this set</param>
|
||||
/// <param name="childs">Progressions to track with this set</param>
|
||||
/// <remarks>
|
||||
/// Uses a default weighting factor of 1.0 for all progressions.
|
||||
/// </remarks>
|
||||
public SetProgression(IEnumerable<ProgressionType> progressions) {
|
||||
public SetProgression(IEnumerable<ProgressionType> childs)
|
||||
: this() {
|
||||
|
||||
// Construct a WeightedProgression with the default weight for each
|
||||
// progression and wrap it in an ObservedProgression
|
||||
foreach(ProgressionType progression in childs) {
|
||||
this.childs.Add(
|
||||
new ObservedProgression<ProgressionType>(
|
||||
new WeightedProgression<ProgressionType>(progression),
|
||||
this.asyncProgressUpdatedDelegate, this.asyncEndedDelegate
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// Since all progressions have a weight of 1.0, the total weight is
|
||||
// equal to the number of progressions in our list
|
||||
this.totalWeight = (float)this.childs.Count;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Initializes a new set progression</summary>
|
||||
/// <param name="progressions">Progressions to track with this set</param>
|
||||
public SetProgression(IEnumerable<WeightedProgression<ProgressionType>> progressions) {
|
||||
/// <param name="childs">Progressions to track with this set</param>
|
||||
public SetProgression(
|
||||
IEnumerable<WeightedProgression<ProgressionType>> childs
|
||||
)
|
||||
: this() {
|
||||
|
||||
// Construct an ObservedProgression around each of the WeightedProgressions
|
||||
float totalWeight = 0.0f;
|
||||
foreach(WeightedProgression<ProgressionType> progression in childs) {
|
||||
this.childs.Add(
|
||||
new ObservedProgression<ProgressionType>(
|
||||
progression,
|
||||
this.asyncProgressUpdatedDelegate, this.asyncEndedDelegate
|
||||
)
|
||||
);
|
||||
|
||||
// Sum up the total weight
|
||||
totalWeight += progression.Weight;
|
||||
}
|
||||
|
||||
// Take over the summed weight of all progressions we were given
|
||||
this.totalWeight = totalWeight;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Childs contained in the progression set</summary>
|
||||
public ReadOnlyCollection<WeightedProgression<ProgressionType>> Childs {
|
||||
get { return null; }
|
||||
public IList<WeightedProgression<ProgressionType>> Childs {
|
||||
get {
|
||||
|
||||
// The wrapper is constructed only when needed. Most of the time, users will
|
||||
// just create a SetProgression and monitor its progress without ever using
|
||||
// the Childs collection.
|
||||
if(this.wrapper == null) {
|
||||
|
||||
// This doesn't need a lock because it's only a stateless wrapper. If it
|
||||
// is constructed twice, then so be it.
|
||||
this.wrapper = new WeightedProgressionWrapperCollection<ProgressionType>(
|
||||
this.childs
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
return this.wrapper;
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
||||
/// <summary>
|
||||
/// Called when the progress of one of the observed progressions changes
|
||||
/// </summary>
|
||||
private void asyncProgressUpdated() {
|
||||
|
||||
// Calculate the sum of the progress reported by our child progressions,
|
||||
// scaled to the weight each progression has assigned to it.
|
||||
float totalProgress = 0.0f;
|
||||
for(int index = 0; index < this.childs.Count; ++index) {
|
||||
totalProgress +=
|
||||
this.childs[index].Progress * this.childs[index].WeightedProgression.Weight;
|
||||
}
|
||||
|
||||
// Calculate the actual combined progress
|
||||
if(this.totalWeight > 0.0f)
|
||||
totalProgress /= this.totalWeight;
|
||||
|
||||
// Send out the progress update
|
||||
OnAsyncProgressUpdated(totalProgress);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when an observed progressions ends
|
||||
/// </summary>
|
||||
private void asyncEnded() {
|
||||
|
||||
for(int index = 0; index < this.childs.Count; ++index)
|
||||
if(!this.childs[index].WeightedProgression.Progression.Ended)
|
||||
return;
|
||||
|
||||
OnAsyncEnded();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>Progressions being managed in the set</summary>
|
||||
private ReadOnlyCollection<ProgressionType> progressions;
|
||||
/// <summary>whether the progress needs to be recalculated</summary>
|
||||
private volatile bool needProgressRecalculation;
|
||||
/// <summary>Total progress achieved by the progressions in this collection</summary>
|
||||
private volatile float totalProgress;
|
||||
*/
|
||||
private List<ObservedProgression<ProgressionType>> childs;
|
||||
/// <summary>
|
||||
/// Wrapper collection for exposing the child progressions under the
|
||||
/// WeightedProgression interface
|
||||
/// </summary>
|
||||
private volatile WeightedProgressionWrapperCollection<ProgressionType> wrapper;
|
||||
/// <summary>Summed weight of all progression in the set</summary>
|
||||
private float totalWeight;
|
||||
|
||||
/// <summary>Delegate for the asyncProgressUpdated() method</summary>
|
||||
private ObservedProgression<ProgressionType>.ReportDelegate asyncProgressUpdatedDelegate;
|
||||
/// <summary>Delegate for the asyncEnded() method</summary>
|
||||
private ObservedProgression<ProgressionType>.ReportDelegate asyncEndedDelegate;
|
||||
|
||||
|
||||
}
|
||||
|
||||
} // namespace Nuclex.Support.Tracking
|
||||
|
|
Loading…
Reference in New Issue
Block a user